EXCLUSIVE!
SILKWORM
EXCLUSIVE!
VOYAGER
1 2 PAGES OF TIPS!
WIN A
HELICOPTER
FLIGHT^ MORE
WITH SILKWORM!
ALL THE
LATEST GAMES
REVIEWED!
INCLUDING ...
RUN THE GAUNTLET ■ ACE 2088
F-14 TOMCAT ■ CHICAGO 30s
■ LAST DUEL ■ BALLISTIX
■ CYBERNOID 2 ■ VIGILANTE
■ ROAD BLASTERS ■ HKM
GARY LINEKER’S HOT SHOT
INSIDE THE GAMES
We explore the
^ Consoles Revolution!
*
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BREW
ENERGY
SCORE
ENERGY
** 3 » f LXJ>. STORM ™ Tear along the highways of the sky, Kamikaze opponents barring your way,
0 skyjack terrorists blasting your path. Fear not, iazer powered turbos give you unbelievable
H acceleration and the power to fly, and when space is tight, transform at the speed of light into a, nuclear
^ powered jet bike. An aerial extravaganza of race skills, daredevil pilotry and fearless road warring
“"® in nine distinct landscapes.
CBM 64/128 £9.99t£14.99d# Atari ST £19.99cU Spectrum 48/128K £8.99t £12.99d • Amstrad CPC £9.99t £14.99d Amiga £19.99d
TIGER ROAD ""An ancient tale from ancient China ... birth place of martial arts disciplines. As
Lee Wong you must halt the savagery of ruthless Ryu Ken Oh by overcoming flying Ninja warriors,
awesome dragons and acrobatic Sumo wrestlers to name but a few. You’ll need all your martial
arts training and skill with the spear, chains and sickle to seek out and defeat Ryu Ken Oh in a I m (
furious and bloody battle with the scourge of the Orient. : I — Z:3 n
©, 1989 CAPCOM CO., LTD. Manufactured under Licence from CAPCOM CO.. LTD., Japan. Last Duel™, L E D. STORM™, and Tiger Road™ and CAPCOM™, ax
trademarks of CAPCOM CO., LTD. Licensed by GO' Media Holdings Ltd., a division of D.S. Gold Ltd., Units Z3 Holford Way, Holford, Birmingham B6 2AX. Tel: 021 356 3388
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Ocean Software Limited
6 Central Street
Manchester • M2 5NS
Telephone: 061 832 6633
Telex: 669977 OCEANS G
Fax: 061 834 0650
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7 EDITORIAL GREASE
Diet Man Strikes Back in the Revenge of
the Killer Carbohydrate; tussling with
fatty bacon, soggy chips and mounds of
pink blancmange, he manages to tell us
about the games, the names and the
claims to fame. It all sounds the same.
8 THE WORD
Little snipp-ettes on SHINOBI, MARS
COPSand GREEN GILBERT, lOthingsyou
didn't know about Ken, and just why
there's a black cat next to a box of SANX-
ION.
31 LLOYD'S RRAP
Ourfavourite paper-bag wearer basks in
the luxury of five pages, chats about a
crrap rrap, gives us another cartoon and
does it all his way.
36 CHUCK VOMIT
Chuck spews up some severed heads,
retches a couple of minced billy-goats
and regurgitates this month's software
selection. ~
1 2 ARE YOU CONSOLE KER-
RAZY?
We, the members of theZZAP! team, sol-
emnly tell you what we think is the best
consolearound atthe moment; then we
pass round the ginger beer, toffee
apples and Vaseline.
43 THE ZZAP! GAMES INDEX
All the games from Issues 38-48 are
catalogued, alphabeticised and stuck in
this nice, twee section for your perusal.
Gimme another meatball, Gerald.
56 ME BIG TIPS
12 pages of roister-doistering Frank Sidebottom impressions, maps of BATMAN and
ROBOCOP ana dash of saucy wit and humour from the Son of Flint.
39 ZZAP! CLASSIFIEDS
The only classifieds column in the cosmos
that wore a condom before it came out.
41 SCORES
The Scorelord gets all bashful, turns
bright red and refuses to say anything.
47 RESULTS
Flushed after his Hotline success, Ken D
Fish takes us on a tour of subaquatic
wonder, gives us those 0898 numbers in
full, and tells us the one BIG thing that's
going to be on ZZAP! next month.
Anchovy smells abound.
50 WALKER'S PUDDING AT GAS
MARK 4
Martin 'Axe-person' Walker tells it to
you straight. Mix the flour, eggs, sugar
and milk together, stir in the currants
and plums, and cookthe lot in a medium
oven for an hour.
52 DR FREY'S ZZUPERSTORE
1 8 RENEGADE III
Kick the cutesy characters, kill the club-
bing cavemen, crush the carnivorous cre-
atures and kiss me quick in this rather
nice game.
20 CYBERNOID 2
Is this the perfect way to upgrade an 8-
bit Sizzler or is this the perfect way to
upgrade an 8-bit Sizzler? (Answers on a
postcard only).
24 VOYAGER
If you want a traditional pot-pourri of
genres with a fine balance of addictive-
ness and difficulty, look no further than
this, (courtesy of ZZAP! cliches Inc.)
70 SILKWORM
Both the 64 and Amiga coin-op conver-
sions were sooooo good, we gave them
a Sizzler apiece. Aren't we the nice ones?
78 ROBOCOP
Spot the Frank Sidebottom quote: 'Stay
out of trouble'; 'Dead or alive, you're
coming with me'; 'I'll buy thatfor a Dol-
lar!'; 'Your move, creep'; 'Get back in
your box. Blimey!'.
80 WAR IN MIDDLE EARTH
Is the 16-bit Advanced Professional
Frodo Simulator worth cashing in your
One Ring for? The ZZAP! team tell it to
you straight — in a thousand fewer pages
than Tolkien did.
Is he a man or a chicken? Does he really
torture small children and teddy bears?
No, but he's got bargains a-plenty and
games more than twenty.
86 COR BLIMEY!
Strewth! I was off out for some Lilian
Gish for me Kidney punch when this
geezer comes up to me and sez 'Oi,
mush! Did you spill my salmon and
trout?' So I kicks 'im in the orchestra
stalls, gi's 'im an Oliver Twist in the
Newington Butts and gets 'im to write
this month's Budget section. That
showed 'im.
8 9 PORCINE PREVIEWS
More pigsthan you can comfortably eat
introduce a trotter of FORGOTTEN
WORLDS, a haunch of AAARGH!, a
BOMBER wrapped in tripe, and a couple
of MYSTERY GAMES boiled inside a
black pudding.
EDITORIAL 47 Gravel Hill, Ludlow, Shropshire SYS IQS S 0584 5851/2/3 Editor: Gordon Houghton Assistant Editor: Kati Hamza Staff Writers: Matthew Evans, Lloyd Mangram, Paul Rand Designer: Mark Kendrick Senior Designor:
Wayne Allen Assistant Designers: Melvyn ‘The Mel’ Fisher, Yvonne Priest Editorial Assistants: Viv Vickress, Caroline Blake Contributing Writer: Martin Walker Photography: Cameron Pound, Michael Parkinson PRODUCTION 1/2 King
Street, Mow, Shropshire SYS IMG S 8584 5851/2/3 Production Manager: Jonathan Rignall Reprographics/Film Planning: Matthew Uffindell, Ian Chubb, Robert Millichamp, Robb ‘The Rev’ Hamilton, Tim Morris, Jenny Reddard
Publisher: Geoff Grimes Editorial Director: Roger Kean Advertisement Director: Roger Bennett Advertisement Manager: Neil Dyson Sales Executives: Sarah Chapman, Lee Watkins Assistants: Jackie Morris @058446030584
5852 MAIL ORDER Carol Kinsey SUBSCRIPTIONS Denise Roberts PO Box 10, Ludlow, Shropshire, SY8 1DB Typeset by the Tortoise Shell Press, Ludlow. Colour origination by Scan Studios, Islington Place, London N1. Printed in England by
Carlisle Web Offset, Newtown Trading Estate, Carlisle, Cumbria CA2 7NR- a member of the BPCC Group. Distribution by COMAG, Tavistock Road, West Drayton, Middlesex.
CMPEimON RULES The Editor’s decision is final in aH matters relating to adjudication and white we offer prizes in goal faith, believing them to be available, if something untoward happens (Hke a game that has been offered as a prize being scrapped) we reserve
the right to substitute prize of comparable value. We’ll do our very best to despatch prizes as soon as possible after the published closing date. Winners’ names wiH appear in a later issue of ZZAP!. No correspondence can be entered into regarding the competitions
(unless we’ve written to you stating that you have won a prize and it doesn’t turn up, in which case drop Vivien Vickress or Caroline Blake a line atthe PO Box 10 address). No person who has any relationship, no matter how remote, to anyone who works for either
Newsfield or any ot the companies offering prizes, may enter one of our competitions - and that includes fish.
No material may be reproduced in part or in whole without the written consent of tee copyright-holders. We cannot undertake to return anything sent into ZZAP! - including written and photographic material, hardware or software - unless it is accompanied by a suitably stamped, addressed
envelope. Unsolicited written or photographic material is welcome, and if used in tee magazine is paid for at our current rates. Ken The Fish appears courtesy of Ken The Fish, except when he doesn’t.
MBf R (» ’Hfc
Bu««Ao 0* C'»c jUk’-ONS
ISSN 0954-867X
©ZZAP! 64 Ltd 1989
COVER DESIGN & ILLUSTRATION BY OUVIR FREY
NEWSFIELD
A NEWSFIELD PUBLICATION
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The last week of this month's
schedule brought with it all the
Sizzlers you'll find in this issue - no
less than seven of them ! The best of
the 64 crop includes Renegade III,
Silkworm and Run The Gauntlet ; on
the Amiga side, we've got Voyager
(one of the best 1 6-bit games we've
seen), Cybernoid 2 (an example of
just how to upgrade a brilliant 8-bit
game), War In Middle Earth and
Robocop.
In this month's instalment you'll
also find ... a couple of features -
an exploration of the current
console boom (page 12), the
traditional eeh-bah-gum ZZAP!
Games Index (with added shoes -
page 43) and no less that 1 2 pages of
tips (beginning on p. 56)! Maff's
been a regular busy beaver, hasn't
he, readers?
On an entirely different note, the
first person to write in and correctly
identify the April fool was . . . wait
for it . . . Simon Hadlington of
Stourbridge. What's his special April
Fool's prize? Nothing at all - sorry
Simon, but we are unbelievably
miserable and perverse around here
and we're always thinking up sick
jokes like that one. For any of you
who are still wondering, the April
Fool was the 64 hydraulic chair in The
Word and not, as several of you
thought, the Joystick Junkies
feature.
But perhaps the biggest news this
month is the fact that we've reeled
ina new staff writer. Wewentoutin
the ZZAP! Trawler, lost our way
somewhere in the North Sea, caught
one of the biggest mackerel we
could find, and fed it to the new man
at ZZAP! Towers. And what better
way to let you get to know him than
for him to write his own
introduction?Take it away, Paul . . .
Awreet, marra. Me name's Paul
Rand. A 's seventeen year owld, an 'a
come from a borin' little pit village
called Easington (which isn't
anywhere near Newcastle at all!).
A 've gorra Commodore 64, and hods
er games fer it, an ' a think it's reely
hellish. Me favourite games are
Operation Wolf, Robocop an'
Gunship, but a'll play owt, reely, as
long as it's not git crap.
A like listenin ' tu Tha Smiths, and
Erasure, and stuff like that, yer naa.
An ' me favourite pastime is gannin
down the pub fer a pint an 'a tab. Cos
a like beer an tabs, me. An 'am THAT
haaard, cos'erit. And that's about it,
reely, yer naa. Teraa.
Translations on the back of a
postcard, please. If any of you did
understand it, we'd like to point out
that what Paul does is illegal and
should not be encouraged in any
form. Anyway, I'm sure you'll all
make our newest pseudo-Geordie
recruit feel very welcome.
Next issue is the Anniversary ZZAP!
(cue dramatic fanfare and gasps
from hoards of tearful millions). Yes!
We're 50 copies old from 18th April.
What have we got planned? Well,
you can ring Ken D Fish's hotline
0898-555085 if you want the full
details, but let's just say it's going to
be packed with all the stuff that
makes this still the best selling
Commodore magazine in Britain . . .
Teraa now.
Gordon Houghton
REVIEWED
ACE 2088
ACTION FORCE
ACTION SERVICE
BALLISTIX (Amiga)
BOMBFUSION
CHICAGO 30s
CYBERNOID II (Amiga) (S)
THE DEEP
F-1 4 TOMCAT
FAERY TALE ADVENTURE
GARY LINEKER'S HOT SHOT
GOLDRUNNER II (Amiga)
HEAVY METAL PARADROID SM
87
HUMAN KILLING MACHINE
HUMAN KILLING MACHINE
(Amiga)
JOURNEY TO THE CENTRE OF
THE EARTH
JOURNEY TO THE CENTRE OF
THE EARTH (Amiga)
27
86
23
82
86
72
20
72
83
37
79
82
26
26
74
74
LAST DUEL 69
LITTLE COMPUTER PEOPLE 86
REALM OF THE TROLLS 77
REALM OF THE TROLLS (Amiga)
77
RENEGADE III (S)
ROADBLASTERS (Amiga)
ROBOCOP (Amiga) (S)
RUN THE GAUNTLET
SILKWORM (S)
SILKWORM (Amiga) (S)
SPACE QUEST 2 (Amiga)
SPEEDZONE
TURBO ESPRIT
VIGILANTE (Amiga)
VOYAGER (Amiga) (S)
WAR IN MIDDLE EARTH (Amiga)
(S) 80
18
25
78
17
70
70
36
87
87
73
24
ZZAP! MAY 1 989
P<U0frK M l
i WO \
d. Not any old head,
star of ITV's GetFre.
Fridge.
Sii; ill
the latest game from Again Again? And who was it based on? Yussir, the
lad himself, Gilbert. It seems that his chums back on the planet Drill aren't
too happy about his bragging and boasting of megastardom, and have
decided to remove pieces of his ship, the Millenium Dustbin, in an
attempt to stop him returning to Earth to record a new series.
Can you help Gilbert in his search for fame, fortune and bits of
spacecraft? Look for Gilbert- Escape from Drill in mid April, at a price of
£9.99 on cassette and £14.99 disk. OK - you can take your fingers out oi
your nose now.
imcftiotz.'
YUSS! IT’S THE
THALAPUSS
Thalamus, never the sort to ride on the back of a tacky
publicity gimmick, have appointed a new PR
executive. Office pet. Rocky the Cat, can be seen in
the photograph promoting the Spectrum remix of
Thalamus' fantastic debut title on the C64, Sanxion.
After a long and informative meeting with Rocky,
we were also informed of the imminent release of
Amiga conversions of Hawkeye and Armalyte ,
Thalamus' first foray into the world of the 1 6-bit big
boy. Commenting on these products. Rocky told us
'Mew mew neeeeeeeeow Mew Mewoooow'. But
then, puddy cats are like that, aren't they? (Cries of
WOOZY-WOOZY and GAGA ensue).
ECTO AND ENDO MORPH
rqn 1
SIZZLING
It seems that everybody’s jumping
on the compilation bandwagon
these days, doesn’t it? Not content
with making pots and pots of hard
cash by selling cheap games on
their own, Silverbird have come up
with the profit-raising brainwave of
lobbing three of their best-selling
budget titles onto one cassette,
and flogging it at the ridiculously
modest price of £2.99.
The three lucky titles are BMX
KIDZ, NINJA MASTER and
ROCK N’ WRESTLE; the
compilation is called the 1-2-3
PACK and it should be available
by the time you get your mitts on
this mag (i.e. now). Buy or die.
. '■
■ As well as enhancements to the existing package, such as an
improved airbrush and Direct Overscan Printing (allowing you to view
and edit your creations in the border). Deluxe Paint III has another
major advantage over its rivals: the power of animation.
■ One of the more banHipH-ahnnt \A/nrHc mnnor+oW »a,;+k
- .
mm
which lets you define an animation, pick it up and use it just as you
would any other brush. Cooooor! The whole thing is IFF and ANIM file
compatible, and the only snag is that you'll need a 1 Meg expansion
to use it up? r
■^owhencan I get hold of it?' Well, about now, and at a retail price
of £79.99 The good news isthat vou can trade inyour old DP I and II,
and purchase the new program for £50 (DPI ) or £30 (DP II), both with
Just a quickie, to tell you about the imminent release of the latest in
the family of what has to be Electronic Arts' most successful series.
Deluxe Paint III, from the keyboard of Dan Silva, makes its debut on
Amiga screens sometime this month, boasting an impressive array of
‘of
the program is AmmPaint (tm). This gives you the power of painting
on multiple animation frames as simply as on just one still picture.
Pretty snazzv stuff, eh? The user can also define Animated Brushes,
£5 postage. Hoorah, as Prince George would say.
<
m
HEWSON
BEAUTIES
why not ? GrapjBarcy This time it’s.S
Hews on, with some fab news for you slavering Amiga
junkies out there. They’re due to release a 4-game
package which includes a ZZAP ! Gold Medal and a never-
before-released title! Entitled The Premier Collection, the
games in question am Netherworld , Zyrmps, Nebulus {the
Goli^iSl;i|tii|i||® jUion (the ondthat’s ne^^been
released before) . The latter will only be available to Amiga
; i:easo^fo|b^ying it. I
Anyway, it'll cost €29.99 {that's €7,50 a game), and it
-Should be;:^:;hoyy.:Bave^ up thosejldppers, Rogej§|
rys
v&vooes i re •
•tUo&eioAacw iso°
^n>Ts
. . . . .
in the making and
s -JO J-?'
second
ready to rear its digital
a
^ r r v-r vimcocvcywiicft;.
• During a routine fly-past of Neptune by the Voyager II
ttvnlnraliAn U r\ t 4 AAA x ; a ,
, traces of carbon life
FT IT ITp
Tp jpr ; -j
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were detected on the inhospitable red planet. Lasting only
seven minutes, it was assumed a malfunction had occurred,
and nothing more was said. Forty years later, after numerous
enana ( 9 AAiWan(o> aIImm - • . ..
g « *•«« wm'm. * vi ycai o iaici , a I lei l lull IciUU;
space ‘accidents’, alien beings are discovered on Neptune,
intent on a full-scale assault on the inner planets of the Solar
System.
::: 4 A Jk XX, . _ _
• As Charles Matthews, officer of U.I.P.F, (The Mars Cops)
you have been assigned to stop the outer space onslaught
before the planets are annihilated. Pretty awesome task,
don’t you think? Don’t worry, if you should fail, there’s always
your relief, Julienne, to finish the job.
• It all sounds as if it’s going to be a bit hectic out there. Plans
nn^r P ° rate 3 simu l a . tor ,’ which ca " ba switched
on or off deoendma on your particular gaming tastes. The
ft a MftiMk < 4 . .^x •’"'l * A »
SALES CURVE VIRGIN ON
SEGA SHINOBI
If you liked the look of the Silkworm conversion
(reviewed, p.70), you'll be interested to know that the
next release from The Sales Curve is Shinobi — a home
version of the Sega coin-op.
Never heard of it? Well, according to the rumours we
heard, it's already been an arcade smash, 'holding the
number one slot as the biggest and fastest selling game'
in the arcades. Stocks of the Sega console version sold
out within a few days and - well, we thought it was a
pretty unspectacular coin-op, actually.
If you were keen on it, though, both the Amiga and 64
versions looked pretty impressive —from
what we've seen. It'll be released in the next couple of
months by Virgin; reviews (hopefully) next ish. Onward,
Patsy.
How would you like the
opportunity to be totally
patronised by Nick Owen?
Waddayamean, yes!? Oh well,
you'll get your chance
sometime in April, courtesy of
CDS Software, who've just
secured the license for the
popular but not very easy
television quiz game, Sporting
Triangles.
At a price of
cassette anc
secure your
of a greasy <
man, and get lots and
obscure questions wrong,
fun, fun.
10 THINGS YOU DIDN’T
KNOW ABOUT KEN
STUCK
WITH
JOY?
De Gale Marketing have just
released a new joystick onto an
unsuspecting market. The Quick
Joy Supercharger has a host of
functions which, according to the
PR blurb, 'make it a game player's
dream'. Hmrnm.
So what'sit got? Well, it's got six
microswitches, four suction pads
on the base, two fire buttons (one
on the top, one a bit lower), a
standard Atari 9-pin plug and an
autofire button lit cpsts £12.95 and
is available about now-ish. And
that's it, really; except to say that
you get what you pay for.
1. Hawkeye
2. Barbarian li
3. Red Storm Rising
4. California Games
5. Double Dragon
6. Platoon
7. Dragon Ninja
8. Robocop
9. Project Stealth Fighter
10. Ikari Warriors
11. Out Run
12. Armalyte
13. Operation Wolf
14. R-Type
1 5. Skate Or Die
16. Tiger Road
17. Gunship
18. Padand
19. World Class Leaderboard
20. Last Ninja 2
AhiyrbPio
1. Buggy Boy
2. F-18 Interceptor
3. Elite
4. Starglider 2
5. Pacmania
6. Speedball
7. Rocket Ranger
8. Operation Wolf
9. Captain Blood
10. Battle Chess
1. Double Dragon
2. R-Type
. Operation Wolf
Wee Le Mans
gon Ninja
5 .
Toasted Goat Sandwiches
r fried Dwarf
Surprise
Goblin Stew
Ore and Dumplings
Baked Dragon in bay leaf sauce
Masked Gordo and chips (??)
nguin in avocado sauce
t-roasted humans
inced Kati and Maff's blood
well -who sent it?
WIN £40 OF
SOFTWARE!
Calling all chickens: theZZAP! Charts
are voted for by YOU. Send a list of
your Top Five 64 and Amiga games,
your fave coin-op and an Alternative
Top 10 on the back of a postcard or
sealed envelope to: ZZAP! Charts,
PO Box 10, LUDLOW, Shropshire,
SY8 1DB - and YOU could be the
lucky fowl to win £40 of salmonella-
free feed.
There have been many Fish Megastars over the ages - Jack
Spratt, Orca (well - nearly), Jaws, Grimsby's own Harry The
Haddock - but none quite like our Ken D Fish. But did you know
he had a seedier side? Did you know that he used to be a mere
washer-up in the local bistro? That he once had to sell off his own
spawn to finance a Corporate Subaquatic Business Venture in
the old days?10facts below await the interested fish-coaxer . . .
%
☆ Ken was born to parents Barbie and Craig in 2092 FR (Fish Reckoning)
at a small weir in a Thames tributary. His age is politely coughed over.
★ Our underwater chum's fishy fluids are legendary - on sale in most
health food shops, they are rumoured to cure arthritis, disorders of the
bowel and sanity.
☆ The piscatorial pleasure purveyor picked a peck of pickled pepper.
★ Kenneth's middle name is 'The'; he finds it rather amusing to adopt a
pseudo 19th Century American negroid slave tone by calling himself 'D'.
This is his only weakness.
☆ Our Fishy Fluid Friend has appeared in a wide variety of media - on tv
(football matches), in magazines (ZZAP! and Trout Tickler Monthly), on
the radio, ( The Archers), in the movies (friend of Orca) and in computer
games (a bit-part in Mermaid Madness).
★ Ken hates Maff- though the reason is unknown.
☆ The subaquatic Megastar refused an appearance on Wogan because
the Irish chat show host refused to provide Gold Flake at the right
temperature.
★ The plankton of his mother's eye, Ken has nonetheless not seen his
parents for 30 years - and he has 8,000,000 brothers and sisters yet to
visit!
★ Though relatively youthful, Ken denies being a virgin - in fact, he has
indirectly sired a chimpanzee, a horse and two brothers called Brian and
Michael through genetic restructuring.
★ Ken's best friends are a chicken called Samson and a porcupine called
Alan. Neither are available for comment.
HOLY HARWOOD
MEXICAN GRINGO
LOGO ORGY!
Amiga mail-order gadgis
Gordon Harwood Computers are
in a bit of a tizzy. Their advert
features a little gringo-ish
person, affectionately known as
'Harwood's Hombre' (see
above). Being bored silly with
that title, they've decided to set
a bit of a compo-ette. What they
want you to do is forward them
suggestions for a new name for
their chilli-chappie (good, eh?) -
the sender of the best one wins
a special prize! Send those
efforts, on the back of a
postcard, to:
Gordon Harwood Computers,
69-71 High Street
Alfreton,
Derbyshire,
DE5 7DP
ZZAP! MAY 1989
'it ■■
A679
: § Wi
By Underground: Hammersmith
(Piccadilh
290, 30,
Car parking
at the Novot<
•i p i m |
Be the first to see the products which will take
Commodore into the 1990s.
VISIT more than 100 stands setting a massive
range of software and hardware
EXPERIENCE the spectacular Leisurama with the
latest in music and hobby software
BEA T top programmers at their own games in the
Arcade Forum
*
MEET some of the leading computer journalists
TRY OUT the latest educational software in . the
Electronic Classroom
PLUS: Professional and business applications
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“UUI l CXI L4 \OdvC LI/
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DATABASE EXHIBITIONS
. AT THE COMMODORE COMPUTER SHOW
NOVOTEL EXHIBITION COMPLEX,
HAMMERSMITH, LONDON W6
FRIDAY TO SUNDAY JUNE 2-4, 1989
10am-6pm Friday & Saturday;
10am-4pm Sunday
■
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m
Commodore
COMPUTERSHOW
I
• V* . . ........ . . .
Nintendo
Emc«ioinmi
I n the house of the future, everything will be mechanised - so you
and your ideal family will have plenty of time to fiddle about with
the knobs on your holographic CD. Oh yeah - and play with the
latest example of home entertainment technology; that lean, mean
unit in the corner - your games machine. Apparently, there's a good
chance that by the year 2000 some kind of console will have wormed
its way into practically everybody's home. Which is fine for the
people who'll be in their teens then, but what about now?
Walk down your average high street and scan the classifieds of
your favourite magazines and you'll soon realise that as far as
consoles go, the simple days are over. Way before the first rubber-
keyed Speccy ever made it off the production line, if you wanted to
play those blippy bat 'n' ball arcade games, you had to get yourself
a console (just slip in the cartridge and you're ready to go).
Now you've got choice. Lots of choice: there's more info coming
your way on the Nintendo, Sega, PC Engine, Konix and even ST and
Amiga consoles, than you've got intestines to digest. Which should
you get? Are they worth all the hype? Should you raid your
piggybank, rob your granny or sell your racing bike to get one? Is it
time to start saving up? What's happened to the universe anyway?
Where are we going? Aargh ! ! !
Well, twist not your Easycare, Y-fronted underpants, because
2ZAP! is about to tell you everything (well, OK, not absolutely
everything) you ever wanted to know. About consoles. Not rubber
underwear.
sprites, that's what. What that
means for the geezer in the street
who can't tell his pixel resolution
from his belly-fluff is loads of fast-
moving action games and some
pretty impressive arcade
conversions - graphically much
better than the 64, on the whole
The console comes in one of two
packages: Basic and Deluxe. Basic
is just what it says - the console
unit, power supply, two
controllers (that's a directional
rocker button and a couple of fire
buttons instead of a joystick) and a
copy of Super Mario Bros.
Remember the arcade game?
Well, this is almost exactly the
same, plays just as brilliantly and,
if you've got the cash, is almost
worthwhile buying the whole
console for in itself. Where else
could you get an arcade machine
for under a hundred quid?
The Deluxe package has almost
all the same features (no Super
Mario Bros though) plus a light
gun, a robot -'ROB '-and a couple
of games ( Duck Hunt and
Gyromite) thrown in. Lightgun in
your holster, you can take part in
real fairground-style shooting.
Just point the gun at the screens
and try to hit the ducks.
Play Gyromite and you can
actually get ROB to operate some
ofthegamewithyou. Hepicksup
and drops gyroscopes in the game
and interacts with the screen by
performing different arm
movements. Cor.
At the mo, you can play around
40 or so different Nintendo titles
(just slot in your cartridge and
you're ready to go). A lot of the
older ones are pretty simple old-
fashioned style arcade games
T his isn't the hottest looking
machine in town (it looks
pretty much like a souped up
shoebox with a couple of add-ons)
but it's one of the most popular
games machines in the USA and
Japan where it's supposed to have
sold over 10 million units. Wow!
So what's it got? 52 colours, 256-
by-240 pixel resolution and 64
( Donkey Kong, Mario Brothers ,
that sort of thing) but some of the
newer stuff is a lot more
complicated with explore-and-
map arcade adventures like
Legend ofZelda , and Gradtus ~ a
really fast-action conversion of the
arcade hit Nemesis. And pretty
good they are too!
The main disadvantage is the
price and availability of games. A
library of 40 or so possible buys
isn't exactly mega-large, although
Nintendo have committed
themselves to releasing at least
two or three new games a month
over the coming year. A basic
Donkey Kong type jaunt can set
you back about £20 quid and new
■v
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O K, guys. Ever felt like
maybe you fancied owning
an arcade machine? Sick of
sticking those ten pees into some-
body else's slots (oo-er)?
Well, here's something that's
gonna blow your mind. For just
about the same price as a 64, you
can get your hands on the ultimate
arcade experience for about 30
quid a time.
Yup, the machine that's been
selling like hotcakes in Japan for
about a year and a half has just
become available in Britain by mail
order (there are no plans to release
it in the Shops just yet). It's only
about 5" square (and that's small
enough to fit into a shoebox),
comes In cool and trendy white
and loads games from data cards
even smaller than a standard size
pack of playing cards.
The kind of games available
range from really brilliant - and
when we say brilliant we mean
practically indistinguishable from
the original - arcade conversions
( R-Type , Dragon Spirit, Vigilante),
through fairly complicated text-
style adventures to completely
original PC Engine programmed
Z/ AP! MAY 1 9«9 ■ 1 3 ■«
iJM.'
I f you don't want a console just
to play games but need it to
colour-coordinate with your
sunglasses as well, then takea look
at the Sega Master System - it's
cool, it's sleek, it's black and it
looks more like a spaceship than a
shoebox.
For something that's been
around in the UK for just slightly
longer than the Nintendo, the
Sega has definitely taken off. Big
promotion inthe high street stores
means that they were going like
crazy this Christmas, so software
support (which hasn't exactly been
brilliant up till now) is starting to
look good.
At £79.95 for a console, light
gun, controller and one game, it
comes just that extra bit cheaper,
though there's scope for buying
extras like joysticks and 3D glasses
for games like Zaxxon 3D.
Games come in three formats
(Sega card, Mega Cartridge and
Two Mega Cartridge) which range
in price between £1 5 and £30 quid.
Most of them are more
mainstream coin-op conversions
( Out Run, Enduro Racer, Space
Harrier) which aren't exactly
perfect but do the job at least as
well, if not better than, most 8-bit
releases come in at between £30
and £40. Bit hard on your piggy-
bank that.
OK, so the Nintendo doesn't
sport gameplay as sophisticated as
the 64 or as arcade perfect as the
PC Engine, but it's still a great
games machine (especially for the
younger games player), with a fair
number of really addictive arcade
titles to its name. Better than that
- it's cheap!
computers around.
The graphics (up to 64 colours on
screen, 256-by- 1 92 resolution) are
colourful but not all that
sophisticated and the sound can
be bit of a disappointment.
If you've decided on this price-
range (and £80 quid is pretty
tempting)and can't make upyour
mind whether to get this or the
Nintendo the main points to
consider are what sort of games
you really want to play
(mainstream Sega conversions, or
equally addictive, but less well-
known cutesy Nintendo style),
how much you're prepared to pay
for a game and how big a
collection of games you really
want. On the whole, the Sega has
more software support and the
games are cheaper but it doesn't
boast any product to match the
classic Super Mario Bros on the
Nintendo.
Confused? Upset? Don't know
which to get? Want us to tell you
which to buy? We-e-e-ll, we think
you should get . . . erm . . .
well . . . whichever one you
decide you like best. We're not
mind-readers round here you
know.
PRICE: Basic £99.95, Deluxe
£149.95 (prices reduced by about
£10 if you buy from Toys 'R' Us
SPECIAL FEATURES: optional
light gun and robot
SOFTWARE AVAILABILITY: 30-40
titles (£20-£40) available now but
Nintendo have pledged to
release two or three new games
a month over the coming year.
No independent software
available.
PRICE: £79.95 for console, two
controllers and one game;
Mastersystem Plus £99.95 with
the above and Light Gun;
Supersystem £129.95 for the
above plus 3D glasses. Currently
on special offer.
SPECIAL FEATURES: light gun, 3D
glasses. Control stick available.
PC ENGINE
SOFTWARE AVAILABILITY: a
wide range of titles, including
several older and newer Sega
coin-op conversions. Increased,
console sales means that there!
should be strong software
support over the next couple of}j
years. i
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generally available in Japan, so
obviously a lot of the games have
been written in Japanese and
aren't that much good to us over
here. Don't get all hot and
bothered though, 'cos by mid-
summer NEC should have intro-
duced a completely redesigned
Engine into the States, so there'll
obviously be a bit more English
speaking software out by then.
If you're an arcade addict, then
the PC Engine (it's only 8-bit but
games. Obviously they've been
put together with the Japanese
market in mind. Remember Clive
James and Endurance. Well, Chan
and Chan is a bit like that: the
hero's a bright and bouncy adult
Japanese who braves several levels
of Super Mario Bros - style arcade
style action, with nothing but a
pretty hefty kick and the sort of
virulent fart that fells everything
in its path! Juicy, eh?
Right now the Engine is only
/ZAP! MAY I *>B9
I WANT
ONE
The PC Engine is OFFICIALLY
currently available from:
MICROMEDIA, THE MOOR
HALL,
LUDLOW, SHROPSHIRE,
SY8 3EG
Tel: 0584 75604
CD-ROM AND OTHER BITZ!
An extra £289.95 plus £159.95
(for the interface) buys you a CD-
ROM player. Only two games use
it at the moment but it has the
potential for adding near-perfect
speech and digital stereo com-
pact disc music, as well as 600
extra megabytes of memory per
disk. Oh yeah - and it works just
like a top-quality CD player as
well. Cor!
PRICE: £199.95 forthe Engine, UK
powerpack, joypad and SCART
Euroconnector (connects to most
monitors and several newerTVs).
£224.95 for the same package
but a TV modulator instead of a
SCART
SPECIAL FEATURES: CD-ROM
player plus interface, and Com-
mander joypad (with autofire)
available now. Joystick plus
interface should be available
soon.
SOFTWARE AVAILABILITY: of
approximately 62 titles available
in Japan, around 20 or so are
available by mail order over here.
There's a good chance of that
increasing towards the end of
the year when the Engine goes
on sale in America.
Erm . . . well , we can't predict the future but we do
know what you could be expecting to payout for over
the next couple of years. So what's there to look
forward to?
THE KONIX MULTI-SYSTEM
I f you thought this lot had their
plates more than filled by
joysticks and mice and all that
sort of stuff, you were wrong,
mate. The Konix Multi-System (the
control unit can become a car
steering wheel, aircraft controls or
bike handlebars) was launched a
couple of months back and should
be ready and waiting for hungry
joystick junkies later on this year.
Software comes on three-and-a-
half inch disks and there are loads
of peripherals like lightguns and
even an arcade chair in the
pipeline.
Although plenty of software
houses are already planning to
produce Konix software, no one's
actually seen any playable
software up and running - but
with 4096 colours and 512-by-200
resolution it should look pretty
good.
PRICE: £199 for basic unit plus
Konix joystick
SPECIAL FEATURES: adaptable
control unit, foot pedal, 3D
glasses, lightgun with recoil
I action, helicopter stick and
arcade-style power chair to retail
at around £170
SOFTWARE AVAILABILITY:
unlike Sega and Nintendo, Konix
won't be monopolising the
production of their own games.
Companies like US Gold,
Mirrorsoft, Thalamus, Palace and |
Logotron are all getting ready for
the launch. With a bit of luck
there should be loads around -
eventually. j
*
...
SEGA (16-BIT)
B oth of these are already on
sale in Japan but the only
thing we've seen of the
Nintendo is a piccy-and very nice
andsleekitlookstoo.TheSega 16-
bit is supposed to be going on sale
in the UK later on this year but as
it hasn't even been released in
America yet and the 8-bit seems to
have a lot of life in it still, that may
be postponed. We've seen one
and it looks pretty good but the
graphics and scrolling weren't
quite as impressive as we'd been
led to expect. Still - it's early days
yet and the Sega Mega Drive may
prove to be just as popular as the
Master System. More info as and
when we get it.
THE REST OF THE BUNCH
R umours are flying left right I blown computer but fo
and centre about possible halfthepriceorless.lt';
develonment of an ST and wnunnprnflmpctPKwhf
R umours are flying left right
and centre about possible
development of an ST and
even an Amiga console, but so far
it's been mainly speculation.
Basically, you'll have machines
capable of running arcade-style
software (at around £25) of the
standard you'd get on your full-
blown computer but for around
half the price or less. It's aimed at
younger gamesters who won't
necessarily be interested in the
programming, musical, role-
playing and adventure
possibilities a 16-bit computer has
to offer. We'll believe it when we
see it.
m m
SHOULD I GET A
CONSOLE THEN?
Basically, a console is a games machine. You just slot in your
cartridge or stick in your data card and almost immediately
the game is ready to play. Even 16-bit computers like the
Amiga can't compete in terms of loading speed. So if all you
want to do with your computeris play arcade games and you're
sure you'll never want to program, it's definitely worth
considering a console.
There just isn't as much software available and you can't get
hold of it in as many places as you can buy games for your 64
or your Amiga.
Console software comes pretty expensive. Average price is
around £25 and a new full-price game can set you back around
£40 quid. Phwoar!
If you're into adventures or complicated flight sims which
need about 25 different keys to work, you won't get as much
pleasure out of a console. They don't really cater for anything
other than pure arcade addicts.
If you're after some of the hottest arcade conversions around,
it's definitely worth considering the PC Engine. For £60 quid
you get what's practically the equivalent of an R-Type arcade
machine; for £30 you get Vigilante and Dragon Spirit
So you've seen the screenshots, pu've read the hype. Now what?
Which machine's gonna be gracing your house of the future? Is this
really the best time to get a console? Well, with its practically arcade
perfect graphics and brilliant gameplay the PC Engine is definitely
the hottest thing around. Up here it's had all of us panting and
slobbering, with our tongues hanging out ever since we first saw it,
but with the Konix and all the other stuff just around the corner, you
might fancy hanging arbund a bit to see what that's like. Whatever
you&ecide to do, one thing's for certain -the consoles market is
nevbl gonna be the same again! r
ZZAR! MAY
Reloads an average
BACK-UP in
6 Seconds!!
UPGRADE INFORMATION
Mk IV Professional toMkV Professional - just
send £9.99 & we will send you a new Mk V
Operating System Chip for you to just plug in!
Mk IV (Standard) to Mk V Professional - send
your old cartridge plus £15.99 & we will
upgrade it (allow 14 days).
WHAT THE REVIEWERS SAID
“I’m stunned, amazed and
totally impressed. This is
easily the best value for money
cartridge. The Cartridge
King!"
Commodore Disk User
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GRAPHICS SUPPORT UTILITIES DISK
SLIDE SHOW. View your favourite screens in a slide show type display.
BLOW UP. A unique utility to allow you to take any part of of your picture &
'blow it up 'to full screen size.
SPRITE EDITOR. A complete sprite editor helps you to create or edit sprites.
MESSAGE MAKER. Takes your favourite screen created with a graphics package
or captured with Action Replay & turns it into a scrolling screen message
complete with music.
DATEL ELECTRONICS LTD., FENTON INDUSTRIAL ESTATE
GOVAN ROAD, FENTON, STOKE-ON-TRENT, ENGLAND.
SALES ONLY TECHNICAL ONLY
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THE ULTIMATE BACKUP CARTRIDGE GOES ONE BETTER
NOW
FOR CBM64/1 28 HAS ARRIVED
MM
EVEN MORE POWERFUL , MORE FRIEN DLY 81 NOW EVEN MORE FEATURES!
ALL FEATURES AVAILABLE TO TAPE OR DISK
users. I TO TAL BACKUP POWER I
ACTION REPLAY Mk V differs from all other cartridges because combines
an 8K RAM with a FULL 32K operating system ROM. That means that ALL features
are INSTANTLY AVAILABLE AT ALL TIMES.
WARNING!! Other systems use outdated technology which severly limits
performance. Action Replay's state of the art hardware gives you MORE POWER.
MORE SPEED, MORE FACILITIES than any other cartridge. There really is no
comparison. Here are just some of the features...
✓ TURBO RELOAD Action Replay Mk V has 2 unique Turbo Loaders - "Ramloader" |
& "Warp 25". Both work at up to 25 times normal speed! / PRINTER DUMP freeze
any game & print out the PICTURE SAVE save any HiRes multi
screen to disk at the push of a button. / SPRITE CONTROL full range of controls
with 64K operation. / POKEFINDER GENERAL an automatic infinite lives
kHHHHHI
"i BUM II I fli" |1 1 1 B IF"'BBri'IBl
NOTIC
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products to reproduce co
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E 1988 COPYRIGHT ACT
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pyright material. It is illegal to make copies of such
[pressed consent of the copyright owners or thier
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PERF
Action Replay has an unmal
Replay, if you don't find oui
ORMANCE PROMISE
tched range of onboard features. When you buy Action
r claims to be true, then return it within 14 days for a
full refund.
1 TOTAL BACKU
P POWER |
The most powerfull backup system ever devis
Freeze at any point. Just press the magic bi
□ TAPE TO TAPE □ TAPI
□ DISK TO DISK □ DISH
VERY fast & efficient program compaction. Sii
disk or tape. Backups turboload INDEPENDE.
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THE PROCESS IS AUTOMATIC - JUST G
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E TO DISK J
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ngle part save at TURBO speed to
NTLY of cartridge. No "program-
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IVE THE BACKUP A NAME.
ARV 2
The show goes like this. You, as
head of one of four international
teams, must run the gauntlet of a
range of physically and mentally
exhausting trials.
These tests consist of a lot of
jumping into high-powered land
and water vehicles - hovercraft,
jet-bikes, Supercats (you know,
those big truck things with the six
tractor wheels, like they used to
have on Blake’s Seven).
Not that you can get away with
simply steering round a course
under petrol-power. Nope -
you’ve gotta use your legs too,
’cos the ultimate killer in this phys-
ical ability contest is The Wall. This
▼ Now THIS is what Jet Bike
Simulator could have turned
out like
has you running through mud and
all sorts of other wet, sticky,
smelly, nasty things and then, just
when you think you can’t waggle
the joystick another step, gets you
to scale a 20-odd foot rope wall all
the way to the top!
the telly, because
it’s got so much
BBHliHH action ~ and that
same fast pace
has transferred well to the
computer version. Run The
Gauntlet works because
there’s a lot of different things
to do - hovercraft races, jet-
skiing, bombing about in
moonbuggies and racing
along muddy tracks - you
begin to feel knackered just
playing it! Cosmetically, the
game is on the average side,
with sprites ranging from big
and chunky to small and
dainty, but they’re all animated
well. There are some nice
tunes which make up for the
low-key effects but I didn’t like
the multiload that much -
you’re constantly having to
rewind and forward the cas-
sette to find the section you
need. Other than that, Run The
Gauntlet (on both 64 and Amiga
m corne a long way since
his days as Doyle in The
Professionals, has he? In the 70s,
starring in shows where he gets
blown up and stuff like that; in the
M Isn’t Martin Shaw
soooo hard! Run-
ning around with a
while those’ poor
people run themselves into a
cardiac arrest on the course!
There hasn’t been oodles of
time spent on graphical
niceties in Run The Gauntlet.
That’s not to say that they’re
no good. Nosiree - it’s just that
they’re very . . . erm . . .
workmanlike, which I suppose
reflects the game’s style. All
the different sprites move
around in quite a realistic way
- I particularly liked the spray
coming out of the back of the
boats. Action is fast and hec-
tic, with the opposition forever
on your back, spurring you on.
It’s also HARD! Especially The
Hill, which is a real joystick
smasher! If you like your action
mean, nippy and well ’aard, get
Run The Gauntlet - it’s even got
Martin Shaw on the title
screen!!!
versions) is fine by me
LJw I've always fancied a ride on a moon-buggy. All that
bumping around and getting sprayed with loads of
mud - whoarr! Yeah well, you don’t get any mud in
this version but you do get loads of gameplay. Once
you’ve got used to the control method you can go
really wild roaring round the tracks and the water courses.
Admittedly, the graphics aren’t that great but the animation,
especially on the jeeps, is pretty smooth. In fact, apart from the
wall section (I can’t really get excited about a load of joystick
waggle), the whole thing reminds me of the sort of games you
play with your toy cars or boats on courses in the sandpit when
you’re a kid. It may not look all that good from the outside but it’s
really great when you’re the one in charge.
An Amiga version is almost ready,
and due for release at about the same
time as the C64. Apart from slightly
better graphics and sound and a less
agonising loader, the game’s the
same (well - the version we played
up at Ocean was, anyway. It’ll cost
you £24.99 - so check it out!
▼ Buggy-bouncing fun in Ocean’s cute ’n’ cuddly Run The Gauntlet
-lAU J k I
COR DO
kANOY
Lots of levels, and the controls
feel right once you’ve got used
to it. Multiload is a pain on cas-
sette, though.
GRAPHICS 67%
Not spectacular but they’re well-
animated and serve their pur-
pose.
A host of tunes and average
effects.
The multiioad is a bit long-
winded, but the action is hectic
and fun.
Loads of variation between the
levels means many different
competitions to play.
A fine conversion of the fun, if
agonising, television series .
»s oava
ZZAP! /VIA V 1 989
1 7
Ocean, C64 £9.95 cass, £14.95 disk
# Is our hard hero tough enough to beat up cavemen clubbers and monstrous mummies?
Or will he just run away?
R ight. You battled your way
through Renegade, getting
really serious about beating
up all those nasty, three-day stub-
ble opponents. In Target
Renegade you kicked seven
shades of shirt out of those horri-
ble fat-types and their henchmen,
and you really enjoyed it What
could worry such a hard guy like
you?
Well, it’s a question of time -
you’re stuck in it. As a martial arts
hero with street cred and nice
▼ Watch out for the guy throwing the rocks!
Q; *- *..y v<*;; **
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trousers you slipped on a time
warp banana skin and ended on
your backside in the Stone Age.
And guess who planted the
banana skin? That’s right - your
old chums The Nasty Gang;
what’s worse, they’ve got your
girlfriend hostage. (Cries of ‘Oh no!
Not again!’ and ‘The rotters!’).
This is where you start, faced by
squat cavemen with clubs, Tyran-
nosaurus Rexes and their cutesy
offspring (they come out of eggs
dropped by birds) and shy, retiring
types who only run out of their
caves to drop rocks on you. Oh -
and then there are natural hazards
like holes (like they had in 1 Million
Years BQ and lava rivers (Hot
Tootsie Simulators) - touching
these means instant death.
Of course, you can defend your-
self with kicks and punches and
ducks, and you can climb around
some obstacles and avoid others
- and you’ve got four lives as well.
It’s going to be easy, isn’t it? Boy,
are you in for a surprise!
Each of the four levels is a
hazardous mission which involves
battling with the indigenous
inhabitants (I like that phrase - I’ll
have to use it again), each of whom
have their own styles of fighting, all
of which are nasty.
Right, so you’ve cleared the first
level - where now? There’s no let-
up because it’s straight off to
Egypt to do battle with the living
dead (whiffy lot, them), then to
Medieval times where knights in
shining armour and particularly
nasty dragons decide they don’t
like you, and finally - well, that’d be
telling, wouldn’t it? Best just not
have a shave for three days, do a
couple of hours on the Bullworker
and get going. You’ve only got a
few million years ahead of you . . .
T his is a great departure
from the other two games
in the series - they were for
serious macho types who like
saving gals and can pull a
couple of nasal hairs out at
once. This is more my kind of
game: it contains most of the
beat ’em up elements of its
successors and adds a touch
of humour. That’s not to say
it’s easy - it took me a while to
suss out and finish the first
level, and after that things start
getting really tough. The
graphics are some of the pret-
tiest I’ve seen on a Commo-
dore, with tons of very cute
characters and detailed back-
drops, and some smart anima-
tion. The old format is there -
beat things up, survive an
onslaught of characters until
the scrolling lets you continue,
beat more things up and finish
the level - but the way it’s been
used gives Renegade III the
kind of addiction the previous
two lacked. The best of the lot
as far as I’m concerned.
A This is one place where you don’t want your mummy (Level Two)
ZZAP! MAY 1 ^***9
i
•f**/
''V-Cf,
Y ou might think that with only four levels, Renegade III won’t
test your gaming skills too much. When you’ve completed
the first level, you might still think that. When you get to the third
and you’re killed every time by those knights on hobby-horses
and that dragon (dragon? It looks more like a flying pig!), you’ll
know the meaning of frustration! The cassette multiload is just
like any other - a bit of a pain if you don’t like them, or something
you don’t bother about; it’s not that bad. The rest of the'game is
pretty impressive - a brilliant soundtrack, cute (and annoying!)
characters and a wide range of moves that you can beat them up
with. If you liked the previous games in the series, take a look at
this - it’s got more class than a wet weekend in Newcastle.
A beat ’em up, eh? With
mummies and dragons
and eagles’ eggs that turn into
cute little scuttling dingos?
What are Ocean playing at? A
top-class quality action game,
that’s what. You’d better
believe it, ’cos if you miss out
on this you’re missing out on
the best and most original of
the Renegade series to date.
Not only have you got fabbo
bash ’em into the ground and
stamp on their faces action,
you’ve also got brilliant
graphics, a great soundtrack
and the cutest fighting game
in the business. OK, so there
are only four levels but beat
’em up action doesn’t come
much tougher than this, so
who cares? Start raiding your
piggy bank ’cos this is one of
the best possible ways to get
rid of ten quid.
y I
T Knights on hobby horses are no
fun at all - they just keep draining
your energy (Level Three)
m •+ I
Wf . PC*. r:
r * • * • » «_» *
* eft
m.
lY? Ifp
3r 2~r'-
A Level One: avoid the red rivers of lava, kick seven shades of caveman suit out of everything else and don’t fall down
holes -you might just make it
PRESENTATION 68%
Clear on-screen appearance,
decent instructions and a mul-
tiload. Nice joystick handling.
GRAPHICS 93%
Well-defined, cartoon quality
sprites and backdrops coupled
with neat animation. Generally*
very polished.
SOUND 88%
A choice of some average sound
effects or a brilliant soundtrack.
HOOKABILITY 85%
It’s fairly easy to progress a little
way into the game, and the cute
action will keep you coming
back.
LASTABILITY 89%
There are only four levels, but
the toughness and variety will
keep you playing a long time.
Wf: fSS IS?: iRl?; £ i-fei* jiflC; gfe
UiWinMl A,: ^
. Jj*"-
• ■ jfci*. .'■-**
HP -f*
< 1 :
. ht
** ' - -*■* HP -*»» HP
IfIMHHIIIII
Ol
Another first-class beat ’em
up from Ocean that will give
you a laugh or two along the
way.
ZZAP! MAV 1 989
1 9
W ell, I didn’t think it was possible for Hewson to improve on
the 64 version of Cybernoid when they converted it to the
Amiga, but they did. Now we’ve got Cybernoid II and believe it or
not, they’ve improved that as well! The graphics are superb -
much better than the original Cybernoid - with some horrible,
slimey Giger-esque monsters salivating down the sides of the
screen and well dangerous looking gun emplacements. It’s still
really difficult to begin with, due to the number of aliens swarm-
ing about the place, but you soon get used to that. And when it
comes for less than twenty quid, how can you afford not to buy
it? Oh, you’ve only got ten pence. Well save up! It’s worth it.
I thought that the Amiga ver-
sion of Cybernoid was much
more playable than the 64 ver-
sion thanks to the adjusted
difficulty level. But the 16-bit
Cybernoid II isn’t just really
playable - the graphics are
wonderful too! Whereas the
original game had similar
scenery on every screen, the
sequel has a wide range of
varied backdrops and as if that
wasn’t enough, some of them
are even animated! The sound
has also been vastly improved
with tons more effects and the
option of having in-game
music. The effects themselves
are great, ranging from a laser
blip to a hard metallic clunk
and the tune is a competent
working of the 8-bit original
which suits the game well.
There’s just so much to this
that you won’t be able to resist
playing it time and time again.
r
CORDO
aah, this is the life , you
think to yourself. Lying
back with a long cool drink
and a copy of Deathdealer
magazine, incorporating Alien
Headstompers Monthly. What
could be nicer? Soon you reach
the adverts in the mag - NEW!
QUANTUM SEEKER BOMBS! -
PLASMA SHIELDS! SPECIAL
OFFER THIS MONTH! Well, the
good ship Cybernoid could do
with a refit after that last thrash -
and what with the reward you can
easily afford it. So it’s off to the
shipyards . . .
Two months later , . .
Now you have a virtually new
▼ ‘Aw - he’s a push-over - he hasn’t
got any eyes!. WRONG!
WAAAAGH! What the hell was
that? Acid dripping from the roof!
That wasn’t there last time.
WOOOH! AGH! What’s that thing
with the shield doors? Launch a
seeker ... oh no! The doors
closed! Try again while the doors
are open . . . BOOM! Yeah! That’s
more like it. You don’t remember
these, do you? Well, that’s ’cos it’s
PRESENTATION 65%
Nice score table and sound/
music options, but that’s about
GRAPHICS 93%
Superbly atmospheric through-
out with some brilliantly ani-
mated sprites and scenery.
SOUND 84%
Good reworking of the 64 tune
and some well ’ard effects.
HOOKABILITY 93%
‘Oh my god this is hard . . . must
have another go!’
INSTABILITY 95%
Loads of areas and blockades to
fight through with surprises on
every screen.
craft, with extra weapons and
redesigned bodywork, it seems a
pity to let it just stand looking nice
in some spaceport. So, off you trot
to the government buildings -
Dangerous and Explosive Space
Missions Department.
In you stride - ‘Souse me, ’ave
you got any well dangerous mis-
sions?’
‘Certainly sir. Fill in these 37
forms . . . ’
Well all that red tape has left you
feeling wound up and ready for a
fight. You jump into the Cybernoid
//(redesigned, see) and off you
blast.
On reaching the site of the bat-
tle, a thought strikes you. Those
enemies seem rather familiar-the
bouncing robots, the scuttling
crabs . . . it’s those pirates! Well
you saw them off easily enough
before, so it’s going to be dead
easy this time.
A brilliant 16-bit conversion
which makes full use of the
Amiga’s extra power.
A If you thought Cybernoid was tough, you haven’t confronted those
nasty, dripping plants, monsters with shields and Giger-esque
heads yet, have you?
2 O
ZZAP! /VI /XV 1989
firm proud to say
that FOOTBALL
MANAGER 2 has
been in the Gallup
charts for 35
weeks, ft
\
ECHNICAL DEVELOPMENTS
Hardware for your Commodore Computer
Items in stock despatched within 7 days!
Same day despatch on P.O./Cash orders
Items not listed ring for prices
THE EXPERT
BACKUP CARTRIDGE
Most advanced backup cartridge in
the world
Unlike all other backup systems the
expert uses Ram, therefore the backup
software loads into the cartridge,
because of this the expert is always on
top of the latest protection methods
Comes with the latest 3.2 R software
Undetectable by software!
Backs up ALL your games!
VOTED No. 1 Backup System in Europe!
BACKING UP: No matter how the game was
loaded, it will copy from tape/tape, tape/disk,
disk/disk, disk/tape. All backups saved in one
single file. Cartridge not needed for
reloading.
COMPACTOR: Save minimum 3 games per
disk side. The expert compacts games making
them smaller in length thus enabling faster
reload & more games on disk or tape!
FAST LOADERS: Disk fastloader "BOOT"
uses no disk space! Loads backups in average
25 seconds. Tape backups reloading takes less
than 2 mins!
ROCKET LOADER: Fastest disk loader
available. Loads backups in an average 6
SECONDS. Thats at least 25 times faster!
MACHINE CODE MONITOR: Best machine
code monitor available. Intelligent hardware
hides the monitor making it invisible &
impossible to detect. Use it to learn machine
code, a hackers dream due to it revealing any
part of memory. Includes all usual monitor
commands & more! Add poke/cheats from
magazines.
PRINTOUT: Print out your machine code
listings or even your favourite hires or multi-
colour screens. Works on all CBM compatible
printers.
SPRITE EDITOR & CUSTOMISER: Change all
the sprites in a game, customise them with
the free easy to use sprite editor.
EXPERT EXPRESS: Turns the Expert into a
dedicated fast loading cartridge. It even loads
programs over 200 blocks.
CHEAP UPGRADES: You'll never need to
send the expert back. Rival products must be
sent away for upgrading often costing as
much as the product itself. With the expert,
watch our advert for the latest software
version & send off £3.99 for the disk or tape
& instructions!
RAVE REVIEWS: Don't just take our word for
it.....
"The expert is the best possible buy" (Your
CBM Aug'88)
"Highly recommended" (C.C.I. JUNE 88)
"The expert cannot be beaten" (Your CBM
Aug'88)
COMPATIBLE: Works on ALL 64's, 128's & all
CBM type disk drives/datasettes.
OTHER FEATURES: Integral reset cartridge,
auto infinate lives finder, auto-fire enabler,
joystick port swapper, fast disk formatters,
Hires screen displayer, Easifreeze etc!
The expert speaks for itself even proven by
reviews to better Action Replay! Try it out you
won't be dissapointed.
Available for disk or tape users.
Please specify disk or tape when ordering.
ONLY £31 .99
DUST COVERS
Water & tear proof
Protects computers & equipment
CBM 64 £4.99 CBM 64c .. . £4.99
1541 £5.99 Datasette . . . £4.99
Amiga A500 . £6.99 1901 monitor £8.99
DISK SECTION
High quality DS/DD disks including labels,
sleeves etc.
► Rapid despatch on all disks!
QUANTITY 10 25 50 100
5.25" DS/DD 96tpi £7 £16 £30 £50
35" DS/DD 135tpi £11 £25 £48 £93
10 Branded 35" DS/DD FUJI DISKS£19.99
10 Branded 5.25" DS/DD FUJI DISKSfil 3.99
5.25" 100 size lockable disk box . . £ 9.99
5.25" 50 size lockable disk box ... £ 8.99
35" 80 size lockable disk box £ 9.99
35" 40 size lockable disk box .... £ 8.99
5.25" disk notcher (use 2 disk sides)£ 5.99
PRIS AMIGA
SOUND SAMPLER
Digitally sample ANY sound onto the
Amiga
Uses no desk space, simply plugs in, 15
metre lead plugs into any walkman,
radio, stereos etc
► Tests prove PRIS is the ONLY sampler to
accurately sample music & sound!
► Compatible with existing software (Aegis
Audiomaster etc)
Comes with instructions & screwdriver to
adjust sensitivity
► Once you've received your sampler send
for FREE public domain sound digitizing
software
The best stand alone sampler around
only £ 39.99
► ►BARGAIN BOX <4
100% CBM compatible datasette . . £24.99
Repairable C64/64c power supply . £24.99
Amiga replacement mouse £24.99
Slimline 64 replacement case £19.99
Competition Pro 5000 joystick .... £1 2.99
Joystick extension lead £ 3.99
Mouse & Cheese for 64/64c/128 . . £29.99
2 Way Aerial Splitters .... £ 2.49
I
| PLEASE USE BLOCK CAPITALS
j Technical Developments
Dept. 1 , 17 West View,
I East Bowling, Bradford,
I West Yorkshire,
1 England BD4 7ER.
How to order . . .
I All prices include VAT and Free postage
. (UK only).
I Payment by:- cash, cheque/postal orders
■ made payable to: "Technical
■ Developments"
Overseas ordering ...
\ Payment:- Sterling only please.
■ Postage charge if not stated
I Europe £2.00 Outside Europe £3.00
UNSTOPPABLE
RESET CARTRIDGE
Mk2
Resets your 64/64c/128 to add pokes,
cheats
► 100% guaranteed to reset EVERY 64
game, even those not yet available!
New circuitry 'hides' the cartridge, thus
defeating ALL reset protection
Protected against damaging your
computer (UNLIKE OTHERS)
Simply plugs into cartridge port
Includes instructions & FREE poke
cheat sheet!
I* Quite simply the best available
Use it to terminate programs, simply
press the button to revert to 64 screen.
Saves wear'n tear on ON/OFF switch
only£5.99
TAPE/TAPE BACKUP
The Ultimate Tape Duplicator
Not software controlled
Backs up EVERY 64/64c/128/vic20/PET
game, even multi-load games!
Requires access to two CBM type
datasette & copies programs whilst
loading them
Plugs onto cassette port, programs can't
detect it thus defeating ALL protections
methods!
L.E.D. light indicator indicates loading.
Simple to use, press play on datasette &
play + record on second datasette!
Digital circuitry reshapes the program
producing as good if not a better copy
than the original
ONLY £ 9.99
A * %
i
►
►
►
►
►
Stops loading problems arising
Aligns any CBM type datasette to industry standards
Software driven, works on any 64/64c/128
High speed loading program confirms if head is aligned
correctly
Includes screwdriver, digital alignment tape, instructions
& FREE cassette head cleaner
tone head demagnetizer & solution add £2 extra.
ADMAN SPEECH MAKER
Enables your computer to talk immediately on power up!
Uses allophones & enables anyone to create ANY word
on your 64/64c/128.
► Also includes set vocabulary of 234 words (i.e. if, the,
like, etc).
Talks in four high or low pitch voices & key voicing on
depression.
Easy to use, plugs into cartridge port, NO NEED TO
LOAD ANY SOFTWARE!
► Existing base of games written for Adman.
► Fully compatible with Currah Microspeech.
Limited amount at these prices
ONLY £ 1 6.99
->*
TITLE Mr/Mrs/Miss INITIAL: SURNAME: R
I
ADDRESS:
POSTCODE:
QTY
ITEM
PRICE
TOTAL INC. POSTAGE (Free for UK) £
Tel (0274) 734678 - lines open 9am - 6pm Monday to Friday only. Dealer, govt, and school orders welcome.
Infogrames, C64 £9.95 cassette, £14.95 disk
I t’s always the same, isn’t it? Off
you go, on a nice military coup
somewhere in the Pacific. No
worries - weather’s marvellous,
beer’s cheap, locals are friendly.
Then the fighting bit comes
round, someone mucks the job up
and you’ve all got to go back home
to the nasty cold climate, with your
drill sergeant bawling at you for
another six months.
So what happens to that
unlucky Gl who caused the bother
in the first place? No, you don’t all
beat him repeatedly about the
head and neck - you send him
back to school. But this is no ordi-
nary school. No sir, it’s the Com-
i nando Training School.
After kitting yourself out (nice
shaven head, Doc Martens, etc)
it’s straight down to the training
course, for some of the meanest
workouts a guy will ever have to
face. Clamber over 8 foot walls,
traverse minefields, dodge
machine-gun fire, leap tall build-
ings in a single bound (well,
perhaps not) and avoid ferocious
alsatians in this test to find the
toughest of the tough, the bravest
of the brave, and the most brain-
deficient of the mentally unstable.
In addition to basic running
mode, different events call for div-
ing (among other things) grenade
throwing, kneeling, ladder climb-
Any fans of Combat Zone and 1 9 who are looking for yet
another army game to add to their collection, stop
jumping up and down and getting excited right now -
you’re in for a disappointment. Unless you’ve got the
sort of warped sense of humour that actually enjoys
at blocky, badly animated and incredibly slo-o-ow
that is. Oh yeah - and if you really want to get your teeth
of decent gameplay, forget it ’cos this isn’t it. Action!
Boring, repetitive and extremely tedious joystick wiggling, more
"a favour and give this a miss.
mm
T Are you sure you’re ready for all this ACTION and EXCITEMENT?
Or d’you just wanna lie in bed all day?
ing, jumping, pushups, crawling
and dodging. And if you’re not
reaching for the Ralgex and shout-
ing out ‘mother’ at the end of all
that, you can rest easy in the
knowledge that you’re the hardest
bloke around. Either that, or
you’ve died of exhaustion.
Anyway, if you find the going a
little too rough (and the sergeant
isn’t looking) . . . well, you can
always cheat a bit and rearrange
the whole course using the built-in
construction set. That way you get
to pick your own obstacles, deco-
rate the landscape, position the
height of your soldier in relation to
the landscape and set your own
This Is very much
like the first level
of 19, except that
the whole game is
the same and
there are a few extra additions
- like people to kick in and
shoot and wire thingies to
swing across. Everything hap-
pens so slowly, though, it’s as
if the soldier’s running through
thick mud all the time. It
doesn’t look very snappy
either. The sprites are blocky,
and jerk about in a most undig-
nified way; the backgrounds
are bare, but the different obs-
tacles are passable. Sound
effects add little to the game’s
atmosphere, consisting of
nothing more than simple
white noise. The construction
kit is a good idea and, had it
been faster, might have
amounted to a decent addition
to the game. As it stands,
though, no thank you.
i
64
traps.
Afterwards, watch exactly how
you made a mess of it by rewinding
the action on the video screen and
setting play in motion.
It’s a bad world out there. Make
sure you’re daft enough to enter it.
Train now, in Action Service !
Dear oh dear oh
dear. As if people
aren’t already
cheesed off with
silly army games,
here’s another one to get all
hot and bothered about. I was
hard pressed to find the action
mentioned in the game’s title,
for a start. Everything moves
a snail’s pace - if this is
really what the army’s like,
lounge lizards (like Maff)
should have no trouble fitting
in! The blurb on the back of the
box enthuses about ’lifelike
graphics with superb sound
and speech’, but the game
itself boasts unsteady sprites
(perhaps they had a Stella too
with crunchy white noise
effects and zilch as far as
speech is concerned. Not a
product I’d do National Service
for.
■i .i. ...
An Amiga version should already be
on sale, for a tenner more. It’s the
same game, but the graphics per-
suade you to play a little longer.
Nothing special.
u p d a t
PRESENTATION 78%
Construction kit and video
playback modes. The French
manual has been poorly trans-
lated into English.
GRAPHICS 41%
Average, samey backdrops and
badly animated sprites.
SOUND 37%
Unrealistic white noise effects
and no speech - whatever the
box says.
HOOKABILITY 45%
The slow pace lessens initial
interest.
LASTABILITY 43%
When the game becomes boring
(which it does quickly), there’s
always the construction kit to
mess around with.
Not one of the better army
training efforts on the market.
ZZAP! MAY 1 939
2 3
I f you liked Encounter on the 64, Battlezone in the arcades and
Backlash on the Amiga, you’re in for the time of your life -
Voyager combines the best bits of all three and throws in a whole
lot more: strategy, lightning quick arcade action, fabulous 3D,
hours of absorbing play -you name it, Voyager’s got it. And that’s
not all: out of the goodness of their hearts, Ocean are throwing
in a separate cassette soundtrack (a sort of mish-mash of the Pet
Shop Boys and Art Of Noise) which has to be one of the most
mind-blowing pieces of music I’ve ever heard for a computer
game. If you haven’t got the message, it’s this: grab hold of
Voyager as soon as you can afford it.
Ocean, Amiga £24.9$
cou-ld find yourselfblastingtheYielf^
out.of rdck instead of an enemy'
ship. t v. *•
• You’ll also find eqtiipmefrtpods
c q nj a i n tu g %s e f ul’t hi ugsT k e * # ./
cameras and decoys.- Drop a ca pry-
era-in-any;area and you’ll babble *
.to*look argund that bit of th^Ranet
even when ^our *tarik’s>dmewnpre
compietelfldtffefentqCan'J^ras \
ajso have limited effec^jasers so
yo^can sboot efTemies!oy ; remote
co n'fmLPfant .^hec oy £fn5 ? _.fbr a
lijrljt^Rerio’d gtftirri^, theftaddjjes
wilt^iam^bgpting at that instead
cfbyou.' vyii- *•
, . Where vebyoii are yb.u£ar> 1 '
next. Not thabtfiese-Rexizians take
Itiis sort of thing lying down. Nope.*
Thgy fire'back-. .. • . • f
* To rrlf^e. the j/vhole thin$ even
rpone complicated, there are a •
wftole load o^inarflmate obstacles
all over 'each planet as welh You
tar? dttu’ally take cover- behind
these, Ifut’if you’re not careful you '
rhinute you’re jn enemy«territory.
All thfe 3D act^g is viewed through
the windscreen?thoggt^|here’s^
c»lour-coded radar screen to*telk
you exactly^vhat kind of objects •
you’re neaP. * ; • •
Each moon has exaftly 80 ^
ground-based and airborne '/
enemy craft and you’vbgottolake
each and §very one of.tmp out
(some with at least two^srrqts)
before you. get to cruise on to the
• Ever wondered wfcdt a cross
• ■
between Battlezone k
Backlash and Master of the
Lamps would be like?
Read on . . .
L uke Snayles is*a convict, an
ex-p5ilot and a psychopath -
but even he wouldn’t be -tak-
ing on a mission like this if they
hadn’t bent all his fingernails back
and threatened to take away his
cuddly bunny -if he refused.
pods, map, etc^'jnd.oh t&fer* •.*..’ V j
moons. yoifcan pickjup CQnverifer^*!
equipment Hf toggle Jpelwee'r>t'an|K
and skimmgr rjjpde, -4 . "
Oh yeah 4 and»once’^u Ve v: '•
cleared a planet,'*yo.u’ve (Jot . T. <
warp through a portal (vvoo-ee- : 1
bo)* negotiate *a^D* pathway and
start the whole tyog again on the •. ,
next one. Except-jTs harder!
So what’s wrong? Well; the
Earth is about to bp destroyed by
the Roxiz who are at this very
moment gathering an incredibly
powerful stockpile of arms on the
ten moons of Saturn. To make '•
matters worse, the Earth has
exactly zilch arms left - unless you
countonetiny interstellar craft. No
prizes for guessing that Luke (alias
you, me old son) is the’only person
stupid enough to take on the •
seemingly impossible task of
singlehandedly saving the univer-
se.
Luckily, you’ve got one of those
gadgis on your craft that enable it
to transform itself into a tank the
CORD©
One of the most atmospheric
3D space exploration games
around.
LAST ABILITY 95%
With ten increasingly difficult
planets to clear, you’ll be voyag-
ing for ages.
ZZAP! MAY 1 989
S VNA
US Gold, Amiga £19.99
G et ready for a journey
beyond sight and sound.
Jump into your flying boots (a
pair of them Garfield slippers
will do), strap yourself into
your armchair and get ready to
take part in one of the most
atmospheric 3D space games
you’ll ever play. In fact, that’s
what I like best about this - the
feeling that you’re really
exploring an alien environ-
ment, that you can take cover
behind inanimate objects and
that enemies coming up from
behind or above scare you half
to death! So what’s it really
like? Well, just sit back, close
your eyes and imagine
Encounter with loads more
atmosphere and action
thrown in. Like the sound of it?
Then get yourself a copy of
Voyager!
Road Blasters is
one of my favour-
ites in the
arcades, so
imagine my disap-
pointment when I loaded up
what could have been a near
perfect conversion, only to
find an incredibly easy game
lurking behind poor music,
average sound effects and
basic sprites. The scrolling
road is effective, and all the
levels have been crammed
into one load; I wouldn’t have
minded putting up with some
sort of multiload, just to get a
totally accurate game of Road
Blasters on the Amiga. Oh well.
A Not the greatest coin-op in the world - but this is a decent enough
conversion
So, armed with a bonnet-
mounted photon cannon and a
drop-ship following above with
extra bolt-on weaponry, you’ve
gotta rip up the road (and the other
vehicles) through fifty levels of
high-tailin’ rip-roarin’ yee-hahin’
chaos! It’s that simple.
N uclear war has forced most
of the population under-
ground but you - and a
bunch of other crazies - are stay-
ing above ground with your cars:
all you live for is the race to end all
races - the Road Blaster Chal-
lenge.
rather
lacking
music
I’ve always been a
stickler for this in
the arcades, and I
have to admit that
while this is a
flawed conversion,
speech, sampled
and more detailed
sprites, it’s actually still very
addictive. It may just be the
yob in me, but I get real plea-
sure out of blowing all those
cars to kingdom come.
There’s no way of getting
round the fact that Road Blas-
ters could have been better as
far as the accuracy of the con-
version goes but even as it
stands, it’s a winner in my
book.
PRESENTATION 70%
Joystick or mouse option. Same
effective screen layout as the
coin-op.
GRAPHICS 69%
Effective 3D rolling road, but
sprites could have been more
detailed.
SOUND 57%
Average rendition of the original
arcade ditties. Some of the spot
effects aren’t too grand, either.
HOOKABILITY 82%
It’s Roadblasters, man.
INSTABILITY 57%
Easier than the coin-op, so it
won’t take long to finish. You can
always go for a better score,
though.
OVERALL
Could have been a tougher and
more accurate conversion, but
a fun drive ’em up neverthe-
less.
HINTS AND TIPS
1 . Keep moving in tank mode.
2. In skimmer mode, keep flying to a minimum. It uses up less
fuel.
3. When you’ve cleared a moon, find the portal quickly.
4. Avoid open spaces and keep looking for cover.
5. When you reach a new moon, check all your data straight
away.
WHAT'S WHAT ON THE
RADAR
LIGHT BLUE - Inanimate obsta-
cles
DARK BLUE - Equipment pods
WHITE - Airborne craft
RED - Ground-based craft
MAGENTA- Most hostile craft
FLASHING DOTS -Missiles,
mines, etc
OVERALL
94 %
PRESENTATION 87%
Clear screen display with loads
of information/ inbetween level
sequence and brilliant music
cassette.
GRAPHICS 91%
Extremely fast and smooth 3D;
realistic animation on every
opponent, and plenty of colour.
SOUND 90%
In-game sound effects and tunes
plus separate (brilliant) sound-
track on tape.
HOOKABILITY 78%
It takes a while to get used to all
the keyboard controls and func-
tions but the actual shooting’s
easy enough.
* * • •
With its superfast 3D and great
depth, it seems unlikely that thei%’ll
be a 64 v versioi> of tfiis brilfiant
game^Not unless someone talks
Ocean intd doing a vector graphics
version, *that*is. Oh Well ... •
• 1 ■ •
US Gold, C64 £9.99 cassette, £12.99 disk;
Amiga £14.99
%
As soon as I saw the naff loading screens, I thought
that things were starting to go a bit awry. That’s
when the game came on - oh dear. The sprites on
the Amiga version are large enough, but the anima-
tion leaves a lot to be desired. All it amounts to is a
few basic moves and actions, none of which are particularly
realistic. The 64 version doesn’t even have decent sized sprites
to fall back on (just some twiglet-like dogs, people and bulls) and
if we’re talking about playability . . . there’s hardly any! The 64
version is ridiculously easy - so easy in fact, that I finished after
just one go - I don’t think I’ll be returning to it again. This is an
incredibly weak program and one of the worst fighting games
I’ve ever seen.
The backdrops
are quite attrac-
tive - detailed and
atmospheric - in
both versions of
HKM; but the sprites are pretty
appalling. The animation isn’t
exactly incredible on the
Amiga or the 64 and the blobby
animal sprites on the 64 just
have to be seen to be believed.
Worst of all, there really isn’t
any gameplay to speak of in
either version - the 64’s really
easy, the Amiga version’s
annoyingly hard and both are
really repetitive with little skill
involved. Avoid. .
T Let’s hope future £14.99 releases
are better than this
(Amiga) '
64 amiga
43% PRESENTATION 41%
Drab appearance -nothing special.
36% GRAPHICS 34%
Tiny 64 sprites fight over dull backdrops and the larger Amiga
graphics have very little in the way of interesting or realistic ani-
mation.
24% SOUND 22%
Pathetic tunes soon become annoying on both versions.
49% HOOKABILITY 44%
The 64 version is ridiculously easy and the Amiga one is frus-
. tratingly hard.
15% LAST ABILITY 28%
Far too easy on the 64 and not compelling enough on the Amiga
to warrant lasting interest.
31 °/o OVERALL 45%
A beat ’em up which doesn’t look too hot, sounds uninteresting
and plays even worse. The Amiga mark is only higher due to the
pricetag.
lying).
After those little Russian con-
frontations it’s off to Amsterdam
for a bit of . . . WHOARR!
KNOWORRAMEAN! But Kwon’s
reputation has spread and one of
the ... er . . . young ladies
(ahem) tries to knock him stupid.
Once you’ve got rid of her, there’s
her friend to deal with.
Next comes the holiday atmos-
phere of Barcelona, where Kwon
decides that Miguel the bullfighter
isn’t doing the best job of beating
the horned brute, so he leaps in the
ring, smashes Miguel uncon-
scious and then deals with the bull.
Well after a beating a bull, Kwon
is well away. Nothing can stand in
his path . . . can it?
I usually love this kind of game - in fact IK+ is one of
my all time favourites - but Human Killing Machine
fails to generate any excitement in the old fighting
genes at all. The similarities to Street Fighter are ines-
capable - apart from one thing: HKM is actually
worse because you get one game instead of two. The graphics
are poorly animated, the sound is annoying, the multiload drawn
out and the playability virtually non-existent. In fact, it lacks just
about everything that a good game should have, so stick to IK+
until something better comes along. The Amiga price tag is a
great idea - 1 just hope better products will support it in future.
▼ We finished this game on the first
go - maybe you’ll have worse
luck ( 64 )
AMIGA GAMES
AT £14.99!!
This is US Gold’s first venture into
16-bit games at £14.99. For an
experimental period, a selected
number of Amiga titles should go
on sale over the country for five
quid less than you’d normally pay
for a full-price game. OK, so this
might not be the best title to start
off with but with products like Out-
run Europa and Last Duel (which
would have got a Sizzler if we’d
known the lower price) to be sold at
exactly the same price, this has to
be one of the best moves for Amiga
owners in a long time. If only other
software houses would follow
suit . . .
I n today’s moral climate, it
seems that more and more
people are living by the rule ‘kill
of be killed’. Some people are tak-
ing the idea to extremes, plunging
into danger just to prove that '
they’re really hard and a lot
stupider than all the other guys.
Kwon is one such person. Filled
with the need to demonstrate the
power of his homeland, he decides
to travel the world doing battle with
all manner of opponents. First off
it’s away to Russia and to the
majestic city of Moscow ... to
kick seven colours out of the Rus-
sians (and this month’s Henry
Kissinger Award for diplomacy
goes to ... ) starting with the
nearest Kremlin guard and then his
dog (very friendly - no, I think I’m
2 6
ZZAP! MAY 1 989
K
V
I
Apparently this is
a space-flight
■ combat simula-
I tion. Is it? Nope.
Just a fairly aver-
age shoot ’em up with bits of
uninteresting travel in betw-
een. The sound isn’t impres-
sive and the 3D graphics aren’t
exactly overly convincing but
that wouldn’t matter if the
actual gameplay was some-
thing to write home about. It’s
not. Shame really, because the
quality presentation’s
definitely worthy of something
really hot - not just an average
shmup with ambitions to
become a simulator when it
grows up.
Ace 2 in space. That’s really all this is. So you can go
down on planets and there’s me fancy screens to
add variety, but they don’t hide the fact that Cascade
have run short of ideas. I think it’s a big joke calling
Ace 2088 a simulation (as displayed on the front of
the box) ’cos it isn’t. Just shoot the baddy, shoot another baddy,
then go to another planet where, guess what? That’s right, shoot
another baddy. Mind you, that’s all well and good if you like
shooting baddies and aren’t too bothered about ineffective 3D.
Just don’t expect much difference between this and its prequel
- apart from a few cosmetic additions, that is.
—
Cascade, C64 £9.95 cassette, £14.95 disk
An enhanced Amiga version is on the
cards for later on this year but there
are no plans or concrete details as
yet.
A What this screenshot doesn’t tell you: the poor 3D movement and
the bland gameplay. Tut tut. Naughty screenshot
G enerations ago, your
ancestor pilotted the ACE
combat plane to victory on
Earth. Now it’s your turn - this
time, in the vastness of deep
space.
Throughout the galaxy, alien
opposition has been conquering
planets under Federation jurisdic-
tion. Being pretty dis-chuffed at
this action, Mission HQ on Earth
have ordered you to sort out the
enemy invaders. Boarding the
mothership Deliverance, you must
hop, skip and jump across the
stars, to each of the 1 1 8 colonised
Federation worlds and, in your
Zielger II starfighter, crush the
alien threat before it steamrollers
its way across the star system to
the mother planet.
On board Deliverance, you have
at your disposal a host of different
information screens to plan your
strategy. Whether you wish to
check who is on your side and who
isn’t, or find out the armed
strengths of a particular colony,
there’s a screen here to tell you.
Being the state of the art in
fighter design, the Zielger II has an
impressive array of offensive and
defensive technology. As well as
the standard heavy duty front
pulse cannon, each of the three
Zielger ll’s on board Deliverance is
capable of carrying eight long
range missiles, eight rear defence
missiles and four fusion bombs,
needed to decimate the enemy
bases. Tougher shielding and a
Rapid Anti-Matter Rechargers can
also be fitted, although these are
in short supply.
Once armed, you must jettison
from Deliverance and begin your
assault on the enemy. After
negotiating vicious orbital defence
fighters, stationed to halt your
attack, you must fly down to the
planet itself and knock out all of the
bases found there.
While this is not exactly a cruise
through the park, you will find that
rebel forces on the planets (them-
selves none too pleased over the
current state of affairs) will assist
you in your task. They’ll attempt to
destroy enemy bases and even, on
some occasions, overthrow the
enemy on their own and regain
control of their own planet.
Whichever way success is
achieved, it’s back to the mother-
ship, to plan your next assault on
some unsuspecting alien force.
Although I thought Ace was great for its time, I never
thought much of the sequel, and this latest offering,
stripped to the bare bones, just seems like more of
the same. There are a lot of nice touches to Ace 2088,
such as the way the missile target phases into view
- and loads of different information screens with some fine ani-
mation scattered between them lift the presentation marks.
Unfortunately, when you get down to the actual gameplay,
there’s little more here than an average shoot-em-up.
A Captain’s Log: Stardate ... er . . . oh no - it’s Ace 2088 , isn’t it?
(sounds of door being slammed shut behind sacked ZZAP!
captions writer)
PRESENTATION 79%
Uncluttered displays, with loads
of information - but the manual’s
a bit skimpy.
GRAPHICS 67%
Smooth, well animated informa-
tion displays compensate for
only average sprites and starfield
backdrops.
SOUND 39%
No tunes, and unimpressive spot
effects.
HOOKABILITY 68%
Looks as though it could be quite
involving at first.
INSTABILITY 52%
Not enough variety to keep you
at the screen for ages.
OVERALL
58 %
May appeal to fans of the ear-
lier Ace titles. Try before you
buy, though.
©
Q
ZZAP! MAY 1 989
2 7
- se ^ e nts
'"rro^Ho^Ss
mE\N P^' juw
or N fcV * «w
3 oofottuoa«W
Se" dusV ° m oer
A, PW# _°
f £ A TURE°
11$?% r • "
^*5 ;
PA C/C /
Our SUPER VALUE POWERPL^Y PACK 1 offers you
the chance to buy your Amiga A500 with ELEVEN
GREAT GAMES FREE to start you off right. Not only that,
we also include ABSOLUTELY FREE, a Mouse Mat, TV
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\oV s
GRAPHICS HARDWARE
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Add computer graphics to
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MOVIE MAGIC rya + r* OC
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DIGIVIEW GOLD
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ONLY £129.95
S^ e 0 ?
Take our Powerplay Pack 2 and
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HOME ENTERTAINMENT
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Take our Powerplay Pack 2 and
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If you thought Powerplay
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just look at our
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PACK 2 contains
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WITH ADDED REALITY !
(N.B. Powerplay Pack 2 doesn't include a TV Modulator)
— ACCESSORIES —
MICROBLASTER JOYSTICK
New, Sturdy, arcade quality,
fully microswitched, normal
& rapid fire- 12 Mth Warranty
TAKE CONTROL £12.95
ZIPSTICK SUPERPRO'
Professional quality with that
"Perfect Feel", autofire
12 Month Warranty
BLANK MEDIA
BULK DISKS (Prices per 10 disks)
3.5" DS/DD £9.95 - with library case £10.95
Commodore The Original Diskette
High quality branded
media, fully guaranteed
SUPERB VALUE
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PRINTERS
Our range of 9 Pin dot matrix printers include
the following features. . . .
Standard centronics parallel port for direct
connection to Amiga, PC's, ST, Archimedes
etc; Tractor and friction paper feeds.
CITIZEN 120D FULL 2 YEAR WARRANTY
Very reliable low cost printer, interchangeable
interfaces available for RS232 or Serial type for
CBM 64 etc. £149.95
COMMODORE MPS 1230/1250
Both supplied with dual interface, ideal for
C 64/1 28/1 6/+4 or Amiga etc. £159.95
COMMODORE MPS 1500C
High quality colour printer manufactured by
Olivetti, Epson JX 80 compatible £199.95
STAR LC 10
Multiple font options from front panel, excellent
paper handling £199.95
STAR LC IOC
Colour version of the popular LC 1 0 allowing
the effect of full colour on screen dumps
£239.95
DATA STORAGE DEVICES
MONITORS
COMMODORE 1084S
Manufactured by Philips, 14” High res. colour,
Stereo Speakers, Allows full use of your Amiga's
80 column text display and High Resolution or
Multi-Colour Graphics Modes.
AM v^T £239
AT ONLY
30 MEGA BYTE HARD DISK
Real power for your Amiga, connects directly
through sidecar expansion bus. Ultra reliable,
built in power supply 8- fan, styled to match
your Amiga.
MEGA STORAGE
at only
PHILIPS CM 8833
14” Stereo colour monitor with Green Screen
Switch - Better clarity of text.
saver £249
AT ONLY
(includes 1 2 months replacement warranty FREE,
optional 24 months available)
CUMANA DISK DRIVES
All Cumana drives feature enable/disable
switches, 1 meg capacity, compatible with
A500, A1 000, A2000 and PCI .
2nd drives powered from computer,
3rd drives have internal power supplies.
(5.25” drives are 40/80 Track switchable)
CAX 354-3.5" PQQ QF
2nd drive
FREE LEADS!
FREE! PRINTER CABLES
To connect to a variety
of computers
(Please state type when ordering)
1084S - Supplied with leads for Amiga, C64,
Cl 28 and standard colour IBM PC compatibles
CM 8833 - Please specify your computer for
correct FREE connection leads.
SOFTWARE
HARDWARE UPGRADE
COMMODORE A501 RAMPACK
Now you can see those extra
features in your software such as
enhanced graphics, better sound
etc. Extra 51 2 K RAM
8 Real Time Clock
£139.95
£ 129.95
£ 139.95
THE WORKS
Integrated w p, mailmerge,
spreadsheet, pro database
multicolour graphics £79.9
BBC EMULATOR SOFTWARE
BBC Basic at six r> A r% c
times the speed £49.S
AEGIS VIDEO TITLER
for use with Genlocks
such as MINIGEN £99.95
WORKBENCH 1.3
Latest version of Amiga
0 S with many additional
features £14,95
CAS 1000-5.25
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e &Two ultra sensitive
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control 41 On table or in hand
operation & Compatible with
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Commodore 64, Vic 20,
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0 Eight highly sensitive light touch MICROSWITCHES
^ 0 ® Unique ergonomically designed control handle
® Built in AUTO FIRE*© Indestructible METAL SHAFT
®+2, +3 Selector Connector Four fire buttons® 12 month warranty ® Automatic Centering
&High impact robust bodyt^ Heavy duty base with strong stabilising suction
cups ® Eight directional control ® On table or in hand operation Compatible with
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strong stabilizing suction cups • Highly sensitive light touch MICRO SWITCH
fire buttons • Ergonomically designed control handle with
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Mach I Joystick compatible with: • Sinclair ZX Spectrum 16K, 48K, 128K
(Interface sold separately), +2, +3 • Amstrad Computers • Commodore 64
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separately) • Atari 2600 & Atari 5200 Video Game Systems
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W inner bone structure ,
riot of fruity frolickinq fun *&• ° r 3 rip ' roarin 9 r °ister-doisterina
IS THE RRAP CRRAP II?
Dear Lloyd,
I would just like to comment on something that has been annoying
me for some time. The problem is . . . STUPIDITY!!
Long ago, in the far distant past of ZZAP!, the reviewers, (and
therefore the magazine) were more serious types - people like Paul
Sumner and Ricky Eddy - and I must admit it didn’t prove very
interesting reading in them days. This attitude was reflected in the
letters you received (mostly boring).
But . . . since the new reviewing team came on the scene, the
magazine has reverted back to the style of the first issues of ZZAP!
-fun loving, being complete prats and acting as stupidly as possible.
This attitude has also been reflected in the letters you receive -ones
like ‘Slobber’ and the banana craze.
‘All well and good’ you might say, but it’s going a bit too far. Hardly
a review goes by without senseless gibberish or mention of GH’s
belly. The comments in reviews are completely useless except for a
laugh. Some/most reviews are quite good, and maintain a balance
between seriousness and being wild and wacky, but they do get
carried away sometimes.
By the way, if Kati Hamza says: an ’all that an’ everyf in ’again, tell
her I’ll throw her out of a 3rd story window! (or does she do that as a
hobby anyway?!!)
Daniel ‘interesting’ Egerton, Cumbria
. . . be fair in the intro. Humour can still come into the comments, but
still make it relevant to the game.
The humour is good - but keep it in its place. And as a review mag,
be serious about the reviewing.
Yours faithfully
Neal Todd, Warminster
. . . After much deliberation as to whether or not to write to you, I
finally put pen or printer ribbon (depends on how you look at it really)
to paper. Let us take a step into my time machine, curiously made
from the Blue Peter Year book 1974 out of 400 tubes of washing up
liquid and some double sided sticky tape. Press the start button and
away we go ( cue eerie music and flashing lights).
In the bygone days of computers and the 64 there was a rare, quiet
and obscure little publication called ZZAP! 64 which catered only for
the Commodore 64 computer. This magazine quickly began to carry
a cult following and soon became the most popular magazine of its
kind.
The first time I bought it, I thought to myself ‘hang about, this
magazine has a sense of humour, it’s not square like the others, it’s
fab’ and from then on, I read it every month. Coming back to the
future, it still has that sharp sense of humour that has always been
there but over the past months has excelled itself. I read every word
each month and on many occasions have had aching sides from
laughing so much.
Imagine my joy when the magazine became even funnier and the
caricatures of the reviewers were drawn again, even sillier than
before, the Rrap became the centre of funny, peculiar, downright silly
letters and the reviews and the mag became more light-hearted as a
whole. My life was complete.
That was up until a few months ago. Then certain people, who shall
remain nameless, began to complain about the humour and were
asking you to sober up and become less frivolous. I was clearly
upset. Now I don’t mean to sound rude, but why don’t you lot just
shut up? You don’t have to laugh, you don’t have to read the funny
or silly letters - there are other features in the magazine that cater for
people with a different or no sense of humour, you know. And let us,
the people who enjoy having a good old chuckle in life, carry on doing
so with ZZAP! Maybe my sense of humour isn’t the same as everyone
else’s, but that’s just the way I am and I’m sure there are many others
like me.
Congratulations ZZAP! for bringing just that extra bit of laughter
into my life every month and I hope your brilliant mag continues to do
so for many years to come. Right, now where did I put my copy of
Bernard Manning’s Greatest Jokes. I’ll buy THAT for a Dollar
Simon Cohl, Middlesex
It all comes down to a matter of taste in the end, doesn ’t it ? Ho wever,
for all those people who think that maybe the reviewers are just a tad
OTT at times, we've found a solution. We’ve connected up the
Hamza creature to a set of electrodes, and if she says an ’ all that an
everyfin’ ever again, she’ II receive a dosage of 10,000 volts. Maffhas
been threatened with death if he carries on with his rubbish jokes,
and Gordon was never funny in the first place. Happy reading, folks.
LM
WILL EVERYBODY JUS! SHOT THE F*** UP UHLESS THEY DON'T WANT TO
Dear Lloyd,
I am not going to start my letter
with Slobber III for you to reply
Bleuch III because I agree with
Rebb from Holland. I’m sick of all
the bullcrap that people write in.
So right on Rebb, I am with you all
the way.
Anthony Melarangi, Runcorn.
. . . Referring to ‘Will Everybody
Just Shut The F*** Up!!!’ in March’s
Rrap: no, I’m not going to say how
disgusted and disappointed I am
with you for using the ‘F’ word, I’m
going to say what a pair of BORING
B***ARDS Robert and Rebb are,
have they got totally no sense of
humour whatsoever? I read Viz every
month.
Ste (The Cure Fan), Leicestershire
The Rrap’s the one part of the mag
that’s written by our readers (we
print a representative selection of
mail each month) so if you want to
make more jokes or to get really
heavily into serious discussions
on anything from piracy to
bananas, then write in and tell us.
As you can see from the letters
above, different readers can have
pretty different opinions but if you
really want bits of the Rrap to
change, it’s up to you.
LM
I "
“ WCVU>S '
! DOBERMAN-LOVING
FUN
Dear Lloyd,
I would like to complain about your
ZZAP! caps, because they’re not
very tough are they? I mean my
Doberman ripped a hole in the
front in about 3 seconds flat.
I’ll tell you exactly what
happened. I left my Z.C. (ZZAP!
cap) on the chair and then I went
into the kitchen to make a cup of
coffee and when I came back my
dog was eating it. Now this got me
really annoyed because I won it
as a prize for being a runner up in
the charts, and that was the first
thing I’ve ever won and probably
the only thing I’ll ever win.
, So please please please could
you send me another cap.
Yours hopefully,
Colin Pitt, Middlesex
Nice try, Colin, but no. And let this
be a lesson to other readers: never
lea ve your ZZAP! Cap lying around
in the same room as a Doberman.
LM
ZZAP! /V IAY 1 989
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fUN^yj
THE TIPS INDEX FAN CLUB
Dear Lloyd, * -
I have been reading ZZAP! for
nearly two years and this is the first
time I have put it down to write, and
voice my views. I am one of the old
breed of ZZAPI’s readers, and it
has given me great pain in seeing
the index to all tips, POKEs and so
forth in Issue 44 (December 88 for
those who can’t count). The index
refers to many issues which are
difficult if not impossible to get
hold of. May I suggest and I think
many will agree:- That you reprint
the issues of old so we can buy
them OR print all POKES, tips,
maps, etc in a seperate book and.
offer it in your sales section.
I wouldn’t mind or complain
about forking (notice no misprint)
out five or ten quid for the chance
of obtaining all these loverly
POKEs (ouch! No not that kind of
poke!).
This book would be a useful
ASSET, as in the past I have Gulp!?
cut out the tips sections and
slapped it into a book (cue sound
of gun firing though tempfe and
splatting brain all over walls).
Anon, Folkestone
Right now there just isn’t the sort
of demand fora tips booklet to
justify printing it. If we did, we’d
have to sell it at a really
unreasonable price so nobody
would buy it anyway. Still, if
enough people express an
interest, the big men with cigars
and pinstripes who decide the
future of ZZAP! might just decide
to listen . . . But then again, they
don’t listen at the moment
(mumble mumble).
LM
Verylongandsillyworditis
PneumonouHran'icroseopicsilicouolcanoconiosis.
Paul Bradley, Gainsborough
FloccinaucinihilipiHfi cat ' on -
LM
BUDGET BONANZA
imvANA
Dear Lloyd,
Re the March ‘ Letter of the
Munf’, having good full-priced
games re-released at budget
price is great for people like me
with little dosh, but the games
concerned are getting newer
and newer -just like
compilations a couple of years
ago.
Eventually, I can see the only
full-price games being coin-op
conversions or TV/Film tie-ins,
and they would soon be stuck
on a compilation or rereleased
at budget - or both (a
\aGhostbusters on Ricochet
and Beau Jolly’s
Chartbusters).
A couple of years back there
were rumours of the one
pound budget game - 99p for
a presumably limited piece of
entertainment, but now I can
see old budget classics like
Thrust and BMX Simulator
going this way one day. ,
What with classics like Tetris
being knocked down to three
or four quid on release and
other full-price games fading
into obscurity straight away, I
can’t see how the smaller
software houses producing
these titles can compete
against Silverbird, Rack-lt etc.
Putting out games like Bubble
Bobble and Sanxion for two
and three quid, plus original
titles like Slayer and Zamzara.
Still, there are houses like
System 3, Palace and
Thalamus who put out original,
successful games (but they are
ALL, without exception, good).
Keep taking the tablets.
Leon Cox, Brighton
Personally, I’m quite pleased
at how the budget market’s
going at the mo. Brilliant oldies
like Paradroid and Little
Computer People are being
released at bargain bucket
prices and giving younger
gamesters the chance to play
a whole bunch of stuff they’d
never have a chance to buy
otherwise. Just goes to show
that if you’ve got a 64 and a
limited amount of cash, you ’ve
now got a wider choice than
ever before as to what to
spend your money on. Not ’arf
bad, if you ask me. On the 99p
budget game front , I can ’t see
it happening; but it ’s surprising
how many budget
compilations are coming out-
witness the Firebird one in The
Word this month.
LM
A WILF LETTER
Dear Lloyd,
Out of the ashes of R.A.S.H (Rrap March *89) rises, like
the mythological Elephanix, the Welling International
Liberators of Fatties — or WILFs for short. We dare any
member of the ZZAP! team to insult our newly declared
chairman, Gordon Houghton. If ‘Cool Dude’ Evans (has
anyone else noticed the receding hairline?) or that
'scatterbrained, fastidious, madcap kinda gal* Hamza
step out line then we will not be held reponsible for our
actions.
With Gordon in our organisation our membership has
risen 100%, bringing the total membership to four. My
motives behind this warning are the following:
1. At school I was dogged by the nickname
‘ Blubberbutt’ so I know what it is like to be taugnted
(wrong spelling?)
2. After the disbandment of R.A.S.H and the obvious
ineffectiveness of the Nuneton Tea Cup Liberation
Front, we WILFs thought Gordon needed protection.
So what do you say, all you unthin ZZAP! readers? Let’s
join guts and protect this ZZAP! editor.
Bernie ‘ Cyril Smith ’ Manning, founder and other member of
W.I.L.F.
O \k
AFTERBURNER AFTERMATH
Dear Lloyd,
I have just bought the Commodore
64 version of Afterburner. I loaded
the game, plugged in my trusty old
joystick and hit the fire button. The
game started, l wiggled the
joystick round a bit to find that the
plane moved in a very unrealistic
way. The background graphics
were even worse. The game was
pathetic. A few days later I played
the Speccy 48 version. It was
excellent, no blocky graphics,
smooth movement and a much
more exciting game.
What are Activision ‘playing at’
if a game can be so good on a
Speccy it can be just as good or
even better on a 64. Come on
Activision, what happened to the
good old games like LCP?
N. Davies, Solihull
Yeah well, Little Computer People
didn’t have 3D in it, did it? I’m no
technical genius but one thing I do
know is that for all its
disadvantages in terms of
graphics and scrolling, it’s much
easier to produce fast and
effective 3D on the Speccy than it
is on the 64.
But what were you doing buying
the game before you’d seen the
review anyway? Having fallen for
the hype and wasted a tenner
myself a couple of times, I’ve
decided to wait for the reviewers’
opinion before I buy from nowon -
I’m sick of making really expensive
mistakes.
LM
WOO'Ooo*.
{JA TwofeV-
ZZAP! MAY 1
3 3
THE FISH SURVIVAL KIT
Dear Lloyd (alias the man with a
paper bag over his head).
I have an important piece of
information for fish lovers
everywhere! Today (18th
February) while playing Pro Ski
Simulator, I flicked channels to
BBC1 , just in time to see a
frightening atrocity: Ken D Fish
being kidnapped by a Hell’s Angel!
Has Ken reappeared at ZZAP!
Towers? How much is the
ransom? Are you going to pay it?
Anyway, for all you fish owners at
home, here are some Fish Survival
techniques, as devised by me, Dr
Swinehund.
1 . When taking your fish for a
walk, be careful to have him on
a close lead.
2. Always disguise him/her as an
anteater, to avoid detection.
3. Never, ever, feed him cheese,
as Hell’s Angels home in on
this.
4. When bathing your fish, bath
with him, and always carry the
Doctor Swinehund MK IIVX
Harpoon. It doesn’t work, but
it looks frightening.
5. And the most important rule of
all, the one you must never
forget, is don’t let your fish
watch Gremlins . This will kill
him/her.
So for the time being, pay the
ransom, follow these rules,
and kiss your fish every
morning before you go to
work.
Happy fish loving!
Dr Swinehund, Wiltshire
Everyone will be pleased to
know that we rescued Ken
from Hell’s Angels; but much
water has passed under the
bridge since then. Ken is rather
embarrassed about his last
business trip to Grimsby. A
minor indiscretion with a lady
haddock - Edna - has led to
him being suspected of
parenting 1500 Kenlets - last
seen at a Grimsby football
match. Ken would just like it to
be made known that he has
never been to Grimsby, has no
knowledge of anyone called
Edna and was tucked up in his
castle with a hot piece of gravel
on the night in question.
Honest
LM
ZZAP! MAY 1 989
_ L
THAT GADGI WORD
STUFF
Dear Lloyd,
Just a quick line to answer the
Fat Man’s query as to the
meaning of the word GADGI: In
our neck of the woods GADGI is
used in place of words like
BLOKE and FELLA.
Hope you will all now be able
to use the word GADGI in its
correct form.
Paul Walker, Cumbria
. . . I’ve done it! In answer to
everyone’s prayers I’ve
discovered what the word gadgi
means. Gadgi is an adjective
meaning ‘pertaining to a gadge’.
Anyone know what a gadge
is? . . .
Chris Watson, Suffolk
According to PG, the ex-ZZAP!
writer, who rang in especially to
tell us (and to ask for his teapot
back) gadgi means exactly what
you said- an old bloke orfella-
except we spelt it wrong. He
says it should be gadgee. But
then what do we know? Any
other definitions lurking out
there?
LM
That new gadgi reviews stuff
Dear Lloyd,
I would like to comment on the new rating presentation - it’s
crap!! No, only kidding, but it is a bit weird!! Placing the Amiga
percentages next to the CBM 64 percentages is not a good
idea. Take the LED Storm review for instance. How come the
CBM 64 gets 86% while the Amiga version only gets 80%? The
CBM 64 graphics are very blocky compared to the Amiga.
You’ve given sound on the CBM 64 94%, and on the Amiga
only 90% - the music on the Amiga version is one of the best
tunes I have ever heard on a computer, and then the overall is
94% for CBM 64, but only 92% for Amiga.
I know what you have done, ie: not given marks according
to a comparison of the two machines’ capabilities. You have
instead marked them individually.
But don’t you think it’s a bit funny when you see 6% higher
graphics for the CBM 64 when the Amiga has 1 00% better
graphics??? Maybe you should present them apart - there
might be some stupid thick headed commie users thinking,
‘HA! LED Storm got better ratings on graphics and sound on
the 64 than the Amiga - so much for mega graphics etc, naw
naw!!’
Oh, and I used to have a CBM 64, so don’t cop me with any
CBM 64 bull!!
I reckon the software houses that bring out games at £24.99
for the Amiga must be rolling in it. More often than not, the
game is rubbish, and you can tell that not much effort and
design time went into making it (ie: ported across from the ST).
Would all the CBM 64 owners want to buy Techno Cop for
£14.95? I very much doubt it.
Also the reply that I have seen says that prices will come
down once Amigas get more popular is rubbish. If you were a
company selling games at £24.99 and then your customers
doubled would you lower your prices or keep them the same?
Now I know that the £24.99 is only the recommended price,
but it’s like having £14.95 on the CBM 64 as your top price
instead of £9.95. If they were to bring it down to £14.95 instead
of £24.99 and budgets about £5-£7 pounds, it would be very
interesting to see what would happen.
Julian Smith, Sheffield
To answer your last point first , it’s interesting to see that US
Gold have now reduced a selected number of new products
to the low price of £14.99- long may it stay that way.
Personally, I think anything above £25 is a rip-off ; and anything
above £20 is only justified by depth and lastability - stuff like
Starglider 2 and Carrier Command. It would be nice to see
more companies making more Amiga software affordable.
As for the new ratings, we combine the boxes because it’s
interesting to see just how the different versions compare. But
you're right - we judge the games on their own merits, and
within their own format So, for LED Storm, the Amiga version
had better graphics than the 64 but not the most amazing
graphics for an Amiga. Each game is rated independently
within its own format.
LM
SPECCYS ARE RUBBISH
Dear Lloyd,
A few months back you
introduced the new reviewer
KATI. This is great! In all my life I
have never known a girl to be
interested in computers! I
expect it’s brought in some
women readers. COME ON YOU
WOMEN. READ ZZAP! YOU’LL
LOVE IT WHEN YOU DO.
Still at school in the fourth
year, I hear many SPECTRUM
owners who think the
COMMODORE 64/128 are
totally s**t. I totally disagree
withthem and they say why don’t
you buy a SPECTRUM instead?’
I would never degrade. What’s
IT’S OFFICIAL
your opinion about them?
(T otally mad and they all need to
go and see a Psychiatrist?)
Though soon I’m upgrading to
an Amiga.
The Banana King
As far as we’re concerned,
Speccys are RUBBISH - but
then, could we be just a little bit
biased? If you compare the cost
of a 64 (almost £ 160 j with a +3
(nearly £200 - and for that you
get some really rubbish
graphics), then there’s just no
competition whatsoever, is
there?
LM
ta, E L ,®? NSOUS CMP OR CRUCIAL?
machine! Kom’K'ScfcsSlo'I'Ih "T b “' 91 ’ 1 * 1 ««
*85?— ' c “ “• *•% » WpSSSK
expecting BIG'thin^’rh^gg thlch e ,or '* ithin th enext year I'm
games playing as we know it For sonn? *° revolut| onize home r
arcade machine in their home m he form nfT^ C0Uld have a "
Yep, consoles represent the fiiti.L k 1 .?* a ' ' ' cons ole.
currently available and instead look tn’fh f ° rget the ones
to our shores shortly. First ofwhk:h wHlhpth d a 6 J m any 9 ua "tity)
truly potent machine with sune h n^ 8 ' b,t Pc Engine, a
Engine is quite capable of d PC
standard action on
1 M OM,,,e witn superb aamp<? Ac
'-ROM add-on a n^„®! henew 'onovation of producing
Die Of bnn<itirw~i PiAo
the CDlROM rdd-on, ^SSlISlS^
MegaBytes of memo™ hence d™ bte 0f boostin 9 548 ‘
graphics and sound. drama t'c improvements in both
doesn’t endure though forthireaff 8 ’ 6 '* machine! Tha story
consoles set to blow y 9 our mind We W "' s a range <* 1 6-bit
power whfehih? 1 6- b?t ^erelorewToo 6 ’ lt ’ S obvious *° see th «
now is a hydraulic cabinet and Kon * P £ / A " that ’ s needed
The way I see it, there arp „ , 0n x bave P^ns for that.
Amiga and commit suicide when vouspp th’ either you buy an
consoles for half the price, or you wait P ° Wer of the new
The^SS; IT** "
Engfne doeslook pretty Ztltu? buthl df ! Just ./ ike that The PC
console can ’t do. i d tike to see them nr Stl " quite a lot that a
complex as Starglider II Dunapnn m=> ^ roducir >g something as
any adventure on the paying game or
computers first. What ahn, tthf- W te off the 16-bit
f °' the Engine (about 20 or so titles avakahf ^ w ~ //fy ofsoftw are
S, > sr" y »»»
but for liability.
to beat y ’ rne 64 and Amiga are still pretty hard
LM
Regrets - I’ve had a few. But then again, too few to mention.
I did what I had to do - and if you give me half a chance I’ll do
it next month. Just send all your computerised and other
thoughts to LLOYD MANGRAM, ZZAP! RRAP, PO BOX 1 0,
LUDLOW, SHROPSHIRE SY8 1DB. I’ll read them my
waaaay.
o
ZZAP! MAY 1 989
Yaaayyy! Spring! Time to dust down
my Bermuda short-ettes and get back
in the river for a dirty great slime bath.
Just the right time of year for catching
baby billygoats and picking them off
the shore. Just the right time of year,
in fact, for stuffing yourself full of
lizard's toes and gnome heads and
playing Scrabble with your pet flies.
Snack time here I come!
Geronimoooo!
SfAGE QtfEST U
Sierra/ Activision, Amiga £19.99
pace-thefinal
frontier. I'm a
big fan of Star
Trek, me, so
anything to do
with space and
all that googly
stuff gets me
really excited.
So - you remember Space
Quest, don't you? Course you
do. That was the time you,
humble 'brain the size of a
peanut' interplanetary janitor,
managed to save your planet
Xenon (now, where have I
heard that before?) from
certain death by Vohaul's
secret Star Generator. Woo!
Vohaul sounds just like my
kind of guy, actually. He's
slimv. fat. oumle (oersonallv. I
V «'
(k Ro<V\v AU\ls^\
II
*aa/>3uM —
is a fair bit faster than the
original (though the controls
are still a bit fiddly now and
then) and the parser's
adequate. If you can stay alive
long enough, there's plenty of
puzzles to solve, but once
you'vedied 56times in thefirst
half hour, does anybody really
care?
Unless you're really into the
Space Qi/esttheme, take a long
look at this before you fork out
20 quid. It may have nice
C resentation and a glossy box
ut when you get right down
to it, it's just . . . well, your
average lizard's toenail sort of
romp. And who wants that,
when you can sell a few
buckets of snot for an extra
fiverand buy a nice, shiny copy
of Lucasfilm's Zak McKracken
instead?
ATMOSPHERE
PUZZLE FACTOR
INTERACTION
LASTABILITY
VEflALL
0 %
prefer green) and really, really
gross. And he's got a plan.
Unless you manageto blitz him
in time, Xenon's going to be
invaded by thousands of
genetically engineered life-
insurance salesman
synthetically designed to make
the life of every single citizen a
misery. Oh no!
Oh yeah. And if your
skimmer hadn't crashed on the
way to the labour camp
Vohaul's picked out specially
for you, you wouldn't be able
to do anything at all about it.
Luckily, if you’re clever
enough, you can make it
through the planet Labion,
back to Vohaul's asteroid
fortress and try to STOP THE
PLAN.
Action's presented in typical
Sierra style. You wander
around the 3D environment
using your joystick and typing
in commands (to pick up
objects and so on) just as in a
normal text input adventure.
According to the back of the
box, the graphics are in
'incredible3-D'. Erm . . . well-
we all know what 3-D is like
and this isn't it. You can walk
behind bushes and trees but
they look more like a pile of
spinach (yeuch- really hate the
stuff) than a shrub. I know you
can't have brilliant graphics if
you want a decent amount of
memory devoted to the
gameplay but you don't need
to have badly defined blobby
sprites instead. You can see
from Lucasfilm's Zak
McKracken just how much
detail you can cram into this
type of game it takes just one
look at blockland to see Sierra
haven't done as much.
Yeah, yeah but what about
the game itself? Well, I suppose
it's OK if you like dying a lot. As
for me, I'd rather spend the
afternoon with a couple of
tons of billy-goat spare ribs in
bar-B-Q sauce than spend an
hour of so getting killed every
time I find a new location. So
what if you can save to disk!
Looks to me like they just ran
out of ideas for a more
interesting storyline.
Personally, I didn't go a
bundle on this one but if you
liked Space Quest, you'll
probably find something to
enjoy in it. 3-D and movement
mmi
Microillusions/Mediagenic, C64 £19.99 disk only
ou don't have
to be a
brilliantly
intelligent
gamesplayer
(like me) with
thousands of
admiring fans
% (like me), to
know that there are some
Amiga games which aren't
ever going to translate that
well to the 64. You know the
sort of thing - Starglider 2,
Dungeon Master, Carrier
Command- and Faery Tale
Adventure.
Come off it lads, you don't
expect something which
started life at about 50 quid
and that got everyone
shouting out state-of-the-art
software left, right and centre,
to go down as smoothly as a
spot of gnome punch with
extra lizard's entrails on the 64.
It doesn't.
Anyhow, here's the low-
down on the story. Julian,
Philip and Kevin are three
namby pamby spoilsport .
brothers who've insisted on
ruining the life of a bunch of
stinking ghosts, goblins and
ghouls. What the brothers are
after is a magical talisman and
they're prepared to go out into
the big bad world of lakes,
castles, manors and
settlements to get their
cowardy custard hands on it.
The adventure is graphically
displayed and you pick options,
get objects, use magic, etc
using either the mouse or a
combination of joystick and
keyboard.
Sounds OK so far? Yeah, well
it would be if it weren'tforthe
pretty basic graphics and the
incredibly long and tedious
disk-accessing time. Have they
heard of data compression at
Microillusions? Data
compression, my foot! Even
when you're just walking
around samey ordinary
grassland, there's a bit of disk
access every 10 or 20 seconds
and it takes about one minute
of waiting around every time
you walk in or out of a
building.
Don't know about you, but
I'd rather spend an afternoon
washing my underpants (I only
do that once a year) than waste
any time slobbering over a hot
jotick waiting for another little
bit to load. Especially with '
graphics as flickery and
indistinguishable as this. I
mean, if you've got a graphic
adventure, you should be able
to see a bit more of an object
than just a blob.
Apparently, there's an in-
depth game behind all this.
And if you can be bothered to
get any way into it at all you
deserve a presentation Chuck
Vomit perseverance medal. Oh
yeah - and if you've already
wasted 20 quid on it - BAD
LUCK. Hur, hur.
Zealand
iVoodoo
%itMd. TeF036565 594
fill if ^ vriMiT
IT'S ZORK!!
■ ■ v mm ■ m ■ m ■ ■
bought
Infocom
games only
came out on
disk didn't
you? Thought
you'd never
ever get
round to
playing it on cassette, did
ya? Yeah well, you were
wrong weren't you. Na na
nya na na!
Yup. The first title in the
Zork trilogy is now
available (in slightly
shortened form) on C64
cassette so all you tasty
cassette owners out there
can experience the wonders
of an ancient underground
empire and search for the
fabulous wonders of Zork.
Magic!
Well, nearly anyway.
Actually, the whole thing
takes about 1 5 minutes to
load in but once you've
done that you'll be
experiencing one of the
greatest ZZAF! sizzling
adventures of all time. If
you haven't played it yet,
and you're not bothered by
the loading time, you could
do worse than nip down to
your nearest software shop
and get hold of a copy for
£9.99. Still think that's a bit
pricey for such an old game
-even if It is a classic ...
More hot and hairy tiplets
from a bunch of cuddly,
guys. And the winner of
the 30 quid software vou-
cher iiiiiissssss - Nizam
Ahmed of Middlesex.
Fancy a giblet, anyone?
KENTILLA: put the mirror to the
cage to defeat the Karush.
SHERLOCK: the opium den is on
Slater Street and Basil lives in
Camden Street in London.
BARD'S TALE: to make lots of
money, first save all the charac-
ters. Then delete all but one
character and keep on creating
more characters. Leave the Guild
and give their dosh to the origi-
nal character and delete them
again.
MINDSHADOW: you need the
hat and the shell from part one
to complete part two (Atha,
Atha and Halliwell).
ZZZ: use the bike by pushing it to
the house to which the Sandman
ran. Fire at bullseye on duck
shoot and you're given a bal-
loon. Jump out, fire and exit.
JACK THE RIPPER: tie the bed
sheets together, tie to bed, lock
door, open window, climb out.
FISH: find a dry route while the
cast is cooling.
CORRUPTION: if you're going
somewhere you might lose your
possessions, put them in your car.
There's an interesting conversa-
tion to listen to on Teresa's
phone at 12.10 (Stephen Bate).
WASTELAND: do not enter every
tent. If the.whole party is uncon-
scious during a battle, just
reboot. Do not visit Las Vegas
unless you're very strong. The
first place to visit is the rail
nomads' camp, then go to
Quartz.
ULTIMA V: the cities, keeps and
shrines are in the same places as
in Ultima IV. Don't steal food but
fight for dosh, then buy food in
Moonglow. In the chambers of
Lord British, there's a magic car-
pet. Ask the owner of the Arms
Of Justice in Yew for the resis-
tance password. In every town,
there should be someone who
knows the password to the dun-
geons. You need an item from
Empath Abbey to climb the
mountains or you won't be able
to complete the game.
JINXTER: burn the bread to keep
your charm.
DRACULA: to deal with the dog,
stand on the table, examine it
and throw what you find.
Look after this lot and don't ring them in the middle of the night or
you've had it - I'll kill you.
Heroes of Karn, Bored of the Rings, Gremlins,
Voodoo Castle, Zim Zala Bim, Mugsy's Revenge,
Tropical Adventure, Dracula, Holy Grail, The Pawn,
Return to Oz, Masters of the Universe, Robin of
Sherwood, Fourth Protocol, Price ofMagik.
Christophe Brassart, 67 rue de I' Abbe Lemire, 59200
TOURCOING, France.
Tower of Despair, Dracula, Adventureland, Zim Zala
Bim, Castle of Terror, Time Tunnel, Eureka.
John Paterson, 8 Bracadale Road, Baillieston,
Glasgow G69
Tel: 041 771 7729
Mordons Quest, Spiderman, Hacker
Nigel ‘Nemesis' Richardson
Tel: 01 360 8325
TheGolden Baton, Worm in Paradise, Hobbit, Fourth
Protocol (Pt 3 only).
Andrew Blackman, 133 Ashen Drive, Dartford, Kent
DAI 3LY. Tel: 0322 76887 5.30-8.30pm
Dungeon Adventure, Lord of the Rings, Quest for the
Holy Grail, Hampstead, Lords of Time, Inca Curse,
Espionage Island, Planet of Death
David Lemon, 14 Norton Place, Dunfermline, Fife
KY11 4RH Tel: 0383 728353 after 6pm Mon-Fri
Leather Goddesses of Phobos, Zork III, Terrormolinos,
Never Ending Story, Heroes of Karn, Mission 1,
Gremlins, Robin of Sherwood
Ron McKenzie, 3 Silverstream, Freystrop,
Haverfordwest, Dyfed SA61 2SN
Adventureland, SubSunk, Heroes of Karn, Empire of
Karn, Munroe Manor, Hacker, Classic Adventure, all
early Infocom titles, Jinxter, Guild Of Thieves,
Plundered Hearts, Dracula, Hitchhiker's Guide,
Mindshadow, Trager Sanction, Wishbringer, Trinity,
The Pawn.
e, ~ ning, 235 Meola Road, Pt Chev, Auckland, N
Tel: 867074
Castle, Heroes of Karn, Pirate Adventure,
Indians, Hobbit, Lost City, Gremlins, Wizard
forthe Holy Grail, Zim Sala bim, Island
Dracula.
, Belleek, Co Fermanagh, N
The Hobbit, Erik the Viking, Castle of Terror, Eureka,
Voodoo Castle, The Count, Heroes of Karn, Empire of
Karn, Zork I, Zork III, Exodus, Ultima III, The Boggit,
Lords of Time, Neverending story, The Hulk, Temple
of Terror, Ultima IV, Seabase Delta, Kentilla, Valkyrie
17, Sherlock, The fourth protocol, The Helm, Wizard
of Akyrz, Perseus and Andromeda, Lord of the rings
(part 1), Emerald Isle, Quest for the Holy Grail,
Hacker, Colossal Cave.
Steven Kelly, 4 South View, Whins Lane,
Simonstone, Burnley, Lancs BB12 7QU. Tel: 0282
74765 (between 6pm and 10 pm)
The Hobbit, Seabase Delta, Kentilla, Zzzz, Spytrek,
Robo City, Imagination, Demon Knight, Kobyashi
Naru, Tower of Despair, Time Tunnel, Citadel of
Chaos, Eureka, Sorceror of Claymorgue Castle, The
Quest For The Holy Grail, Rigel's Revenge, See-ka of
Assiah (part one), Football Frenzy, Velnor's Lair
Paul Hardy, 33 Fir Tree drive, Wales, Sheffield S31
8LZ.
Hitchhiker's Guide, Zork I, Zork II, Planetfall, Leather
Goddesses, Cutthroats, Infidel, Stationfall.
Dave Rogers, 15 Elm Terrace, Westfield, Radstock,
Bath, Avon BA3 3XP.
Amazon, Borrowed Time, Castle of Terror, Castle
Adventure, Computer Adventure, Dracula part 1,
Grand Larceny, Haunted House, Himalayan
Adventure, Labyrinth, Mad Mummy, Mindshadow,
Murder on the Waterfront, Never ending story,
Ninja, Raka-tua Volcano, Scroll of Akhbar, Seabase
Delta, Silver Mountain, Subsunk, The Boggit, The
Dallas quest, The Hobbit, Ultima IV, Voodoo Castle,
Zork I, Zork II, Zork III, Zzzz.
Mario Moeller, 38 Greenvale Drive, Greenvale, 3047,
Vic. Australia.
Ultima IV, The Bard's Tale, Voodoo Castle, Phantasie
I, Never Ending Story, Dracula, The Prince of Magic,
Borrowed Time, The Pawn, Seabase Delta, Deadline,
Zork III, Wishbringer.
Derek Wong, 42 Ingram Road, Thornton Heath,
Surrey, CR4 8EB.
Hitchhiker's Guide, The Hobbit, Lord of the Rings,
The Shadows of Mordor, Guild of Thieves, Jinxter.
Warren Lee Melia, 1 Thornhill Avenue, Rishton,
Blackburn, Lancs, BB1 4EZ.
Jack The Ripper, Dracula, Kayleth, Mindshadow,
Never Ending story.
Derek Scott, 42 South Parade, Leven, North
Humberside HU17 5U.
Starcross, Suspended, Suspect, Leather Goddesses,
Zork I, Zork II, Zork III, Deadline, Planetfall, Infidel,
Cutthroats, Ballyhoo, Lurking Horror, Seastalker,
3 8
ZZAP! MAY 1989
Dio fi-h Mtur
induct ftAt 1 .
Bureaucracy, Trinity, Moonmist, Hollywood Hijinx,
Hitchhiker's Guide, Wishbringer, Sorcerer,
Spellbreaker, Enchanter, The Pawn, Ultima I, Ultima
III, Ultima IV, Sherlock, Gremlins, The Hulk,
Terrormolinos, The Fourth Protocol, The Hobbit.
Billy Kavanagh, 49 Drake Hall, Westhoughton,
Bolton, BL5 2RA.
Never Ending Story, Zzzz, Quest for the Holy Grail.
Tony Kinnear, 49 Wainwright Avenue, Hutton,
Brentwood, Essex, CM13 2SZ.
Bally Hoo, Bored of the Rings, Borrowed Time,
Deadline, Emerald Isle, Enchanter, Eureka (German,
Arthurian, Roman), Gremlins, Hitchhiker's Guide to
the Galaxy, The Hobbit, Leather Goddesses of
Phobos, Mind Shadow, Munroe Manor, Moonmist,
Pirate Adventure, Planetfall, Planet of Death, Knight
Ore Pt 1, Seastalker, Ship of Doom, Spell Breaker,
Spiderman, Starcross, Stationfall, Tass Times, Lurking
Horror, T racer Sanction, Valkyrie 1 7, Very big cave
adventure, Wishbringer, Worm in Paradise, Zork I,
Zork II, Zork III.
Ian Gay, 18 Earsdon Close, Westdenton, Newcastle
upon Tyne, NE5 2RL.
SMASHED, Dracula, Frankenstein, Kentilla, Quest For
The Holy Grail, Gnome Ranger I, II, Eureka II, IV, Zim
Sala Bim, Cricket Crazy I.
Scott West, 10 Charnock Dale Rd, Gleadless,
Sheffield, SI 2 3HP.
The Hobbit, Seastalker, Trinity, Leather Goddesses,
Beurocracy, Hitchhiker's Guide, Stationfall.
Carl Kuttelwascher, 6 Robin Hill Drive, Camberley,
Surrey. GUI 51 EG
i&kd&l S \rd\C£ ]
Enchanter, Zork I, II, III, Planetfall, Stationfall,
Plundered Hearts, The Pawn, Shadowgate,
Wishbringer, Leather Goddesses of Phobos, Ingrid's
Back, Hollywood Hijinx.
Julian Loveday, 23 Herbert Road, Emerson Park,
Hornchurch, Essex, RM11 3LM.
Heroes Of Karn, Empire of Karn, Dracula, Seabase
Delta, Spiderman, Hulk, Zzzz, Quest for the Holy
Grail, Lord of the Rings, Price of Magik, The Pawn,
Twin Kingdom Valley.
A Ridge, 4 Corwallis Avenue, Clifton, Bristol, BS8 4PP
Twin Kingdom Valley, The Hobbit, Hitchhiker's
Guide, Return To Eden, Terrormolinos, Dallas Quest,
Jinxter, Deja Vu, Shadowgate, The Three Muskateers,
Pludered Hearts.
Steven Coomber, 6 Maysfield Close, Portishead,
Bristol. BS209RL. Tel: 0272 844218 (6-9pm)
The Boggit, Hulk, Kayleth, Kobyashi Naru, Sherlock.
William Stephenson, 10 Inchcolm Terrace, South
Queensferry, West Lothian, Scotland. EH30 9NA
Corruption, Tass Times in Tonetown, King's Quest III.
Simon Ball, 1 A Castle Flats, South Street, Ashby-de-
la-Zouch, Leicestershire, LE6 5BQ. Tel: 0530 415103
(5-1 0pm)
Zzzz, Kentilla, Seabase Delta, Token of Ghall, Pirate
Adventure, Voodoo Castle, Spacy Odyssey, Buckaroo
Banzai, Redhawk, Kwah, Colossaldventure, Dungeon
Adventure, Impossible Mission, Adventureland, Lord
of the Rings, Labyrinth, The Count, Rebel Planet, Sea
of Blood, The Bard's Tale I and II, Jack the Ripper,
Legacy of the Ancients, Frankenstein, Book Of The
Dead, Temple Of Terror, Neverending Story, Deja Vu,
Masters OtThe Universe, Fourth Protocol
Paul Shields, 35 Threshelford, Basildon, Essex, SSI 6
5UB.
Zork II, Gnome Ranger, Knight Ore (part one).
Steve Parker, 1 3 Elizabeth Road, Seaton, East Devon,
EX12 2DS.
Zork I, II and III, Hitchhikers Guide To The Galaxy,
Knight Ore, Dragon World, Ultima 3, Infidel,
Starcross, Seastalker, Cutthroats, Deadline, Sorceror,
Suspect, Suspended, Transylvania, Ultima I, II and III,
Ulysses and the Golden Fleece, Witness, Planetfall,
Crowley, The Count, Ghost Town, Morgue, Strange
Odyssey, Pirate Adventure, Pyramid Of Doom,
Voodoo Castle, Adventureland, Mystery Funhouse,
Mission Impossible, Sorceror of Claymorgue Castle,
Golden Voyage, Alice In Wonderland, Cyborg, Blade
of Blackpool, Death In the Caribbean, New
Adventure, The Institute, Mask Of The Sun,
Masquerade, Mindwheel, King's Quest, Questron,
The Wizard and the Princess.
Richard Verity, I Beack Road, Motueka, Nelson, New
Zealand. Tel: New Zealand (0524) 88660.
Zork I, II and III, Suspended, Starcross, Deadline,
Gruds in Space, Hulk, Spiderman, Asylum, Dallas
Quest, Wishbringer, Hollywood Hijinx, Rigel's
Revenge.
Mischa Schweitzer, Assumburg 9, 1121 EA
Landsmeer, Holland.
Knight Ore, Mindshadow, Bastow Manor, Dracula,
Neverending Story.
Jamie Gooding, 29 Ross Street, Surrey Hills, Victoria
3127, Australia.
’’ oMmo 1 "
"fl*' S (cuuo
Please note that as of this issue we have been forced to remove
our SWAPLINE section and any advertising in connotation with
swapping, in whichever classified section, PEN PALS and USER
CLUBS included. We also retain the right to exclude ads which
could lead to copyright infringement, ie. software pirating or
which in our eyes are morally unacceptable. All excluded ads will
be returned to the advertiser.
MMl/t^rfLpNO
WANTED
WANTED: Ultima I, Ultima II, Ultima III, Wizar-
dry I, Wizardry II, Wizardry III, Demon’s Winter,
Questron I, Times of Lore, Kayden Garth, Earth
Orbit Station, Deathlord, Phantasie I, Phan-
tasie II, Phantasie III, Bard’s Tale I, Bard’s Tale
II. Good prices paid! Ring Roland 01 250 1910
(disk only).
WANTED: These old games, Galaxy by
Anirog, Clone of Galaga arcade game, Blue
Max and MRDO or Arcade Classics. Contact:
A. Smith, 7 Bangor Walk, St. Annes, Nottin-
gham NG3 4FS. Must be originals and casset-
tes.
Vic 20 - Dean! You rang about your Vic 20
cartridges, please ring back, I really need Astro
Blitz and A.E. desperately. Ring 01 751 5913.
Thanks alot Dean and ring soon!
C64 original copies of: Professional Adven-
ture Writer, The Quill (with Ram save), Artist
64, disk or tape. Disk preferred, will pay in any
currency. Write to: Mario Moeller, 38 Green-
vale Drive, Greenvale, Victoria, 3059 Australia.
FOR SALE
Atari 520 ST FM with 1 meg drive, over £400
worth software plus accessories, 2 demos,
word processor, joystick, mouse etc. Excel-
lent condition, bargain at £350. Tel: (0533)
730745 after 6pm ask for Mobin.
C64 software for sale. Titles include Opera-
tion Wolf, Konami’s Coin-Op, Blockbusters,
Sentinel. All in excellent condition with all
packaging. Worth over £195. Over 60 titles
only £55 inc. P+P. Call (092572) 8675 after
7pm and ask for Ian.
a
For sale: over £200 of cassette software,
some great gear here inc. Que-dex, Street
Fighter, Predator + lots more. Will sell for £1 50
ono. Contact: Park Lane, 6 Newry Road, Bel-
leeks, Newry, Co Down. Phone (0693) 878695.
Commodore 64C, C2N, cassette games
approx. 1 20 including Simons Basic Cartridge
14 Months old, all worth £350, sell for £160
ono. Phone Marlon on 01205 3537.
Amiga games. Hunt for Red October,
Battlechess, Starwars, Time and Magik all
£10. Peripherals, Amiga Stereo System £15.
T.V. Modulator £15. Cheetah S/Fighter joys-
tick £10. Printer stand £5. Telephone: 0722
790776 Salisbury, Wilts after 6pm w/days.
Printer, MPS 1000 dot matrix hardly used.
IBM compatible, in the shops £350, will sell for
£300. 10 FREE games with quick sale. Con-
tact: Chris Brown, 9 King Lane Cotts, Over
Wallop, Hants. SO20 8JF, Tel: (0264) 781 804.
C64C, 1 571 (hardly used), C2N, Action Replay
Mklll, Diskmate II, disk notcher, 3 joysticks,
lightpen, 2 diskboxes, 250 disks, 600+
games:- Operation Wolf, books, mags + more.
Worth £1500, sell £375. Phone (020630) 5593
NOW!
Commodore 64 in slimline case complete
with Action Replay Mk5 cartridge, mouse,
tape deck, two joysticks, user manuals plus
over £200 worth of games. £1 99 ono. Tel: 0993
882220 (Oxford).
Commodore 128, boxed as new, two
datasettes, tape copier, 100+ games, Simons
Basic, Intro Basic Part 1 & 2, two joysticks,
paddles, magazines. £250 ono. Tel: Newton
Abbot (0626) 63438 evenings.
CBM64, Vic 20 computer, disk drive, two
C2N’s, Freeze Machine, Music Expansion
System £500+ software including Driller,
SEUCK, on tape and disk for Vic20 and
CBM64. Original boxes, sell for £400. Tele-
phone Medway (0634) 220573 (evenings).
C128, two datacassettes, over £175 worth of
software, Prog’s Ref. Guide, magazines.
Boxed, under manufacturers guarantee,
worth over £475, bargain at £200 ono. Con-
tact: John Prudhoe, 8 Bondfield Gardens,
Gateshead, NE10 8TY.
CBM64, 1701 colour monitor, 1541 diskdrive,
Binatone data recorder, communications
modem, Action Replay Mk III cartridge, games
on cassettes and disks, £250 ono. Phone
(0753) 32942 after 5pm.
C64, brand new joystick, datasette, manual,
50 great games including SEUCK, IK+, FM2,
Skate or Die, Nebulus, Bionic Commando,
ATF, Bard’s Tale and Buggy Boy. £200 ono.
Contact Andrew on (0732) 75 474. QUICK!
Worth £350.
C64, tape recorder, joystick, £50 of mags and
£380 of games including Tiger Road, Ikari
Warriors, Impossible Mission 2, for only £220
ono. Phone Leeds (0532) 525947 ask for Dar-
ren
C64 with disk drive, 1 00 games on disk, printer
plus loads of paper, 2 joysticks, Mark IV car-
tridge cassette deck, 300 games on tape.
Phone Dean (after 5pm) on 01 531 4573. Cost
£2000, sell for £400.
Amiga 500, one month old, nineteen games
includes Pacmania, Speedball, Rocket
Ranger, Sword of Sodan value £910 sell for
£425 ono. Contact Mark on Glossop 04574
64580. Quick sale needed, bargain not to be
missed.
CBM64, tape deck, 1 541 disk drive, 1 702 col-
our monitor, disk cartridge, joysticks and over
200 games. All in excellent condition, only
£400. Phone: Worthing (0903) 505536 ask for
Martin.
CBM 64, datasette, joystick, mags and over
£800 worth of original software, mostly new
titles including Batman, Armalyte, Last Ninja
2, Microprose soccer, worth over £1100 will
sell for £230 ono. Phone Danny 01 698 3254.
Grovel, Grovel, Beg, Beg!! Needed urgently is
a C2N datasette, for old C64. Games won’t
load anymore (Sob, Sob). Will swap for games
etc. or pay up to £1 5. Call Peter 0734 571497
after 5pm.
CBM64, recorder, joystick and over 230
games including Armalyte and Last Ninja 2
plus VIC 20, 35 games and 16K Ram Pack
worth over £700. Sell for £600 ono. Phone
Mark after 4.30pm 04574 68351 .
CBM 128/64, 1 570 disk drive, games on disks,
any C2N cassette, joysticks and usual extras,
excellent condition + new power supply.
Quick sale £275 ono. Phone: Gary on 01-954
5533 evenings and weekends.
CBM64, 1 541 , printer, 2 datacassettes, 2 car-
tridges, joystick, about 500 programs, disk
box, over 1 00 disks, books, mags, dust cover,
Music Maker, doubler. Phone Craig on South-
ampton 601 1 10 after 5.30pm. £350.
WANTED!! Latest pic linkers, intro makers,
intro impacks, demo creators, letter writters,
demos, in fact anything interesting. All replies
answered and disks returned, guaranteed.
Smiffy, 64 Newlands Park Grove, Scar-
borough, N Yorks Y012 6PT.
Help, I need new contacts. C64 and disk drive
idle. Send disks for quick reply. Tony Bellamy,
62 Houfton Road, Bolsover, Chesterfield, Der-
bys S44 6SG. Will swap latest stuff for mouse,
cassette recorder what have you?
VIC 20 games wanted, will swap for C64,
Amiga games or cash, especially Audiogenic
games wanted. Phone Paul on 01 751 5913
Chop Lifter and Astro Blitz wanted mostly.
C64, C2N, joystick, mags, £330 worth of
games including Armalyte, Operation Wolf,
IK+, Nebulus, Barbarian 2 + others, worth
over £500, sell for £199. Phone 0749 5340
after 4.00pm ask for Chris Stokes.
CBM64, C2N cassette, 1 541 disk drive, lots of
flight simulations and software inc. Flight Sim.
II, Comp. Pro Joystick. The lot for £240.00 or
best offer. Tel: Gerrards Cross 884631 ask for
Hans.
Commodore 128 for sale, excellent condition,
loads of disks, games, bits & bobs £200 ono.
Well worth buying, ring Eton 867775 after 2pm
and ask for John the Chef. Don’t miss this
offer, genuine reason for sale.
C64, Excelerator disk drive, 45+ disks, disk
box, MPS801 printer and paper, ribbons, C2N
cassette deck, joysticks, Action Replay Mk5,
£500+ of original software, utilities, books,
manuals, magazines, £420. Phone Darren
(021) 384 2319 Birmingham.
Cl 28, 1 541 drive, printer plotter, 2 datasettes,
5 octave organ, 300 disks, 300 games disks +
cassettes, Expert Catridge, double tape back-
up, sound expander, paddles + cartridges,
over £1400, sell £500. Ring Claire (0427)
610006, Gainsborough, Lines.
Disk drive, CBM 1541 + 1520 printer +
speech synth + loadsagames on disk + tape.
Bargain at £1 50. Tel: Simon after 6pm on 0480
51275.
C128D, 1541 disk drive, C2N, light pen, two
joysticks, Action Replay Mk V, many games,
mint condition, manuals. Bargain £280. No
offers. Tel: 041 887 8840 after 6pm.
C64, 1541 drive, cassette, Music Maker final
cartridge, over 300 games mostly disk inc.
P.S. Fighter, Airborne Ranger, Def. Crown,
books, mags, 3 disk boxes, utilities, filing sys-
tem £260 ono. Phone Brentwood (0277)
811402 evening.
CBM64, 1541 disk drive, datasette, Expert
cartridge, freeze button etc., £300 worth of
games, everything in good condition - Bargain
at £450 - Phone 0845 597631 ask for Keith.
What are you waiting for!
oo
C64 software worth over £1 000 for just £200,
includes Platoon, Outrun and many more old
and new. Phone 0883 7 1 5526 before 3rd April
or after 18th April.
CBM 128, 1570 drive cassette deck, sound
expander, sound sampler, music keyboard,
£500 worth of software, many programs on
disk, 20 blank disks all boxed as new. £680
ono Phone Burnham (06286) 6341 7 evenings.
C64C, datasette, 2 joysticks, paddles, over
£700 software all' originals. Music Maker Two,
magazines, all boxed in mint condition. Worth
over £850, very quick sale required thus only
£165 ono. Phone (0903) 883029 Sussex.
Cl 28, 1541 disk drive, MPS801 printer, C2N
datasette, 80 col green monitor, Superscribe
128, Superbase 128, Music Maker 128, all
manuals and leads £350 the lot. Ill Barn
Lane, Golborne, Warrington. Tel: (0942)
718192.
CBM64, 1541 disk drive, C2N datacassette,
joystick, Trilogic replay, DolphinDos system
fitted, games, many latest titles and utilities,
75 blank disks + boxes, worth £2000+. Quick
sale £500 ono. Tel: Dunstable (0582) 607858
after 6pm.
CBM 64, C2N datacassette, joystick, over
£800 of original software. Quick sale £350
ono. Tel: Bedford (0234) 64764 after 6pm.
SALE!! Add to your collection of C64 games,
over 40 quality games cassettes + 4 Rom car-
tridges inc. Robocop, Aliens, Silent-Service,
also mail label software. Package cost £29.95
the lot £40. Alex 01 538 3062.
Sega Master System, 6 games, 2 joysticks,
manuals, power pack, TV, leads, boxed as
new, £125. Ring Colchester 573146.
CBM 128, 1541 disk drive, 100 plus games
disks, full octave keyboard, Music Expander,
sell for £280 ono. Phone Clint 061 273 4056
after 6pm.
C64, C2N, 2 joysticks, £150 worth of games
including Last Ninja II, Return of the Jedi,
Skate or Die, 720 complete with computer
table, £160. Tel: (061) 728 2923 after 6pm.
Slimline C64, datasette, Expert Cartridge,
arrow + cartridge, many books, mags etc.
£250 of good software. Worth £500+ . Bargain
for £300 ono. Tel: (0298) 3952 after 6pm. Will
send you a complete list.
CBM64 with new C2N cassette, 150 original
games, two joysticks, quick sale £250. Phone
Peter 01 476 9726 after 6pm Monday to Fri-
day.
CBM64, disk drive, cassette, Final cartridge
4Pro, mouse, joysticks, Music Maker, loads of
software on disk, cassette and cartridge,
programmers book i.e. Machine Code, Basic
plus many more, mags, plus extras, disk box,
cassette case, £300 ono. Tel: 0782 518994.
C64C, 1541 drive, MPS801 printer, C2N deck,
130+ disks with box (loadsagames), final car-
tridge, two Expert cartridges, joystick, 100+
tape/20+ disk originals, books, mags, utilities.
Offers to Nick on 01 871 3314 after 6pm.
C64, 1 541 disk drive, printer, sound expander,
C2N, Expert cart., freeze machine, mouse,
light pen, speech synth, £300 disk software,
£250 tape software. Worth £1 200, sell for £400
ono, still boxed. Ring 0773 71 8931 Notts, Eng-
land.
C64 and dust cover, 1541 drive, graphpad,
datasette, Pro 5000 joystick, £600 games,
disks inluding educational and books. Sell for
£375 or vno. Phone (07048) 70359 after 5pm
please.
Attention! C64, datasette, dustcover, 50+
games (many recent), music synth., intro to
basic software and manuals, two disk boxes,
£1 50. Tel: 021 744 7063. Make my day, phone
now!! (good condition, get dialing).
CBM 64, 1541C disk drive, Action Replay
Mk4, backup cartridge, tape deck, joysticks,
£350+ of games, tape and disk + many prog-
ramming books, worth £750+, sell for £350
ono. Tel: (0636) 812036 after 6pm, Southwell,
Nottinghamshire.
CBM64C, C2N, 2 joysticks, over £970 worth
of software, latest titles, R-Type, Robocop,
Armalyte, Op-Wolf, and Microprose Soccer
and many more, 102 mags, altogether worth
£1300, sell for £450 ono. Phone 01 368 4965
ask for Andros.
Commodore 128, disk drive, word processor,
database, paint, operating system, over £200
of games on disk and tape and many more
accessories. Total value £1250. Great bargain
at £399 ono. Phone 0843 602188, everything
in excellent condition.
C64 slimline, 1541 drive, colour monitor, dust
covers, Expert, 2 joysticks, manuals, books,
over 40 blank disks plus boxes, utilities +
games (approx 70) many recent titles; LED
Storm, Tiger Rd, etc. worth £1100 - accept
£500.
Commodore 64 new model, 1541C drive,
cassette recorder, back up board, joystick,
Action Replay MkV and disk mate cartrides,
70 games on disks, will sell lot for £300.00.
Phone Tissa, Colchester (0206) 864262 even-
ings.
C64C, C2N, £350 games, joystick, Neos
mouse, all original !!! Competition Pro Extra,
games include S.E.U.C.K., The Sentinel, Taito
Coin Op Hits, Worth £600 sell for £275. Phone
Jason 01 741 1741 after 4pm, QUICK!
Amazing CBM64 + datasette, 30 blank
tapes, 3 joysticks, £400 software, Ninja 2,
Robocop, DT Challenge, Giana, mags + man-
uals + Music Maker, word processor, worth
£750, yours for ONLY £250 ono, £230 if reply
by MAY. Danny 01 699 5792.
''Fianheke'. •:
Kiirr
Uuee\
PEN PALS
WANTED: Amiga/C64 contacts disk or
tape, 100% reply, beginners welcome.
Send list/disk to A. Dunwoody, 7 Haddon
Croft, Halesowen, West Midlands B63 1 JQ
Amiga + 64 contacts wanted! Send to: Andy,
17, Well Close, Northway, ewkesbury, Glos.
GL20 8RS or phone (0684) 298778. All letters
answered. Disks get priority. Write now!
USER GROUPS
64/128 users. A new computing club has just
started. We publish a bi-monthly magazine
packed with new, reviews, hints, discounts
etc. For further details contact: WCA, 295 Pen-
iel Green Road, Llansamlet, Swansea SA7
9BJ. Tel: 0792 72745.
.to ci
CMo&.
MISCELLANEOUS
Graphdraw can draw or design your graphics
to perfectly fit the games you’re doing. For
more information send SAE to Graphdraw, 18
Easterly Square, Gipton, Leeds, LS8 3PN
GCSE’s?, A-Levels? or just school exams.
Trev’s study tips will help you get better
results. These professional methods have
been scientifically proven to work. Send £2 +
SAE to T. Owen, 35 Hillfield Avenue, Morden,
Surrey SM4 6BA.
Reset switch, plug this handy little gadget
into your C64 and press the button, then enter
those pokes from magazines etc. Send £2.00
P.O. to: O. Jones, 61 Hendre Farm Drive, Ring-
land, Newport, Gwent NP9 9LH.
Interspace PBM, starships, exploration, dip-
lomacy, commerce, colonisation, alien
encounters, governments, federations,
empires, missions, invasions, rescues, doz-
ens of warfare types and more . . . Startup
(£2.50) includes two free turns. (Payable L.
Deniz), Dreadmail, 20A Warlock Road, Lon-
don, W9 3LR.
World of Sport Quiz League, try and be
League champions. Many trophies and cash
prizes to be won. We also have a specialist
cup competition. SAE to W.O.S.Q.L., 3 Old
Church Street, Aylestone, Leicester LE2 8ND.
OCEANIC
OC-118
Previously sold as ‘Excelerator Plus’
A superb package representing extremely good value for money,
combining the Oceanic OC-118 disk drive (previously sold as
‘Excelerator+’) and the sophisticated GEOS system. Said by
COMPUTE’S Gazette to have "dramatic improvements over the
1 541 in quality and reliability", the drive is a stylish and attractive
compact unit featuring a direct drive motor and its own external
power supply. GEOS brings the power of a graphic interface and
integrated disk turbo to your ’64 and includes geoPAINT, a graphic
workshop, geoWRITE, a WYSIWIG word processor and many
Desk Accessories. Many more extensions available - see below.
Oceanic OC-118 & GEOS £129.95
Oceanic OC-118 & GEOS
plus Freeze Machine £149.95
GEOS Applications
GEOS 64 £24.95 GEOPUBLISH £32.95
GEOFILE £24.95 GEOPROGRAMMER £32.95
GEOCALC £24.95 GEOS 128 £32.95
DESKPACK+ 64/128 £21.95 GEOWRITE
GEOWRITE WORKSHOP .... £24.95 WORKSHOP 128 £32.95
FONTPACK+ 64/128 £16.95 GEOCALC 128 £32.95
GEOSPELL £16.95 GEOFILE 128 £32.95
SPECIAL OFFER AMIGA PACK
Our new special offer pack includes the following:
★ Amiga 500 computer
★ TV Modulator
★ Mouse & Mouse mat
★ Joystick
★ Photon Paint
'A Karate Kid II
★ Goldrunner
★ Grid Start
★ Demolition
★ XR 35
★ Atax
★ Las Vegas
★ plus five disks of
public domain s/ware
The total retail value of extras supplied is £270.45.
Only £399.00
including V AT
and delivery
AATARf
Including 520 STFM with 1 MEG
joystick, mouse, manuals and 5
Software
supplied
includes:
520 STFM
SUPER PACK
drive, over £450 worth of software,
disks of public domain software.
Marble Madness
Beyond Ice Palace
Thundercats
Summer Olympiad
Arkanoid II
Eddie Edwards Ski
Ikari Warriors
Test Drive
Buggy Boy
Quadralien
Xenon
Wizball
Seconds Out
Zynaps
Chopper X
Ranarama
Starquake
Genesis
Black Lamp
Thrust
Organiser Business S/ware
Only £339.00
including VAT
and delivery
While stocks last!
All prices VAT/delivery inclusive
Express courier delivery £5.00 extra
Send cheque. P.O. or ACCESS/VISA details
Phone with ACCESSA/ISA details
Govt., educ. & PLC official orders welcome
All goods subject to availability E.&O.E.
Open to callers 6 days, 9.30-5.30
Telex: 333294 Fax: 0386 765354
Evesham Micros Ltd |
63 Bridge Street
Evesham
Worcs WR11 4SF
Tel: 0386 765500
1 Also at: 1762 Pershore Rd., Cotteridge, Birmingham, B30 3BH Tel: 021 458 4564 |
4 O
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720° (US Gold)
793,880 Spiro Harvey, Wellington, New Zealand
646,050 Phillip Davies, Pencoed, Mid Glam
550,490 Daniel Briggs, Torrensville S Australia
ALIEN SYNDROME (Ace)
223,610 D Emmins, Stratford. London El 5
210,500 Ian Taylor, Wollongong, Australia
148,200 John Flower, Victona, Australia
ARKANOID II - REVENGE OF DOH (Imagine)
437,140 Keith David Boones Shrewsbury, Salop
41 1 ,690 Scomano Hassime, Orbe, Switzerland
276,250 Mark Smith, Broxboume, Herts
ARMALYTE (Thalamus)
59,672,200 Col & Gnnny. Rochdale, Lancs
35,477,900 Andrew Rawley, Billencay, Essex
34.241 ,300 Philip Bums, Mackam, Sunderland
BARBARIAN (Palace)
1 ,100,250 Adrian Brooks, Lichfield, Staffs
518,900 Spiro Harvey, Wellington, New Zealand
452,200 Martin Kelsey, Dore, Sheffield
BARBARIAN II (Palace)
289,000 John Turkington, Carrickfergus, N Ireland
279,950 K Mackray, Marsa, Malta
246,060 Alex Shaw, Worcester, Worcs
BATTLE VALLEY (Rack-lt)
1 ,990,775 Japmaster, Ettingshall Park, Wolverhampton
1 .986,700 Marc Spence. Leeds, W Yorks
1 ,949,000 Darren Brookes, Long Eaton, Notts
BEAT IT (Mastertronic)
1 ,350,070 Peter Samaon, Victoria, Australia
813,510 Dean James, W Bromwich, W Mids
794,1 10 Johnny Marr, Peckham, London
BIONIC COMMANDO (Go)
1 ,352,820 Marc Spence, Leeds, W yorks
1 ,1 84,760 Wayne Fowler, Basildon, Essex
1 ,120,420 James Kent, Ware, Herts
BUBBLE BOBBLE (Firebird)
8,692,430 Richard Pembridge, Wirral, Merseyside
8,670,790 Anthony Melarangi, Runcorn, Cheshire
8.215.420 Simon Bettison, Sheffield, S Yorks
BUGGY BOY (Elite)
149,640 Robert Pascoe, Truro, Cornwall
125,670 Daniel Moxey. Lowestoft, Suffolk
124,690 Jonothan Dood, Parklands, Northampton
COMBAT SCHOOL (Ocean)
447,920 Suhaib Kiani, Rawalpind, Pakistan
375,430 Mark Fontana, Burton-on-Trent, Staffs
325,980 Mark (The Circus), Swindon, Wilts
COSMIC CAUSEWAY (Gremlin Graphics)
998,713 Dale Miller, Peterborough, Cambs
994,123 Ben Johne, Penzance, Cornwall
887,460 Gavan Flower. Wallibee, Australia
CYBERNOID (Hews on)
138,875 Wayne Fowler, Basildon, Essex
124,800 Babak Fakhamzadeh, Delft, Holland
97,365 Andreas Panopoulos, Athens, Greece
DARK SIDE (Incentive)
6,130,726 Kuddly Bix, York, N Yorks
5,764,176 David Petyt, Wakefield, W Yorks
3,608, 450’ Justin Moy, Crawley, Sussex
,\V
1
* ;
1
DRILLER (Incentive)
3,498,450 Ged Keaveney, Huddersfield, W Yorks
3,226,070 Kudly Bix, York, N Yorks
2,063,760 Daniel Fisher, Chesterfield, Derbys
OPERATION WOLF (Ocean)
355,550 Adrian Brooks, Lichfield, Staffs
250,400 Nicky Lambert, Ilford, Essex
245,700 Jim Smith, Consett, Durham
GREAT GIANA SISTERS (Go/Rainbow Arts)
94,710 Richard Ramsey, Gilmerton, Edinburgh
92,475 Andrew Rawley, Billericay, Essex
91 ,044 Lars Andresen, Broens, Denmark
OUT RUN (US Gold)
95,842,240 Martin Lear, Huddersfield, W Yorks
92,128,800 Mark Crossthwaite, Stockport, Cheshire
87^720,606 Julian Hare, Hampton, Middx
GRYZOR (Ocean)
2,802,200 Richard Lunn, Leeds, W Yorks
1 ,253,300 Japmaster, Ettingshall Park, Wolverhampton
892,700 David Pocock, S Coydon, Surrey
PAC-LAND (Quicksilva)
891 ,410 I Strong, Twickenham
614,990 Jake E, West Bromwich, West Mids
563,750 Simon Cole. Chelmsford, Essex
GUNSHIP (Microprose)
750,026 D Mothersole, Bishop’s Stortford, Lancs
327,670 Paul Koster, Olpe, Germany
325,390 Matt Heaton, Berkhamstead, Herts
HAWKEYE (Thalamus)
2,695,550 Zap Treeby, Brixham, Devon
2,520,800 Jonathan Green, Peterborough, Cambs
2,456,250 Casey Gallacher, Calcot, Reading
PLATOON (Ocean)
1 ,162,100 Liam Dysrant, Harrington Square, London
NW1
1 ,060,800 David Pocock, S Croydon, Surrey
1 ,010,650 Jeremy Webb, Blandford, Dorset
HUNTER’S MOON (Thalamus)
631 ,475 Richard Mellor, Cannock, Staffordshire
623,550 Colin Fulton, Ayr, Scotland
618,450 Lee Laurenson, Lerwick. Shetland
PROHIBITION (Infogrames)
$30,260 Robert Pascoe, Truro, Cornwall
$26,260 Stuart Wannop, Accrington, Lancs
$22,155 Sebastian Stephen, Victoria, Australia
IKARI WARRIORS (Elite)
381 ,700 Neil Head, Stourbridge, W Mids
379,400 Peter Stevens, Yoevil, Somerset
356,100 Nick Frere, Doncaster, S Yorks
PROJECT STEALTH FIGHTER (Microprose)
518,970 JA Moore, Margaret River, W Australia
127,250 Sue Barlow, Guisley, W Yorks
91 ,230 Gijsbert Griffioen.Lelystad, Holland
RE-BOUNDER (Gremlin Graphics)
1 1 ,250,073 Craig Knight, Keyworth, Notts
3,486,190 Webby, Chorley, Lancs
2,470,584 Marc Hodge, Selby, N Yorks
IMPOSSIBLE MISSION II (US Gold)
1 12,100 Ian Taylor, Wollongong, Australia
109,700 Neil Head, Stourbridge, W Mids
108,600 Peter Srodecki, Dunstable, Beds
INTERNATIONAL KARATE + (System 3)
565,100 Martin Smith, Ashbrooke, Sunderland
543,300 John Farrow, Barrowford, Lancs
51 1 ,900 Katamati, Hounslow, Middx
ROAD BLASTERS (US Gold)
2,015,460 Paul Rush, St-Leonards-on-Sea, E Sussex
1 ,929,830 Neil White Craigentinny, Edinburgh
1 ,801 ,190 David Neville, Brentwood, Essex
IO (Rainbird)
1 ,200,170 Jeremy Dagder, Adelaide, S Australia
609,570 Bruni Francesco Tagliamento, Italy
496,290 Nick Kennedy, Gunnislake, Cornwall
ROAD RUNNER (US Gold)
3,009,456 FIA Alessie, Rotterdam. Holland
2,644,800 Wendy Hickey, Liverpool, Merseyside
1,022,100 Jason Faulkner, Cottesmore, Leics
ROLLING THUNDER (US Gold)
4,474,735 Casey Gallacher, Calcot, Reading
4,035,220 Ian Taylor, Wollongong, Australia
730,520 Kelvin Clegg, Hayle, Cornwall
LAST NINJA 2 (System 3)
764,760 Louis Polycarpou, Edgeware, Middx
408,440 Lee Knowles, Halifax, W Yorks
407,230 Kevin Wong, Runcorn, Cheshire
SALAMANDER (Imagine)
341 ,695 Simon 'Ace' Poots, Dromore, Co Down
255,100 Daren Burke. Romford, Essex
241 ,075 Ashley Arnold, Victoria, Australia
MEGA APOCALYPSE (Martech)
21 1 ,730 Peter Clarke, Hartlepool, Cleveland
204,340 Richard Ramsey, Gilmerton, Edinbugh
197,260 Liam Dysrant, Harrington Square, London
NW1
SAMURAI WARRIOR (Firebird)
1,827 Wayne Fowler, Basildon, Essex
1 ,445 Tim Haines, Basildon, Essex
854 Richard Granville. Heshunt, Herts
MORPHEUS (Rainbird)
3,672,130 Paul Woods, Wallasey, Merseyside
1 ,321 ,485 Richard Pembridge, Wirral, Merseyside
1 ,266,774 Zap Treeby, Brixham, Devon
SKATE ROCK SIMULATOR (Mastertronic)
395,050 Stephen Bambrough, Heaton, Newcastle
Upon Tyne
326,380 Brian Hambley, Prescot, Merseyside
294,270 Marlin Lear, Huddersfield, W Yorks
NEBULUS (Hewson)
216,830 Michael Garnett, Hatfield, Herts
201,240 Matthew Moriarty, Hurst Green, E Sussex
166,370 Edward JD Jackson, Leeds, W Yorks
SLAMBALL (Americana)
19,635,920 Dean Betts, Edenbndge, Kent
1 5,943,250 Daniel Luke, Houghton-Le-Spring, Durham
13,460,320 Richard Tatterton, Holgate, York
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SLAP FIGHT (Imagine)
803 425 Vilya Harvey Perth, Australia
800.950 Shawn Sutton, Southampton, Hants
756,450 Richard Ramsey. Gilmerton, Edinburgh
SPORE (Mastertronic)
969,100 Neil White, Craigentinny, Edinburgh
964,960 Matthew Holdaway. Coulsdon. Surrey
955,460 Terry Redfern, Buxton, Derbys
STAR PAWS (Software Projects)
848,223 Roy Masson. Worthing, West Sussex
693,378 Kriss, Northolt. Middx
647,226 Matthew Smith, Warrington, Cheshire
TARGET RENEGADE (Imagine)
436,700 Bret Crossley, Leeds. W Yorks
426,7Neil Maudling, Whitehaven. Cumbria
340,900 Daniel Carroll, New Malden. Surrey
TETRIS (Mirrorsoft)
78.986 Stuart Scattergood. Deeside. Clwyd
73,356 J Tillotson, Halifax. W Yorks
40,455 Ian McLeary, Penshaw. Houghton-Le-Spnng
THING BOUNCES BACK (Gremlin Graphics)
8,875,496 Tim Smith, Nr. Nantwich, Cheshire
3,949,835 Casey Gallacher, Calcot, Reading
3,769,925 Alan Wescombe, Swindon, Wilts
THUNDERCATS (Elite)
3,046,150 Robert Kisby, Horncastle. Lines
2,640,600 Steven Alexander, Cullybackey, Ballymena
2 639,700 Warwick Hunt, Huddersfield. W Yorks
TOY BIZARRE (Activision)
545,850 Bjorn Haien, Paipis, Finland
329,550 Anil Khedun, Tottenham, London
275,720 Michael Sharpe. Peterborough, Cambs
TRAZ (Cascade)
274,775 Simon Pile and Richard Maccall. Yatton, Bristol
176!470 John Glynn, Newcastle. Staffs
94,250 Kriss, Northolt, Middx
URIDIUM + (Hewson)
575,005 Tim Goldee, No Fixed Abode
478,025 Neville Lewis, Port Talbot, S Wales
335,350 Wessel Joubert. Belfast. RSA
ZENJI (Firebird)
84,253 Lisa O’Halloran, Victoria, Australia
66,250 Mark Crossthwaite. Stockport, Cheshire
40,225 Mike Gillings, Portsmouth. Hants
ZOLYX (Firebird)
605,681 Edward Yu, Raynes Park, London
524,318 Rob Housley, Thamesmead, London
377.413 M Blaser, Cheadle, Cheshire
ZYBEX (Zeppelin)
445,150 Ged Keaveney, Huddersfield, W Yorks
398.950 Steve Lee, Guidford. Surrey
397.950 Marios Styliamdes, London, SW16
ZYNAPS (Hewson)
1 ,093,200 Michael Collins, Castle Rea, Co Roscommon
398,850 Steve Lee. Guildford, Surrey
288,500 John Farrow, Barrowford, Lancs
COHMODORK 64
[10 Coiputer Bits Vol 5. . .
1 10 Great Gates Vol 3
4 Soccer Si»ulators
AD&D Pools Of Radiance. . .
[Afterburner
[Alien Syndrote
[Artalyte
I Artura
Barbarian II
| Bataan - Caped Crusader. .
Better Dead then Alien. . .
Beyond the Ice Palace
[Bionic Conando
Black Tiger
[Boibuzal
[Butcher Bill
Captain Blood
Caveian Ogh-Lytpics
Cottand Performance
Crazy Cars 2
Cybernoid II
[Daley's Olyipic Challenge
IjDark Fusion
[Dark Side
Deep
Double Dragon
Dragon Ninja
Dynaiic Duo
[Echelon
[Eilyn Hughes Int Soccer. .
[Exploding Fist Plus
[f- 16 Coibat Pilot
IF- 19 Stealth Fighter
[Fists N' Throttles
[Flight Ace
[Football Nanager 2
IFoxx Fights Back
|Frank Bruno's Big Box. . .
I Bero
[G Lineker's Hot Shot
Cass
8.75
9.99
6.50
N/A
6.95
6.45
6.45
6.95
6.45
6.45
-6.50
6.45
6.95
6.95
6.45
6.95
6.45
7.25
9.99
6.50
5.45
6.45
6.95
6.45
7.45
6.50
6.25
6.45
9.99
6.45
6.45
9.99
9.99
8.75
10.99
45
6.45
8.75
6.45
7.45
Disk
11.45
11.99
9.25
17.99
9.99
9.99
8.75
10.99
8.75
9.45
9.50
7.99
10.99
10.99
8.75
10.95
9.99
10.50
10.75
9.50
9.99
9.99
8.95
8.75
10.75
9 99
9.95
8.75
10.99
8.75
8.75
12.99
12.99
9.99
12.99
9.99
COMM bl Cass'
G Lineker's Superskills.. 7.45
Gaie Over II 6.50
Gate, Set 4 Hatch 2 8.75
Gaies: Suiter Edition. ... 9.99
Giants 9.99
Go Crazy 10.50
did Silver Bronze 9.99
luerrilla Bar 6.45
Gunship 9.99
lank Eye 6.45
Hellfire Attack. . ... 7.25
History in the Baking — 17.99
Iipossible Hission II. . . . 6.45
In Croud Compilation 8.75
Ingrid's back 9.99
Intensity 6.45
Iron Lord 8.95
Karate Ace 10.50
LED Stori 6.95
ancelot 9.99
Last Ninja 2 8.75
Leader Board Par 4 10.99
Live and Let Die 6.45
Naria Whittaker 's Big Box 6.45
Nega Gaies Vol 1 9.99
Hegaplay Vol 1 6.45
Henace ! 6.75
Hickey House 6.45
Hicroprose Hicro Soccer.. 9.95
Hind Fighter 9.99
Hini Golf 6.45
Hotor Hassacre 7.45
Huncher 7.45
Hunsters 6.45
Neuroiancer N/A
Nigel Hansell Grand Prix. 7.25
75[ Night Baider 6.45
Operation Wolf 6.45
Overlander 6.45
Paciania 6.45
His!
10.75
8.95
11.99
11.99
11.99
12.99
11.99
9.99
12.99
8.75
10.25
21.99
9.99
11.99
rourani cs r
’uffy's Saga 7.25
Question of Sport 9.50
R-Type 6.45
Rack Ei 7.26
laibo III 6.45
led Stori Rising 9.99
Return of the Jedi 6.45
Rex 7.25
Risk 8.25
Robocop 6.45
Roy of the Rovers 7.45
SDI 6.95
Savage 6.45
Serve and Volley 7.25
9.99
11.99
8.95
9.99
9
7.95
9.99
9.99 5hoot'ei-0p Const. Kit... 9.99
8.75 Skateball 7.25
11.50 Space Ace 10.75
11.99 Spitting Iiage 6.45
10.99 Sports World 88 9.99
9.99 Star Ray 8.25
9.99 Star Trek 6.75
12.99 Strip Poker II Plus 5.25
8.75 Suiier Olyipiad 6.50
8.99 luperian - Han of Steel.. 6.50
10.99 Supreie Challenge 8.75
N/A T.K.0 7.25
12.95 Taito Coin-op Hits 9.99
9.99 Techno Cop 7.45
12.99 Thunder Blade 6.95
12.99 Tiger Road 6.95
9.99 Tiles of Lore 6.45
10.75 Total Eclipse 6.45
10.75 Tracksuit Hanager 6.45
Trivial Pursuit ANB 9.99
Turbo Cup 6.50
Typhoon 5.99
Oltiiate Golf 6.95
Victory Road 5.99
Be are the Champions 9.99
Beird Dreams 9.50
HE
10.251
12.50
9.99
10.25
9.99
12.99
8.75
10.25
10.75
9.99
10.75
10.99
8.75
10.25
12.50
10.25
12.75
8.75
10.99
9.50
8.50
6.45
9.50
9.50
11.50
10.25
12.99
10.75
10.99
10.99
8.75
8.75
N/A
12.99
9.99
8.75
10.99
8.75
10.75
12.50
INSTANT, Boston House, Abbey Park Road, Leicester LE4 5AN
Mail Order Only. State Computer’s make and model.
P&P: 50p on orders under £5. EEC 75p per title.
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This space is donated in the interests of high standards of advertising
Developed by us-is 16 size of
conventional power supplies,
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CAPCOM
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m ^ 5II need your computer repaired fast?
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WE DON’T JUST REPAIR YOUR COMMODORE 64-we Check
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HOW TO SEND YOUR COMPUTER
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EDITION HOT OFF THE PRESS
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TITLE PUBLISHER % ISSUE (PAGE)
Dark Side Incentive 90% 40 (78)
Decisive Battles of the American Civil War SSG/EA
90% 42 (45)
Desolator US Gold 41 % 40 (29)
Destruct Power House 38% 40 (85)
Diamond Destiny 22% 42 (16)
Dizzy Codemasters 48% 41 (107)
DNA Warrior Artronics 74% 48 (63)
Double Dragon Melbourne House 15% 46 (20)
Draconus Zeppelin 92% 38 (94)
Dragon Ninja Imagine 87% 47 (26)
Dream Warrior US Gold 49% 40 (81)
Dynamic Duo Firebird 19% 48 (16)
Dynamite Dan Silverbird 79% 44 (91)
Eagle’s Nest Players 91 % 46 (93)
Echelon Access/US Gold 81 % 38(12)
Eliminator Hewson 74% 48 (27)
Emlyn Hughes International Soccer Audiogenic
1943 Go! 30% 44 (32)
Ace II Gamebusters 90% 46 (92)
Ace of Aces Kixx 85% 43 (129)
Afterburner Activision 17% 47 (78)
Airwolf Encore 70% 44 (93)
Alien Syndrome The Edge 90% 38 (80)
Aquanaut Power House 43% 40 (85)
Armalyte Thalamus 97% 43 (24)
Around the World in 80 Days Pandora 29% 44 (23)
Artura Gremlin 10% 46 (14)
Barbarian Psygnosis/Melbourne House 31 % 43 (22)
Barbarian It Palace 96% 40 (14)
Bard’s Tale III Electronic Arts 81 % 42 (46)
Batman Ocean 92% 47 (32)
Battle Island Novagen 41 % 44 (31)
Battleships Encore 81 % 41 (1 1 1)
Batttestations Addictive 35% 43 (1 27)
Beach Buggy Simulator Silverbird 21 % 41 (113)
Better Dead Than Alien Electra 66% 47 (87)
Beyond the Ice Palace Elite 78% 40 (13)
Bionic Commando Go! 90% 39 (1 2)
Blasteroids Imageworks 83% 48 (14)
Blip Video Classics Silverbird 15% 46 (91)
Blood Brothers Gremlin 39% 41 (23)
Bob Winner Loriciels 1 2% 38 (27)
Bomb Jack Encore 54% 42 (1 1 3)
Bombuzal Imageworks 97% 44 (18)
Brain Storm Firebird 94% 39 (68)
Bruce Lee Americana 92% 40 (86)
Bubble Bobble Silverbird 98% 43 (128)
Bubble Ghost Infogrames 62% 44 (28)
Butcher Hill Gremlin 52% 48 (28)
By Fair Means or Foul Superior Software 66% 45
(26)
Camelot Warriors Mastertronic 50% 47 (61)
Captain Blood Infogrames 77% 44 (17)
Cauldron Silverbird 81 % 44 (90)
Cauldron II Silverbird 72% 44 (91)
Caveman Ugh.Lympics Electronic Arts 80% 45(28)
Cheap Skate Silverbird 64% 44 (49)
Circus Games Tynesoft 41 % 46 (83)
Combat Lynx Encore 48% 44 (93)
Commando Encore 49% 44 (92)
Chubby Gristle Grandslam 26% 40 (24)
Crazy Paving Top Ten 10% 40 (86)
Cybernoid II Hewson 91 % 43 (1 6)
Daley Thompson Olympic Challenge Ocean 79%
42 (25)
Dark Castle Mirrorsoft 41 % 40 (80)
90% 43 (29)
Empire Strikes Back Domark 74% 41 (26)
Espionage Grandslam 41 % 46 (16)
European 5-A-Side Silverbird 1 5% 41 (113)
Every Second Counts Domark 52% 40 (80)
Exploding Fist+ Firebird 68% 46 (1 7)
Fast Break Accolade/Electronic Arts 68% 45 (27)
Fernandez Must Die Imageworks 51 % 41 (1 1 5)
Fifth Gear Rack-lt 78% 44 (44)
Fifth Quadrant Ricochet 32% 39 (67)
Fighter Pilot Silverbird 60% 44 (91)
Final Assault Epyx/lnfogrames 41 % 44 (20)
Flintstones Grandslam 40% 40 (28)
Football Manager II Addictive 71 % 41 (18)
4x4 Off-Road Racing Epyx 56% 43 (22)
Four Soccer Simulators Codemasters 24% 48 (68)
Foxx Fights Back Imageworks 79% 43 (27)
Fury Martech 52% 42 (16)
Game Over II Dinamic 58% 45 (33)
Games - Summer Edition US Gold 49% 44 (32)
Games - Winter Edition US Gold 76% 40 (73)
Gaplus Mastertronic 71 % 46 (91)
Gary Lineker Superskills Gremlin 59% 45 (33)
Gauntlet Kixx 80% 43 (1 29)
Gemstone Healer SSI 81 % 39 (44)
Ghost Hunters Codemasters 35% 47 (61)
Ghosts and Goblins Encore 94% 44 (90)
Golf Master Rack-lt 45% 47 (64)
Gothik Firebird 44% 38 (14)
Grand Prix Circuit Accolade 79% 48 (59)
Great Giana Sisters Go!/Rainbow Arts 96% 39 (1 8)
Gribbly’s Special Day Out Rack-lt 89% 47 (62)
Growing Pains of Adrian Mole Ricochet 30% 46 (92)
Gryzor Ocean 86% 38 (1 1)
Guerilla War Imagine 19% 46 (22)
Gutz Ocean 51 % 38 (1 4)
Hawkeye Thalamus 96% 40 (20)
Hellfire Attack Martech 48% 46 (20)
Hercules Gremlin 51 % 40 (76)
Hopper Copper Silverbird 21 % 44 (48)
Hopping Mad Elite 64% 40 (30)
Hotshot Addictive 57% 42 (1 7)
Intensity Firebird 75% 43 (1 1 2)
l-Xera Power House 1 3% 41 (1 08)
Impossible Mission US Gold 96% 38 (20)
Incredible Shrinking Sphere Activision 91 % 48 (72)
infiltrator II US Gold 61 % 39 (1 1)
International Rugby Simulator Codemasters 39%
46(90)
International Soccer CRL 86% 39 (76)
Jet Bike Simulator Codemasters 39% 47 (72)
Jet Set Willy - The Final Frontier Ricochet 63% 46
(92)
Jocky Wilson’s Darts Challenge Zeppelin 73% 47
(64)
Robocop Ocean 89% 47 (69)-
Rogue Mastertronic 10% 41 (111)
Rock’n’Bolt Ricochet 89% 47 (64)
Roy of the Rovers Gremlin 18% 45 (14)
R-Type Electric Dreams 72% 47 (73)
Saboteur Encore 68% 42 (1 1 2)
Jordan vs Bird Electronic Arts 32% 47 (20)
Kane It Mastertronic 33% 41 (112)
Kamov Electric Dreams 13% 39 (74)
Katakis Go!/Rainbow Arts 93% 42 (12)
Knightmare Ricochet 68% 46 (93)
Knight Tyme MAD 80% 41 (1 1 2)
Krakout Kixx 60% 43 (1 29)
LA Crackdown US Gold/Epyx 61 % 42 (1 8)
Last Ninja II System 3 94% 41 (16)
Lazer Tag Go! 22% 39 (1 7) >•
Leaderboard Kixx 90% 44 (91)
LED Storm Gol/Capcom 94% 47 (14)
Lee Enfield Infogrames 8% 38 (25)
Lightforce Rack-it 78% 44 (92)
Live and Let Die Domark 70% 46 (26)
Mad Flunky Alternative 69% 46 (93)
Marauder Hewson 66% 40 (27)
Masterblaster Zeppelin 37% 47 (63)
Menace Psyclapse 49% 47 (20)
Metrocross Kixx 60% 43 (1 28)
Metropolis Power House 42% 40 (87)
Mickey Mouse Gremlin 72% 41 (1 22)
Microleague Wrestling Microprose 59% 38 (82)
Microprose Soccer Microprose 90% 46 (25)
Mini Golf Gremlin 57% 48 (25)
Mission Genocide Siiverbird 66% 43 (127)
Deluxe Monopoly Leisure GeniusA/irgin 73% 39 (73)
Motor Massacre Gremlin 28% 48 (74)
Mr Wino Siiverbird 1 7% 42 (1 1 3)
Munsters Again Again 44% 48 (23)
NATO Assault Course CRL 30% 44 (30)
Netherworld Hewson 87% 41 (116)
Neuromancer Interplay/Electronic Arts 84% 64 (21)
Nineteen Part One Cascade 70% 41 (1 1 8)
Northstar Gremlin 77% 38 (1 9)
Ocean Conqueror Rack-lt 21 % 46 (90)
Oh No! Firebird 80% 38 (93)
Oops! Big Apple 74% 40 (1 9)
Operation Hormuz Again Again 38% 47 (1 7)
Operation Wolf Ocean 91 % 45 (18)
Overlander Elite 46% 44 (29)
Pacmania Grandslam 88% 45 (13)
Pandora Firebird 60% 38 (26)
Panzer Grenadiers SSI 81% 39 (45)
Panzer Strike SSI 78% 44 (180)
Pasteman Pat Siiverbird 1 9% 47 (62)
Pepsi Challenge Mad Mix Game US Gold 48% 44
(23)
Peter Beardsley International Football Grandslam
23% 44 (28)
Peter Pack Rat Siiverbird 76% 47 (63)
Pink Panther Gremlin 14% 43 (23)
Poltergeist Codemasters 66% 40 (87)
Pool of Radiance SSI/US Gold 80% 44 (127)
Power Pyramids Grandslam 18% 44 (24)
Powerplay Players 92% 44 (92)
Powerplay Hockey Electronic Arts 50% 47 (1 6)
President Is Missing Cosmi/Microprose 83% 41
( 120 )
Pro Golf Atlantis 24% 39 (69)
Pro Skateboard Simulator Codemastets 79% 44
(49)
Pro Ski Simulator Codemasters 73% 44 (42)
Pro Snooker Simulator Codemasters 63% 41 (107)
Psi-Droid Zeppelin 60% 44 (44)
Psycho Pigs UXB US Gold 60% 42 (20)
Pulse Warrior Mastertronic 78% 44 (48)
Purple Heart CRL 58% 44 (20)
Questron II SSI 81 % 40 (46)
Race Against Time Codemasters 30% 44 (24)
Rack-Em Accolade/Electronic Arts 74% 46 (27)
Rambo III Ocean 47% 46 (26)
Red Storm Rising Microprose 86% 43 (15) '
Return of the Jedi Domark 61 % 46 (22)
Ricochet Siiverbird 86% 42 (1 14)
Risk Leisure Genius 61 % 45 (34)
Roadblasters US Gold 59% 41 (22)
Road Warrior CRL 1 3% 38 (26)
Road Wars Melbourne House 19% 39 (26)
Sacred Armour of Antiriad Siiverbird 91 % 44 (91)
Sanxion Rack-lt 88% 42 (1 13)
Savage Firebird 72% 44 (25)
Scorpion Rack-lt 56% 44 (43)
Scorpius Siiverbird 71 % 42 (1 1 1)
Scout Mastertronic 48% 38 (94)
Scuba Kidz Siiverbird 66% 42 (110)
SDI Activision 64% 47 (21)
Serve and Volley Accolade/Electronic Arts 71 % 45
(26)
Shackled US Gold 23% 40 (74)
Shockway Rider Rack-lt 75% 44 (92)
Sinbad and The Throne of The Falcon Mirrorsoft
80% 43(111)
Skate Crazy Gremlin 86% 39 (20)
Slayer Rack-lt 90% 44 (45)
SHmey’s Mine Siiverbird 94% 41 (109)
Soldier of Fortune Graftgold/Firebird 66% 43 (18)
Soldier of Light Ace 61 % 47 (86)
Sorceror Lord PSS 85% 38 (40)
Spaceball Rainbow Arts/US Gold 1 3% 47 (78)
Spitting Image Domark 39% 47 (77)
Star Paws Alternative 93% 46 (93)
Star Ray Logotron 60% 47 (82)
Star Trek Firebird 81 % 45 (25)
Star Wars Droids MAD 36% 40 (88)
Steel Rack-lt 82% 47 (61)
Stormbringer MAD 70% 39 (69)
Street Fighter Go! 36% 40 (28)
Street Gang Players 30% 44 (43)
Street Sports Soccer Epyx 75% 43 (1 1 0)
Stunt Bike Simulator Siiverbird 40% 42 (110)
Subterranea Rack-lt 74% 38 (91)
Summer Olympiad Tynesoft 87% 42 (24)
Super Cup Football Rack-lt 67% 43 (130)
Super Dragon Slayer Codemasters 67% 44 (33)
Super Hero Codemasters 43% 47 (64)
Super Stuntman Codemasters 21 % 47 (62)
Super Trolley Mastertronic 1 7% 40 (88)
Superman Tynesoft 39% 47 (82)
Supersports Gremlin 76% 47 (27)
Supertrux Elite 57% 48 (16)
Sword Slayer Players 46% 41 (106)
Tangent Micro Selection 61 % 39 (69)
Target Renegade Imagine 84% 38 (22)
Tau Ceti Mastertronic 93% 43 (128)
Technocop Gremlin 17% 47 (31)
Terrafighter Zeppelin 63% 47 (62)
Terrorpods Psygnosis/Melboume House 22% 45
(19)
Tiger Road Capcom 73% 47 5)
TKO Accolade/Electronic Arts 56% 47 (16)
To Hell and Back CRL 59% 40 (82)
Thunderblade US Gold 69% 46 (16)
Thrust II Firebird 59% 39 (68)
Times of Lore Origin/Microprose 80% 46 (13)
Total Eclipse Incentive 94% 46 (14)
Train Robbers Firebird 90% 38 (92)
Tracksuit Manager Goliath Games 89% 42 (26)
Traz Gamebusters 93% 42 (112)
Trigger Happy CRL 9% 39 (26)
Trivial Pursuit - A New Beginning Domark 83% 45
( 20 )
Trojan Warrior Siiverbird 74% 42 (1 11)
Typhoon Imagine 79% 41 (15)
Uridium Rack-lt 79% 42 (112)
Vampire’s Empire Magic Bytes 20% 38 (25)
Vectorball MAD 1 1 % 43 (1 30)
Venom Strikes Back Gremlin 70% 38 (79)
Vindicator Imagine 64% 42 (14)
Vixen Martech 44% 40 (75)
Wanderer Elite 1 6% 48 (29)
War In Middle Earth Melbourne House 69% 48 (66)
Wargame Construction Kit SSI 79% 41 (57)
Wasteland Electronic Arts 95% 41 (56)
Way of the Tiger Kixx 43% 44 (93)
WEC Le Mans Imagine 40% 47 (33)
Wheelies Micro Selection Plus 39% 38 (91)
Who Framed Roger Rabbit Activision/Buena Vista
28% 48 (17)
World Games Kixx 96% 43 (129)
Wizard Warz Go! 30% 39 (25)
Wizard’s Lair Bubble Bus 38% 44 (90)
Zak McKracken Lucasfilm/US Gold 9!
Zamzara Rack-lt 91 % 47 (63)
4th and Inches US Gold 61 % 48 (1 8)
Aaargh! Melbourne House 87% 42 (83)
Advanced Ski Simulator Codemasters 37% 48 (26)
Army Moves Imagine 24% 43 (78)
Atron 5000 Players 87% 43 (72)
Bard’s Tale II Electronic Arts/Interplay 80% 43 (34)
Battle Chess Electronic Arts 85% 45 (98)
Better Dead Than Alien Electra 72% 42 (87)
Beyond the Ice Palace Elite 70% 43 (79)
Bionic Commando Go! 35% 43 (92)
Blasteroids Imageworks 88% 48 (14)
Bomb Jack Elite 39% 43 (76)
Bombuzal Imageworks 92% 45 (93)
Bubble Ghost Infogrames 88% 43 (94)
Buggy Boy Elite 92% 42 (76)
Capone Actionware 63% 45 (1 01 )
Captain Blood Infogrames 81 % 46 (73)
Captain Fizz Psyclapse 40% 48 (30)
Carrier Command Rainbird 92% 42 (88)
Circus Games Tynesoft 39% 47 (83)
Cosmic Pirate Outlaw 87% 48 (74)
Craps Academy Microillusions 26% 43 (97)
Custodian Hewson 45% 47 (45)
Cybernoid Hewson 93% 44 (1 86)
Deflektor Gremlin 68% 48 (30)
Denaris US Gold 88% 48 (69) ^
Double Dragon Melbourne House 62% 47 (84)
Driller Incentive 89% 44 (162)
Dugger Linel 31 % 48 (24)
Dungeon Master FTL/Mirrorsoft 98% 48 (60)
Eliminator Hewson 89% 46 (67)
Elite Firebird 98% 46 (63)
Empire Strikes Back Domark 82% 43 (71)
Espionage Grandslam 58% 46 (68)
Extensor Players 9% 43 (78)
Fire And Forget Titus 47% 43 (76)
Flying Shark Firebird 68% 48 (26)
Football Manager II Addictive 68% 42 (80y|f ?
Fusion Electronic Arts 87% 44 (202)
Galactic Conqueror Titus 81 % 47 (1 9) .4^
Galdregon’s Domain Pandora 70% 48 (68)
Garfield The Edge 60% 45 (97)
Giganoid Swiss Computer Arts 7 1 % 42 (81 )
Hellbent Novagen 20% 47 (74)
Hellfire Attack Martech 38% 46 (72)
Helter Skelter Audiogenic 86% 43 (1 01 )
Heroes of the Lance SSI/US Gold 40% 47§?2)
Ikari Warriors Elite 74% 43 (70)
IK+ System 3 86% 48 (28)
Impossible Mission II Epyx 92% 44 (196)
Incredible Shrinking Sphere Activision 90% 48 (72)
International Soccer Microdeal 45% 46 (68)
Joan of Arc Go!/Rainnbow Arts 93% 45 (1 06)
Last Duel US Gold 77% 47 (30)
LED Storm Go!/Capcom 92% 47 (14)
Live and Let Die Domark 70% 48 (1 8)
Major Motion Microdeal 54% 44 (201)
Menace Psyclapse 79% 44 (185)
Mickey Mouse Gremlin 85% 47 (30)
Mini Golf Gremlin 52% 48 (25)
Motor Massacre Grerplin 35% 48 (74)
Motorbike Madness MAD 28% 44 (188)
Munsters Again Again 46% 48 (23)
Nebulus Hewson 97% 4| (1 70)
Netherworld Hewson 83% 45 (104)
No Excuses Arcana 1 9% 47 (84)
Offshore Warrior Titus 31 % 46 (66)
Operation Wolf Ocean 66% 47 (76)
Out Run US Gold 41 % 46 (77)
Pacmania Grandslam 93% 45 (94)
Pandora Firebird 87% 43 (80)
Peter Beardlsey International Soccer Grandslam
47% 42 (82) ijk
Phantasm Exocet 52% 42 (80)
Pioneer Plague Mandarip 86% 46 (76)
Populous Electronic Arts 94% 48 (21)
POW Actionware 69% 45 (ilfl
Powerplay Arcana 82% 43 (7tSL
Purple Saturn Day Exxos 89% 4T(76)
Quadralien Logotron 37% 43 (81)
WM.
Questron II SSI/US Gold 80% 47 (46)
Revenge II Mastertronic 38% 44 (201)
Rocket Ranger Mirrorsoft 94% 44(172)
Rockford Melbourne House 54% 42 (86)
R-Type Electric Dreams 92% 48 (67)
Sarcophaser Rainbow Arts 84% 43 (68)
Scrabble Deluxe Leisure Genius 70% 43 (92)
Side Arms Go! 53% 46 (71)
Sky Chase Mirrorsoft 78% 43 (88)
Soldier of Light Ace 79% 47 (86)
Sorcery Plus Virgin 14% 46 (72)
Space Racer Loriciels 51 % 46 (66)
Spaceball Rainbow Arts/US Gold 13% 47 (78)
Space Hairier Elite 85% 48 (22)
Speedball Imageworks 91 % 45 (93)
Spitting Image Domark 59% 47 (77)
Starglider II Rainbird 98% 42 (92)
Star Goose Logotron 37% 44 (1 88)
Star Ray Logotron 90% 43 (86)
Street Fighter Capcom 21 % 43 (93)
Street Gang Players 9% 43 (98)
Street Sports Basketball Epyx 68% 44 (1 98)
Sub Battle Simulator Epyx 42% 43 (96)
Summer Olympiad Tynesoft 76% 44 (198)
Super Hang-On Activision 89% 48 (22)
Technocop Gremlin 34% 47 (31)
Thunderblade US Gold 80% 47 (74)
Thundercats Elite 68% 43 (1 00)
Tiger Road Capcom 76% 47 (85)
Tracers Microillusions 74% 43 (96)
Trivial Pursuit- A New Beginning Domark 52% 46
(71)
Turbo Trax Microdeal 76% 46 (76)
TV Sports Football Mirrorsoft 90% 47 (79)
Vectorball MAD 48% 43 (98)
Virus Firebird 84% 43 (1 02)
Vixen Martech 25% 43 (77)
Wanderer Elite 1 8% 48 (29)
Whirligig Rainbird 38% 43 (69)
Who Framed Roger Rabbit Activision/Buena Vista
27% 48 (17)
Willow Mindscape 7% 48 (73)
World Darts Mastertronic 54% 42 (86)
World Tour Golf Electronic Arts 20% 42 (82)
Zak McKracken Lucasfilm/US Gold 90% 47 (71)
Zany Golf Electronic Arts 81 % 48 (24)
Zoom Discovery Software lernational 89% 43 (89)
Zynaps Hewson 78% 44 (199)
Corruption C64 Magnetic Scrolls/Rainbird 90% 44
(134)
Corruption Amiga Magnetic Scrolls/Rainbird 81 %
Crash Garrett roEhternational/Infogrames 76°/ 44
Faery Tale Adventure Mediagenic/Microillusions
76% 43 (32)
Fish Amiga Magnetic Scrolls/Rainbird 93% 44 (132)
Fish C64 Magnetic Scrolls/Ra nbird 88% 48 (32)
Ingrid’s Sack C64 Level 9 90% 44 (134)
Ingrid’s Back Amiga Level 9 91 % 46 (34)
Intrigue Mirrorsoft 83% 39 (62)
Lancelot Level 9/Mandarin 87% 45 (52)
Legend of Blacksilver Epyx/US Gold 87% 47 (45)
Legend of the Sword Rainbird 88% 40 (42)
Mars Saga Electronic Arts 76% 45 (51)
Mindfighter Abstract Concepts 61 % 41 (48)
Mordon’s Quest Melbourne House 83% 40 (41)
Mortville Manor Lankor 86% 42 (42)
Mud Virgin 27% 39 (61)
Quest for the Golden Eggcup Mastertronic/Smart
Egg 75% 42 (41)
Starcross Infocom 88% 40 (42)
Tanglewood Microdeal 49% 43 (33)
Time and Magik Level 9 68% 38 (36)
Tower of Despair Games workshop 76% 40(41)
Ultima IV Origin/Microprose 91 % 44 (131)
Wizbiz Alternative 33% 41 (47)
TOTAL
ECLIPSE-
LOVING FUN
Those tickly-wicklys at
Incentive liked the Sizzler we
gave their game so much that
they offered one lucky
Newsfieldreaderthe chance to
see a REAL total Eclipse in
Finland in 1990. Plenty more
fish will pass beneath the
bridge by then - but at I east it's
something to look forward to,
eh readers?
Anyway the Mr Manic
Mackerel who won was a
ZZAP! reader (of course); and
his name was, in reverse order :
John Madeod, Ross-Shire IV40
SHE.
mum
with Ken the Fish
And that's it. Go away. I said,
GO AW AY. Thank you. Nowfor
the Mystery Fish and the
Hotline stuff.
'V0t>0<3 1 . "
Hello, fish-lovers everywhere, and welcome to this
month's fluid instalment of fish-fancying fun. Some
people fancy pigeons; here at ZZAP! Towers it's fish that
we find irresistable. And why not? Fish make obedient
pets, great lovers and decorative ornaments for the
modern home. In their cute little bowls they provide hours
of fun for small kiddies and worrisome adults. Cats eat
them. Fish mongers sell them. Chip shop owners f ry them
in batter and serve them in newspaper for approximately
£1.10. All scandalous wastes, however, since fish are the
finest structural engineers known to vertebrates and
invertebrates alike. Who built the Humber Suspension
Bridge? The Hoover Dam? The Eiffel Tower? Fish did. The
lecture's over — on with this month's results and hotlines.
GO ABSOLUTELY
BLEEPIN' CRAZY!!
And you all did, unfortunately;
we spent several days cleaning
up all the saliva and piecing the
ornaments back together. By
■ • M A F
the way, just as a matter of
t.h
Titus were offering a radio
controlled car and a copy of
Crazy Cars to the person who
described the craziest ZZAP!
member. He are:
ZAK MYSTERY FISH
CORNER
Exactly my kind of game, this —
but I sincerely hope that none
of you switched on the lamp
with the poor fishy in it .. . US
Gold Flake were offering one
of those lar-di-dar aquariums
(bowls not good enough, eh?)
to the person who correctly
identified my mystery fish as a
COD. Well - it was easy, wasn't
it? As well as an aauarium, the
winner received all the
necessary subaquatic
accoutrements and a copy of
Zak McKracken and the Alien
Mindbenders. He/she/it was:
Robert Davies, LIVERPOOL L11
5AU.
interest, have I ever told you
about the craziest Fish ever?
No? Well, its name was Mad
Angus 'Crazy Bucket' Guppy
Trousers III (Jr) and he used to
do really zany things like
swimming around his bowl the
wrong way and sometimes not
eating food that was offered
to him. Wacky, eh? He died
younq when his owner
'accidentally' dropped an
electric fire in his bowl. And if
that doesn't bring a lump to
your eye and a tear to your
throat, you have no soul.
Back to the present, and
Tom Naughton, Dublin
IRELAND.
His winning entry read: The
craziest member of the ZZAP!
team is KATI Kos All The
Imbecile ever does is Komplain
An’ Talk IncompreHAMZAvely
wivKrazy ‘Aieeeel’s, ‘Triffl’s,
‘ Incred’s , 7?' such KATIstrophic
phrases. Well, it tickled our
fishy funny bones, anyway.
Meanwhile, 20 not-so-witty
runners-up received a copy of
Crazy Cars. They are, in random
access order:
25 runners-up received a copy
of said Sizzler with my
anchovine compliments. A
large and fleshy fin if you will,
for . . .
John Batten, MIDDLESEX UB1 0 ONW; Scott Short, NOTTINGHAM NG19
9RD; Tony Reid, WIRRAL L60 6RA; Neil Sherriff, WHIPENADE Beds;
Gavin Carr, GLASGOW G69 6ER; Joel Rosenbloom, ILFORD IG5 OED;
Jamie Gill, CRAMLINGTON Northumberland; Scott Downie, WEST
LINTON EH46 7BT; Lee Kenning, MANCHESTER M35 9PB; David
Megone, BASINGSTOKE RG24 9PJ; Richard Callieu, LONDON W1 0 5EZ;
Gerard Eaton, CO.DOWN BT30 9QZ; Andrew Hurley, HOUNSLOW TW3
3TY; Graeme McKenzie, DUNBAR EH42 IPS; Victoria Lawton,
TELFORD Shropshire; Justin Calvert, NEWTON ABBOTT TQ12 1QX;
Robert Webb, HIGH WYCOMBE HD11 2UD; Stewart Ayers,
CHIPPENHAM SN15 3 AG; M Rolston, WALSALL W52 OJD; Joel Long,
STEVENAGE S62 8QZ; Paul Brown, STOCKPORT SK6 6QA; Morville
O'Driscoll, WORCESTER WR3 7LG; Glyn Scroby, BRIDGEND CF32 8RD;
Alan Goodall, ALDERSHOT GUI 2 4TW; Stephen Bate, WARRINGTON
WA1 4JH.
\CL "
Peter James, TONTEG CF38 1HG; Michael Jones, BIRMINGHAM B32
1NA; Ian Crowther, NORHTUMBERLAND NE61 2AU; Ian Pilborough,
SURREY GU18 5XH; Nathan Brown, BRACKNELL RG12 1FX; Lee
Kenning, MANCHESTER M359PB; Paul Graham, NEWBURY RG146BH;
Stuart Burns, GLASGOW G67 2DZ; Julian Douglas, ALTRINGHAM
WA14 5AU; Sam Hickling, MANCHESTER M20 8GF; Marc Cobelli,
BOURNEMOUTH BH7 6RB; Robert Parham, STANFORD-LE-HOPE SSI 7
8BZ; Van Bouchout Sven, MECHLEN Belguim; Stephen House,
READING RG4 OPA; Matthew Elliott, POLEGATE BN26 5LB; Tommy
Massen, LONDON E26LY; David Jesudason, DUNSTABLE LU63EG; Eric
Barrett, MARKET HARBOROUGH LE16 7RN; Mark Hopkins, NEATH
SA11 3YH; David Abbott, WHITSTABLE CT5 1NU.
tU
n
c
<TJ
M—
* c
wo o
ns u_
£ .3t?
r vj
^ E
H- CQ
<D
a; -£
+-> ^
>,-c
£ jo
a> j§
£ “
^ <u
"O cn
c o
ns a:
orner
The typical diet for this Coronation
Street fish includes bloodworms,
shrimps, caddis larvae and Canadian
pondweed; not content with those,
he sometimes tucks into a Ramshorn
snail or two. Last clue: he's a
brightly-coloured member of the
Carp family.
So, mealy-mouthed meat-eaters, this is the end. If you want to
contact me on the Hotline, ring:
0898-555085
and I'll reveal all those bits of personal fish-like info that you
always wanted to know. Top of the list will be the low-down on
just exactly what stuff I've got cooking for all you little minnows
to enjoy next month. And of course you'll be able to savour all
my piscine wit and bubbly sense of sub-aquatic fun. Naturally.
Any competition queries give me, Viv Vickress or Caroline Blake
a ring; or write to me or Viv at ZZAP! Towers, PO Box 10,
Ludlow, Shropshire, SY8 1DB. Toodle-oodleie and glopp-
glopp gloop.
WHAfS IN
As you're feeding your favourite fishy friend, many of you
might feel the urge to put on a bit of entertainment as
well. Every well-informed piscine intellectual is interested
in the computer world's goings on, so you'll be doing your
fish a favour if you ringthehotline tofindout whatgames
are coming out over the next month.
Not only that, you'll be given highly secret information
on this month's hotline comp. What marvellous prizes
have I and my human assistants conjured up on our magic
mushroom mainframe. Wanna know more? Well, put your
fish to bed with a nice fresh fern, make sure he's comfy
and ring
0898-55081
for all the latest pondweed news.
CtofFSPhs ifoVt
If, on the other fin, hints and
tips are your cup of gravel
you can log on to all the latest
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by our very own ugly Maff
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and 38p a minute standard
and peak time (8am-6pm
Mon-Fri). Less than a bag of
plankton, in fact.
STORE FOR
ZZAP!
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(If you want to know more, Ken D Fish has the answers - on 0898-555085!)
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Want to learn about life, the universe and everything?
Want to win friends and influence people? Well, we can't
promise anything, but entry into the CITADEL will help
you on your way . . .
of characters to display, and it's
this that causes the timing prob-
lems when you're trying to judge
changes that ought to be happen-
ing off the edge of the screen
where on-one can spot them. To
add to the confusion, any game
that scrolls vertically moves these
40 cycle 'stops' up and down the
screen. Then to further complicate
matters, any sprites displayed stop
the processor in its tracks for
another 2 cycles each. Get the pic-
ture? Well, the problem was
cracked in the end, but it took
plenty of brain cells!
Monday 1 3th February
Capturing enemy mobiles and con-
trolling them needs a major think,
as the joystick mechanics must be
practical and foolproof (no disre-
spect intended to ZZAP! readers!)
Two options are open at the
moment: different control modes
cycled through using the spacebar
(OK, as the immediate danger from
enemy bullets stops temporarily if
you do - these security installa-
tions only attack if the player con-
stitutes a threat), or a special sequ-
ence of joystick commands and
obvious on-screen indication of
your actions. Perhaps implement-
ing both would be most useful, but
with the option to deactivate the
joystick method for those players
who prefer using the spacebar
(XENON really taxed my patience
when it kept insisting that I
wanted to fly when it was disaster
to do so. Wiggling the stick is
sometimes too easy to do by acci-
dent!)
Monday 6th February
A bit of reorganisation allowed
more moving baddies on screen.
Although I allowed for four mobile
sprites to be active, originally this
included enemy bullets, and when
four baddies had emerged from
their hangars they simply stopped
firing (not particularly menacing,
that!) By adding some simple
checks to the movement routines
there is now provision for four
mobiles and two enemy bullets
simultaneously (as well as up to
ten sprite traps on screen). In total
CITADEL is running up to 1 8 sprites
-the absolute top limit is six aliens
across any single horizontal strip,
since MONITOR and the capture
probe always use the two sprites
not grabbed by the multiplexor.
With total control over all alien
movements at once (like for exam-
ple the 'waves' of aliens in ARMA-
LYTE) all 16 created by the multip-
lexor could be moving, and this
will be used in some of the special
'secret rooms', such as storage
hangars and laboratories. Wow!
Wednesday
1st February
First job this month is to update the
on-screen CITADEL logo -I've been
meaning to incorporate a smooth
colour fade for some time now. T o
convert my design from theory
into practice a mock-up program
was produced which allowed
three different colours to be
altered on every scanline - a per-
fect test-bed for design ! By the end
of the day the in-game logo had
emerged in its new form, with six
colours fading through it in a
classic 'airbrushed' look.
Friday 3rd February
MONITOR'S main armoury is a 'par-
ticle-beam' weapon which hurls
out streams of energy globes.
After an odd thought (and I do
have quite a few!) I hit on a way to
quickly detect which type of floor
the globe currently occupies to
allow the shading and shadow of
the globe to change as it passes dif-
ferent colours in the cities. Just a
small point but it only took half an
hour in total.
The rest of the day was spent
back in Sound Effects Editor, pro-
ducing more new sounds and
adjusting priorities to allow some
sounds to be more important than
others. After all, who wants to
hear a wasted enemy missile
impacting on a wall if your low
energy alarm should be sounding?
Answers on a postcard please.
(Why does everyone keep saying
that?)
Tuesday 14th February
First job of the day -make another
backup! Until you've got the sum
total of six or more months of work
on two or three disks you won't
realise just how valuable these
become. Apart from making back
up copies of them about every
week and hiding them in a safe
place, programmers can also get
quite fanatical about the safety of
their working disks (I know I do!)
Normally the source files and
object code/graphics are kept on a
separate disk, and these two travel
with me wherever I go in a little
black disk box (like a pair of duel-
ling pistols!) Let's face it- it would
be bad enough to be burgled, but
losing your disks as well . . .
AaarghM
Thursday 2nd February
Now to incorporate the new logo
into the game, together with a
short routine to produce the same
effect as my test-bed. It looks much
more solid than the original
design, and the fade is really neat
(although I say so myself !) The only
knock-on effect is that my NMI
splits now judder alarmingly when
sprites disappear beneath them.
Back to the think tank for a mod-
ified version of the split routine.
These splits are a major
annoyance (Grrr!). Every 8 scan-
lines the processor gets switched
off for 40 cycles to give the hard-
ware time to read in the next row
Tuesday 7th February
Today was a major tragedy. Our
dog was run over by a van just out-
side the house after managing to
open the front gate by himself. We
rushed him to the vet, but he died
in Belinda's arms before we got
there, and in the circumstances I
don't feel much like working for
the next few days.
5 O
ZZAR! MAY 1 989
Wednesday
15th February
Visited my new accountant - and I
really can't think of anything
interesting to say about that! (with
apologies to any accountants who
may be reading this). Something
struck me whilst looking round the
software shelves later on (and it
wasn't a passing ZZAP! reader!)
Have you ever thought that look-
ing at the boxes all lined up just
isn't half as exciting as reading the
reviews in magazines? I know I
have! Even peering at the often
microscopic screenshots is often
no help at all in deciding whether
to buy, especially if all inlays show
the 16-bit versions (at least they
now tend to declare which format
is pictured - in the old days you
could get a shock when you got
home and saw what your version
looked like!)
Thursday
16th February
Right. Hands up all those who
thoughtthatthey would beableto
pick whatever weaponry they
could find lying about inside the
equipment bays of this long dead
civilisation without paying any-
thing for it. Sorry! Every item will
take energy to grab and bolt on -
and the more powerful the
weapon, the more energy needed
to adapt MONITOR to the new
environment.
Today the MINISCREEN was
refined to display these energy
requirements as well as the type of
device captured by the probe.
After two quick jabs at the fire but-
ton the capture probe will appear.
While moving the probe anywhere
on screen, any 'grabbable' item
will pull the probe in to its exact
position when close by, and then
the MINISCREEN will indicate the
type of item targetted (C= capture/
E= energy/ F=firepower/
S=switch) alternating with the
number of energy units required;
all items so far need between 1 and
4 units.
The current energy remaining to
the player is shown in the form of
a bar graph contained in the info
pods (positioned at the top of the
screen). The complete line-up of
info so far (from left to right) is:
Score, MONITORS remaining, cur-
rent city, CITADEL logo, energy bar
and current type of firepower.
Now, instead of wandering about
adding everything you can find,
it's more useful to destroy the
nearby defences and save the
more useful energy pods and extra
weapons until really needed.
Some of the weapons have also
been improved, and the basic par-
ticle-beam weapon made rather
weaker (why do I keep mistyping
that as bean? - perhaps a vegeta-
rian Freudian slip!) The 'add-on'
weaponry now has a life of about
20 seconds continuous use, so
when the low firepower alarm
sounds you'd better start looking
around for a new weapon -there's
only two seconds of firing left in
the one you've got. This encour-
ages better use of resources and
more interaction with the cities,
and is also more like real life (yes I
know it's only a game but that
shouldn't stop some realism!)
Friday 1 7th February
All those budding 'Rambos' out
there will no doubt be pleased to
learn that today saw an addition to
the destruction of any static guns.
Not only does the gun itself
explode in a glorious technicolour
blast, but now it also leaves behind
a large crater! This proves a telling
reminder of where you have
travelled, and also stops any possi-
ble confusion between destroyed
guns and the cavernous black exits
from the launching bays of mobile
aliens.
Ideas have now crystallised for
controlling mobiles captured by
your probe (just thought you'd like
to know that). Oh all right I'll tell
you then. There will be three cap-
ture modes:
1. MONITOR static. Joystick
moves and fires MOBILE unit (ideal
for softening up the area ahead
and rather like the independent
control of the 'Catalite' in WIZ-
BALL).
2. MOBILE static. Joystick moves
MONITOR and fires MOBILE (by
pre-positioning the MOBILE you
can protect MONITOR from attack
by nearby traps).
3. Joystick moves MONITOR and
MOBILE together, and fires
MOBILE (by pre-positioning the
MOBILE this can provide protec-
tion in front, behind or any other
position).
This probably sounds far more
complex than it will feel in practice.
Still, I'd prefer to offer plenty of
variety - it's up to you whether
you decide to use all the options!
Every player will evolve their own
preferred style of play - the bot-
tom line is protecting MONITOR
from destruction while searching
the cities for the main exit, but this
open ended approach allows many
ways of achieving the same end.
Saturday
18th February
My old friend Chris Payne arrived
for a relaxing weekend - 1 don't
think he realised that he'd be tied
to the chair until I'd finished writ-
ing down all his comments and
feedback about CITADEL! The
most useful thing was watching a
beginner play for the first time
after only a brief description and
demo by an expert player (me, you
fools!) Once he got the hang of the
capture probe the MINISCREEN dis-
play on MONITOR really helped in
finding out what was what. The
'Glide and Fire' mode took a bit
more getting used to, but once
mastered does mean that you can
dodge backwards and forwards
whilst firing in a different direc-
tion. Practice makes perfect!
Overall response was very
favourable, and first comment was
'This is great - and it feels really
'different' to play from other
shoot 'em ups' (which is what I
wanted!) Specific thoughts con-
cerned possible changes to the
sprites. The energy pod got con-
fused with the static guns, and
MONITOR'S subtle engines which
animate in each direction of travel
weren't noticed for some time in
the heat of the action (Repeat after
me: / must be bolder with my
pixels!) Another helpful sugges-
tion was the addition of a demo
mode which shows gameplay in a
'feature by feature' way. After all,
how else will a beginner even
guess at the variety of ways to
explore and play?
Monday 20th February
Start of the 'mods'. A new design
of energy pod is now needed, but
luckily the old one (which got con-
fused with a static gun) can still be
used after modification and differ-
ent animation (as what else -a sta-
tic gun!) MONITOR'S engines were
enhanced to boldly go where no
engine had gone before, and a
more stylised empty 'socket' pro-
duced to replace the original
design (which remains in an equip-
ment bay after a weapon or energy
pod is collected).
A selection of small improve-
ments were also made to the code
as a result of my special guest's
comments - the capture probe
now grabs a bit more fiercely, and
crashing into enemy units now
drains more of your shield energy.
After all, this isn't supposed to be
dodgems!
Tuesday 21st February
I don't believe this! After sitting
down this morning a whole host of
alien designs for new floor tiles
appeared within half an hour
which look like Aztec mosaics (well
at least I think so!) The screen
designer (me!) is still suffering
from shock - he normally likes to
be warmed up thoroughly and
have several cups of coffee before
ideas commence. Still, if ideas
want to come out when I'm not
expecting them who's complain-
ing? Not me!
After this great start to the day
nothing seemed to be able to go
wrong, and a neat design popped
up in the sprite processor for a
switch which will operate some of
the secret doors - it looks like two
contacts banging together (Oo-
err!) All doors will blend in with
the surroundings perfectly (look-
ing just like another section of
wall), but once a switch has been
found and operated the affected
area will shimmer for some sec-
onds allowing you to pass through
it. Effectively the cities will be
formed from sealed chambers,
each with its own secret entrance
and exit. What better way to dis-
courage intruders from exploring?
Wednesday
22nd February
Another good suggestion for a
subtle tweak gameplay has been
the ability to change your mind
after starting a move to an adja-
cent floor tile. In chess you can
change your mind after moving a
piece as long as you keep your
hand on it (once you let go, that's
it!) At the moment any move in
CITADEL continues until the desti-
nation tile is reached. The next
mod will allow free movement, but
only allow stops in the middle of
each tile. This way you can dart
about, foxing the security installa-
tions who will always target their
calculated destination, giving you
more of a chance to dodge back
out of the way. Sounds a bit com-
plex, but I'm sure you'll notice the
difference in practice!
Thursday
23rd February
The next few weeks will see the
doors leaping into action (or
should that be shimmering?), and
the long awaited (by me at any
rate) ability of MONITOR to use lift
shafts to sink into the city floors
and emerge on the other parallel
side of a city. This will really
expand the gameplay and allow
frenzied bursts of action in my
'level' editor to produce three
dimensional mazes. Effectively all
the basic elements will then be
finished and levels can be com-
pleted by getting to the main exit
(this may sound easy but there will
be plenty of wheeling and dealing
needed to even get as far as the
second city!
Next month will also see the
return of the music editor and the
start of the CITADEL soundtrack.
I'm hoping to fit in an in-game
soundtrack option (wish me luck).
Never will I forget the feeling it
gave to DELTA! (Cue sunset $nd
roll the final credits till next time).
5 1
ZZAP! MAY 1 989
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sensitive movement accuracy from this
advanced ergonomic design.
OFFER 15.95, Z239H
EUROMAX PROFESSIONAL GRIP
OFFER 13.95, Z240H
EUROMAX PROFESSIONAL AUTO-
FIRE
OFFER 18.95, Z241H
EUROMAX WIZCARD
OFFER 3.95, Z242H
EUROMAX MICRO-HANDLER
An array of features to get those trigger
fingers twitching: extra-sensitive micro-
switch-action stick, two integrated pad-
dles, continuously adjustable autofire, extra
large fire buttons and a solid metal casing
with rubber suction cups for added grip.
Comes complete with an extra long cord
for ultimate ease of play. Be a winner with
the Micro-Handler!
OFFER 19.95, Z248H
CHERRY A3 DIGITISING TABLET
Works with Amiga, Atari ST and PC and
comes complete with drawing stylus and
four button puck
OFFER 499.95, Z260H
XEROX 4020 COLOUR INK JET
PRINTER
Prints seven individual colours or more than
4000 shades. In enhanced mode it prints a
page in four minutes. Integrates colour
graphics with black text using five resident
fonts at 80cps draft and 40 cps letter qual-
ity.
OFFER 1222.00, Z261H
XEROX 4020 STARTER PACK
includes paper roll holder, 8 cartridges ink,
paper and maintenance fluid
OFFER 99.99, Z262H
XEROX CUT SHEET FEEDER
for use with Xerox 4020 printer
OFFER 215.00, Z263H
PROFESSIONAL PAGE
Word processsing, desktop publishing,
colour separation and CAD. Postscript
compatible output
OFFER 199.95, Z264H
AMIGA A501 51 2K RAM EXPAN
SION UPGRADE + CLOCK CARD
Internal Ram upgrade to 1 024K RAM
OFFER 129.99, Z253H
POWERPLAY CRUISER RED/
WHITE/BLUE
This excellent joystick features microswitch
directional control and fire action. A unique
variable tension control allows the user to
adjust the return force to extra sensitive,
normal and firm.
OFFER 9.99, Z245H
POWERPLAY CRUISER STREAM-
LINE ALL BLACK
With dual lead for Spectrum 48K/128K/
Plus and Plus 2 & 3.
OFFER 12.99, Z450H
AMIGA A520 MODULATOR
Use your Amiga with a domestic TV set or
composite video monitor.
OFFER 24.99, Z254H
DIGIVIEW 3.0 WITH A500 ADAPTOR
captures image via your video camera
OFFER 149.95, Z255H
AMIGA DIGIDROID
A motorized filter wheel that automates col-
our digitizing with Digiview
OFFER 52.95, Z256H
POWERPLAY CRUISER CLEAR
AUTO FIRE
Simply by holding down either of the fire
buttons engages Auto Fire.
OFFER 12.99, Z451H
AMIGA COPYSTAND FOR DIGIVIEW
A 2’ stand for digitizing objects
OFFER 59.95 Z257H
AMIGA RENDALE GENLOCK
A lowcost genlock enabling the user to
merge computer graphics with live video
and record the results on VCR
OFFER 249.99, Z258H
EASYL DRAWING A4 GRAPHICS
TABLET FOR A500
Deluxe Paint i & 2 compatible, incl Easyl
paint prog and general background driver
OFFER 299.00 Z259H
POWERPLAY TURBO CRYSTAL
Provides fast Auto Fire action.
OFFER 16.99, Z453H
Amiga
SOFTWARE OFFER
PRICE TABLE
THE MEGA
CHOICE:
HOW TO ORDER:
WRITE REQUIRED GAME(S) ON
ORDER LIST, INCLUDING MEDIA
TYPE, COMPUTER AND ORDER CODE
(WHERE LISTED).
IF OFFER PRICE NOT INDI-
CATED, CHECK IN AD OR REVIEW FOR
CORRECT RECOMMENDED RETAIL
PRICE (RRP).
LOOK UPSPECIALOFFER PRICE AND
WRITE ON ORDER FORM.
ADD UP TOTAL AND ENCLOSE
CHEQUE OR POSTAL ORDER OR
ALTERNATIVELY USE ACCESSAnSA
FACILITY (DON’T FORGET TO INDI-
CATE EXPIRY DATE!).
REMEMBER:
GAMES ORDERS REQUIRE ORDER
CODE OR MEDIA TYPE AND COM-
PUTER, GARMENT ORDERS ORDER
CODE OR GARMENT SIZE, HARD-
WARE ORDERS ORDER CODE.
INCOMPLETE ORDER FORMS WILL
BE RETURNED.
APART FROM OUR HIGHLY RECOM-
MENDED GAMES LIST, YOU CAN
ORDER ANY GAME RELEASED BY
THE MAJOR SOFTWARE HOUSES TO
DATE ON CASSETTE, CARTRIDGE OR
DISK.
OUR OFFER PRICES ARE VAUO FOR
ANY FULL-PRICED GAMES AND
INCLUDE FIRST CLASS POSTAGE
AND PACKING - NO OTHER EXTRA
CHARGES
LOOK UP THE PRICE OF EACH GAME
IN THE OFFER TABLE, ENTER THE
OFFER PRICES ON THE ORDER
COUPON, THEN ADD THEM UP.
ORDERS FOR TITLES WHICH ARE NO
LONGER IN DISTRIBUTION WILL BE
RETURNED.
YOU WILL BE REGULARLY NOTIFIED
OF ANY DELAYS CAUSED BY LATE
PLEASE RING (0884)8890 IF IN
DOUBT!
PRICES VALID FOR UWEIRE/
EUROPE ONLY.
FOR OVERSEAS ORDERS PL EASE
ADO £9.00 PER ITEM FOR AIR MAIL
DELIVERY
BUDGET
RANGE
ORDER FOUR GAMES IN THE £1.99
RANGE AND PAY FOR THREE (£5.97
PAYMENT TOTAL ) -A SAVING OF
£1.991
ORDER FOUR GAMES IN THE £2.99
RANGE AND PAY FOR THREE (£8.97
PAYMENT TOTAL) - A SAVING OF
£2.99!
JUST FILL IN THE NAME AND PUB-
LISHER OF THE FOUR GAMES
REQUIRED AND THE PAYMENT
TOTAL OF £5.97/£B97 (DON’T USE
THE OFFER PRICE TABLE)
4 SOCCER SIMULATORS cass
Codemasters
£ 7.99
Z504C
4 SOCCER SIMULATORS cass
Codemasters
£11.99
Z504D
A QUESTION OF SPORT cats
Elite
£11.99
Z407C
A QUESTION OF SPORT disk
Elite
£15.99
Z407D
ACE 2088 cast
Cascade
£ 7.99
Z611C
ACE 2088 diafc
Cascade
£11.99
Z611D
ACTION FORCE can
Mastertronic MAD
£ 2.99
Z623C
ACTION SERVICE can
Infogrames
£ 7.95
Z610C
ACTION SERVICE disk
Infograme e
£11.95
Z610C
ARMALYTEcass
Thalamus
£ 7.99
Z201C
ARMALYTE disk
Thalamus
£10.44
Z201D
BATMAN cass
Ocean
£ 7.95
Z405C
BATMAN disk
Ocean
£11.95
Z405D
BL ASTEROIDS cass
Imageworks
£ 7.99
Z510C
BLASTEROIOS disk
Image works
£11.99
Z510D
BOMBFUSION cass
Mastertronic
£ 1.99
Z620C
BUTCHER HILL cass
Gremlin Graphics
£ 7.99
Z514C
BUTCHER HILL disk
Gremlin Graphics
£11.99
Z514D
CAMELOT WARRIORS cass
Mastertronic
£ 1.99
Z442C
CAVEMAN UGH-LYMPICS cass
Electronic Arts
£ 7.95
Z301C
CAVEMAN UGH-LYMPICS disk
Electronic Arts
£11.95
Z301D
CHICAGO 30’s cass
US Gold
£ 7.99
Z617C
CHICAGO 30's disk
US Gold
£11.99
Z617D
DAN DARE II cass
Mastertronic
£ 1.99
Z546C
DENARIS cass
Go!
£ 7.99
ZSOOC
DENARIS disk
Go'
£11.99
Z501D
DNA WARRIOR cass
Artronic
£ 7.99
Z515C
DNA WARRIOR disk
Artronic
£11.99
Z515D
ELIMINATOR cass
Hewson
£ 7.95
Z511C
ELIMINATOR disk
Hewson
£11.95
Z511D
F- 14 TOMCAT disk
Activision
£11.99
Z609D
FAST BREAK cass
Electronic Arts
£ 7.95
Z303C
FAST BREAK disk
Electronic Arts
£11.95
Z303D
GARY LINEKER HOTSHOT cass
Gremlin Graphics
£ 7.99
Z614C
GARY LINEKER HOTSHOT disk
Gremlin Graphics
£11.99
Z614D
GOLF MASTER cass
Rack-lt
£ 2.99
Z447C
GRAND PRIX CIRCUIT cass
Accolade
£ 7.95
Z506C
GRAND PRIX CIRCUIT disk
Accolade
£11.99
Z506D
GRIBBLY’S SPECIAL DAY OUT cass
Rack-lt
£ 2.99
Z446C
HAWKEYEcass
Thalamus
£ 7.99
Z077C
HAWKE YE disk
Thalamus
£10.44
Z077D
HEAVY METAL PARADROIO cass
Rack-lt
£ 2.99
Z624C
HUMAN KILLING MACHINE cass
GO!
£ 7.99
Z612C
HUMAN KILLING MACHINE disk
GO!
£11.99
Z612D
HUNTER'S MOON cass
Thalamus
£ 7.95
Z051C
HUNTER’S MOON disk
Thalamus
£11.95
Z051D
INCREDIBLE SHRINKING SPHERE cass
Electric Dreams
£ 7.99
Z507C
INCREDIBLE SHRINKING SPHERE disk
Electric Dreams
£11.99
Z507D
INTERNATIONAL SPEEDWAY cass
Sitverbird
£ 1.99
Z544C
JOURNEY TO THE CENTRE OF THE EARTH eddS Gold
£ 7.99
Z616C
JOURNEY TO THE CENTRE OF THE EARTH diM£ Gold
£11.99
Z616D
LAST DUEL cass
GO!
£ 7.99
Z613C
LAST DUEL disk
GO'
£11.99
Z613D
LED STORM cass
Capcom
£ 7.99
Z409C
LED STORM disk
Capcom
£11.99
Z409D
LITTLE COMPUTER PEOPLE cass
Mastertronic
£ 1.99
Z622C '
MASTERBLASTEReass
Zeppelin
£ 1.99
Z437C
MINI GOLF cass
Gremlin Graphics
£ 7.99
Z505C
MINI GOLF disk
Gremlin Graphics
£11.99
Z505D
MOTOR MASSACRE cass
Gremlin Graphics
£ 7.99
Z512C
MOTOR MASSACRE disk
Gremlin Graphics
£11.99
Z512D
OPERATION HORMUZ cass
Again Again
£ 7.99
Z406C
OPERATION WOLF cass
Ocean
£ 7.95
Z307C '
OPERATION WOUPdisk
Ocean
£11.95
Z307D
ORION cass
Rack-lt
£ 2.99
Z543C
PACMANIA cass
Grandslam
£ 7.95
Z302C
PACMANIAdisk
Grandslam
£11.95
Z302D
PASTEMAN PAT cass
Sitverbird
£ 1.99
Z443C
PASTFINDERcass
Mastertronic
£ 1.99
Z545C
REALM OF THE TROLLS cass
GO!
£ 7.99
Z400C
REALM OF THE TROLLS disk
GO!
£11.99
Z400D
RENEGADE III cass
Ocean
£ 7.95
Z619C
RENEGADE III disk
Ocean
£11.95
Z619D
ROBOCOPcass
Ocean
£ 7.99
Z410C
ROBOCOPdisk
Ocean
£11.99
Z410D
RUN THE GAUNTLBT cass
Ocean
£ 7.95
Z618C
RUN THE GAUNTLET disk
Ocean
£11.95
Z618D
SDI cass
Activision
£ 7.99
Z411C
SDI disk
Activision
£11.99
Z411D
SERVE A VOLLEY cass
Electronic Arts
£ 7.95
Z300C
SERVE 4 VOLLEY disk
Electronic Arts
£11.95
Z300D
SOLDIER OF LIGHT cass
Ace
£ 7.95
Z419C
SPACEBALLcass
GO!
£ 7.99
Z419C
SPEEDZONE cass
Mastertronic
£ 1.99
Z621C
STAR TREK CSSS
Firebird
£ 7.99
Z305C
STARTREKdlsk
Firebird
£10.44
Z305D
STEEL cass
Rack-lt
£ 2.99
Z449C
TOMCAT cass
Players
£ 1.99
Z544C
TURBO ESPRIT cass
Encore
£ 2.99
Z625C
TURBO ESPRIT disk
Encore
£ 4.99
Z625D
WANDERER cass
Elite
£ 7.99
Z502C
WANDERER disk
Elite
£ 9.99
Z502D
WAR IN MIDDLE EARTH cass
Melbourne House
£ 7.99
Z513C
WAR IN MIDDLE EARTH disk
Melbourne House
£11.99
Z513D
WHO FRAMED ROGER RABBIT disk
Activision
£11.99
Z508D
ZAMZARAcass
Rack-lt
£ 2.99
Z448C
ZONE TROOPER cass
Gamebusters
£ 1.99
Z542C
4TH AND INCHES
4x4 OFF ROAD RACING
ACTION SERVICE
ADVANCED SKI SIMULATOR
ARKANOID: REVENGE OF DON
BALLISTIX
BATTLE CHESS
BLASTEROIOS
BOMBUZAL
CALIFORNIA GAMES
CAPONE
CAPTAIN FIZZ
COSMIC PIRATE
CUSTODIAN
CYBERNOIDIt
DEFCON 5
DEFLEKTOR
DENARIS
DOWN AT THE TROLLS
DUGGER
DUNGEON MASTER
FLYING SHARK
GALACTIC CONQUEROR
GALDREGON’S DOMAIN
GOLDRUNNER II
HELLBENT
HEROES OF THE LANCE
HUMAN KILLING MACHINE
IK+
INCREDIBLE SHRINKING SPHERE
JOAN OF ARC
US Gold
£15.95
Z518D
JOURNEY TO THE CENTRE OF THE EARTH
LIVE AND LET DIE
US Gold
Domark
£19.99
£15.99
Z602D
Z516D
Epyx
£19.99
Z429D
MINI GOLF
Gremlin Graphics
£15.99
Z532D
Infogrames
£15.95
Z430D
MOTOR MASSACRE
Gremlin Graphics
£15.99
Z525D
Codemasters
£15.99
Z537D
NETHERWORLD
Hewson
£15.95
Z312D
Imagine
£19.95
Z420D
NO EXCUSES
Arcana
£15.95
Z413D
Psyclapse
£15.99
Z606D
OPERATION WOLF
Ocean
£19.95
Z427
Electronic Arts
£19.95
Z311D
PACMANIA
Grandslam
£15.95
Z308D
Mirrosoft
£19.99
Z531D
P.O.W.
Actionware
£23.95
Z313D
Mirrorsoft
£15.99
Z315D
POPULOUS
Electronic Arts
£19.99
Z540D
US Gold
£19.99
Z428
PURPLE SATURN DAY
Infogrames
£19.95
Z431D
Act ion ware
£23.95
Z314D
R-TYPE
Activision
£19.99
Z539D
Psyclapse
£11.95
Z528D
REALM OF THE TROLLS
Rainbow Arts
£19.99
Z601D
Outlaw
£15.95
Z533D
ROADBLASTERS
US Gold
£15.99
Z607D
Hewson
£15.99
Z435D
SDI
Activision
£19.99
Z421D
Hewson
£15.99
Z605D
SILKWORM
Virgin
£15.99
Z603D
Microprose
£19.95
Z422
SPACE HARRIER
Elite
£15.99
Z523D
Gremlin Graphics
£15.99
Z530D
SPEEDBALL
Mirrorsoft
£19.99
Z310D
Go!
£19.99
Z529D
SUPER HANG-ON
Activision
£19.99
Z426
GO!
£19.99
Z434D
THE DEEP
US Gold
£19.99
Z414D
Line 1
£15.99
Z520D
THEMUNSTERS
AgainAgain
£15.99
Z535D
Mirrorsoft
£19.99
Z524D
THUNDERBLADE
US Gold
£19.99
Z416D
Firebird
£15.99
Z521D
TV SPORTS FOOTBALL
Mirrorsoft
£24.99
Z433D
Titus
£19.99
Z424D
UMS
Rainbird
£19.95
Z415D
Pandora
£15.99
Z517D
VIGILANTE
US Gold
£15.99
Z608D
Microdeal
£15.95
Z604D
WANDERER
Elite
£15.99
Z522D
Novagen
£15.95
Z425
WANTED
Infogrames
£15.95
Z432D
US Gold
£19.99
Z436D
WARLOCK’S QUEST
Infogrames
£15.95
Z423
GO!
£11.99
Z600D
WHO FRAMED ROGER RABBIT
Activision
£19.99
Z534D
Activision
£19.99
Z519D
WILLOW
Mindscape
£19.99
Z538D
Electric Dreams
£19.99
Z527D
WORLD CLASS LEADERBOARD
US Gold
£19.99
Z412D
GO!
£19.99
Z309D
ZANY GOLF
Electronic Arts
£19.99
Z536D
4.99
3.99
1.00
5.95
4.74
1.20
7.95
6.40
1.55
7.99
6.44
1,55
8.95
7.20
1.75
8.99
7.24
1.75
9.95
7.95
2.00
9.99
7.99
2.00
11.99
9.99
2.00
12.95
10.40
2.55
12.99
10.44
2.55
14.95
11.95
3.00
14.99
11.99
3.00
19.95
1 5.95
4.00
19.99
15.99
4.00
23.00
18.40
4.60
24.95
19.95
5.00
28.95
23.15
5.80
29.95
23.95
6.00
34.95
27.95
7.00
l 2
i
j
|
I •
'
y
SOCC-IT and SEE!
Subscribe to twelve
dazzling issues of
the best Commo-
dore games
magazine (Yes, we
mean ZZAP! . . . )
and you’ll get CRL’s
INTERNATIONAL
SOCCER for free.
Actually, there’s a
host of goodies to
choose from (just in
case you’re weird
and don’t luw soc-
cer). C64 owners can
select IS or DISCOV-
ERY, Cl 28 owners
get the extra choice
of ROCKY HORROR
1 28 SHOW and
Amiga owners (we
haven’t forgotten
you darliinks . . . )
get HYPERDOME for
free!
No 4 August 1 985
No 5 September 1 985
No 8 December 1 985
No 12 April 1986
Three Sizzlers! 1985 ZZAP! Mindsmear Pre-
view! Wild Sounds from your 64 - Datel Digid-
rum AND Sound Sampler reviewed!
No 13 May 1986
Alter Ego Gold Medal! Two Sizzlers! The Daily
Uama - Diary of Minter! tnfocom Interview Part
1 ! Palace Software Interview! Mindsmear
Confession! Imagine Interview! Index for
Issues 1-12!
No 14 June 1986
Spindizzy Gold Medal! SIX Sizzlers! Infocom
Interview Part 2! Steve Evans Interview!
No 15 July 1986
Leader Board Gold Medal! FOUR Sizzlers!
Budget Reviews Bonanza! Euromax’s Mouse
and Cheese! More Daily Llama - Minter Diary!
CRL Previews!
No 1 6 August 1 986
Four Sizzlers! Controversial Musician’s Ball
Interview! Vidcom Art Package Reviewed!
Daily Llama - Minter Diary!
No 1 7 September 1 986
TWO Gold Medals! GAC! FIVE Sizzlers! The
Musician’s Other Ball - Commodore’s Music
Expansion System Reviewed! Daily Llama -
Conclusion of the Minter Diary! Software
Cuties Special! ZZAPSTICK!
No 18 October 1986
FIVE Sizzlers! T wo Readers Battle in the Chal-
lenge! Greg Barnett interviewed!
No 1 9 November 1 986
148 pages! World Games Gold Medal! FIVE
Sizzlers 1 Delta Four Interview 1 ZZAPSTICK!
John Twiddy Interview!
No 20 December 1986
1 80 pages! TWO Gold Medals! The Sentinel!
Boulderdash Construction Kit! FIVE Sizzlers!
Firebird’s fabulous Microrhythm Drum Kit
reviewed!
No 21 Xmas Special 1986/87
196 pages! ONE Sizzler! Denton Designs
Revisited! Desert Island 5.25’! Rockford’s
Round-Up! Tamara Knight - Part 1 !
No 22 February 1987
Over FIFTY Pages of Reviews! FIVE Sizzlers!
Kele-Line Profile!
No 23 March 1987
TWO Sizzlers! Sensible Software interviewed!
The Andrew Braybrook Diary - Mental Procre-
ation Part 1 1
No 24 April 1987
ONE Sizzler! SIX Pages of Coin-Op Reviews!
No 25 May 1987
TWO Sizzlers! Crucial Compilations Compari-
son! Fantastic Oli Frey Pull-Out Poster!
Impossible Mission Past Blaster! Index for
Issues 13-24!
No 26 June 1987
SAMPLER CASSETTE! TWO Sizzlers! The
Terminal Man II - Episode 1 ! A Hitchhikers
Guide to Douglas Adams! Oink’s Curly Tale!
No 27 July 1987
THREE Sizzlers! Arcades Analysed! Philippa
Irving’s Manoeuvres - The Beginning! The
Nintendo Console! American Football Round-
Up!
No 28 August 1987
Penn leaves! ONE Gold Medal! THREE
Sizzlers! Behind the Scenes of the Living Day-
lights! The Cl 6 scrutinised!
No 29 September 1 986
ONE Gold Medal! California Games! FOUR
Sizzlers! The Sega Console! Raster Interrupts
De- Mystified!
No 30 October 1987
ONE Gold Medal! Bubble Bobble! THREE
Sizzlers! THREE Silver Medals! The Advanced
OCP Art Studio! Mel Croucher and PBM - The
Beginning! Arcades Analysed! First Part of
Shoot’em Up History!
No 31 November 1987
148 pages! THREE Sizzlers! Accolade’s
Comics! RPG's Scrutinised! Combat Zone!
Microprose Feature! Ubik’s Music!
No 32 December 1987
1 64 pages! THREE Gold Medals! THREE
Sizzlers! 1 6-bit Special! Predator Film Expose!
PCW Show Report!
No 33 Xmas Special 1 987/88 (January
1988)
1 96 pages! EIGHT Sizzlers! A Day At The
Arcades! Crucial Compilations! Fabulous
Giant Poster! A Musical Interlude!
No 34 February 1988
FOUR Sizzlers! Flying Tonight! Predator Pull-
Out Poster! Amiga Action!
No 35 March 1988
ONE Gold Medal! ONE Sizzler! Valentine’s
Day Pull-Out Poster! The Future Of Com-
puters - A look at Sci-Fi Films! Electronic
Imagery - Digital Pictures Interview!
No 36 April 1988
TWO Sizzlers! 1 6 page Amiga supplement!
Walker’s Way - New Diary of a Game series!
Budget Test!
No 37 May 1988
THREE Sizzlers! 1 6 page ZZAP! TIPS MEGA-
SPECIAL! Mel Crouchers look into the future
of the software industry! Amiga Action!
No 38 June 1 988
ONE Gold Medal! ONE Sizzler! Amiga Action!
ZZAP! Mega-Index! Another Crucial Compila-
tion Comparison! Mel Croucher’s Hack To
The Future Part 2! Budget Test!
No 39 July 1988
ONE Gold Medal! ONE Sizzler! 16 page
Arcade supplement! Mel Croucher’s Future
Of The Software Industry! Budget Binge!
Amiga Action! ZZap visits Microprose!
No 40 August 1 988
TWO Gold Medals! ONE Sizzler! The Definitive
Guide To Puzzle Games! Mammoth Com-
punetness! Amiga Action! Barbarian II!
No 41 September 1 988
1 56 pages! TWO Sizzlers! PG's Big Tips - 32
page POKEs, maps and cheats! Mel’s Future
Of The Software Industry! Massive Enter The
Harlequin!
No 42 October 1988
Free Time T unnel covermount game! 24 page
PC Show supplement! ACME large Amiga
supplement! Re-Release Roundup! ONE
Gold Medal! THREE Sizzrs!
No 43 November 1 988
1 56 pages! FREE cassette covermount
featuring Cybernoid 2 and Hawkeye demos!
ONE Gold Medal! THREE Sizzlers! Massive
32 page Amiga section! Mel’s Classic Com-
puter Cock-ups! Having Knightmares -Anglia
TV’s RPG show!
No 44 December 1 988
228 pages! FREE cassette covermount '
featuring Thunderblade and Pepsi Mad Mix
demos! 2 Gold, 1 Silver Medal and 7 Sizzlers!
Xmas re-release round-up! ZZap! Hardwaring
hardware round-up! The casual observer’s
guide to Zzap! reviewers! Zzap! index! Com-
pilofax - the compilation round-up! Amiga
Action!
No 45 January 1989
FREE cassette covermount featuring
Robocop demo and Parallax full game! FOUR
Sizzlers! Robocop feature and review!
Another helping of Chuck Vomit! Classic
Computer Cock-Ups!
No 46 February 1 989
ONE Gold Medal and FOUR Sizzlers! Rain-
bow Arts - As They Play in Germany!
Reviewed: 16-bitish Elite, Total Eclipse,
Microprose Soccer, Ingrid’s Back (what
about her front!)!
No 47 March 1989
5 Sizzlers: LED Storm, Rocket Ranger, Bat
Man , Zak McKracken and TV Sports Football !
Playing Tips: Soldier of Fortune map, Opera-
tion Wolf, Bombuzal, Elite, Armalyte and
Empire Strikes Back tips!
No 48 April 1989
Free Blasteroids poster! Top games reviewed:
Blasteroids, Populous, Pastfinder, Grand Prix
Circuit, Dungeon Master (GM), DNA Warrior,
R-Type, Denaris, ISS! Plus Me Frank Tips with
a map of Total Eclipse and a complete solu-
tion to Batman!
!
The Special Software Discount Offer Prices only apply to
recommended retail prices for software, not to already high-
lighted, discounted special offers, hardware and other
goodies. No other discounts may be applied.
I want to subscribe to 12 issues of ZZAP! and receive
my subscription freebie.
If I’ve already got a ZZAP! subscription, and it is running
out soon I extend it for a further twelve issues - and still
get my subscription freebie.
If I am a current subscriber, but do not wish to extend
my subscription, I can still get one of the two subscrip-
tion offers at a ridiculous £5.95! (except HYPERDOME
Amiga disk, which you can get at £12.95).
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I
m/ er Zeroes
Worse Thar?*
to bothJett; 0
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!»» h*°J2* »AT
DEFLEKTOR
(Gremlin)
Unfortunately; this tip only
works for those people using an
Expert cartridge (all together
now. 'Aaaaawwww!'). Load the
game up with the cartridge
(using Expert-Boot), RUN it and
wait until the title screen
appears - now* instead of pres-
sing 5 plug a joystick into port
one. By pushing up on the joys-
tick, you can move forward
through the levels; to go hack
push the stick left. Erwin Van
Immerseel (who sent this tip in)
also says that sometimes you can
move the end generator and
walls around as well. Good stuff.
Thanks Erwin!
HUNTER'S MOON
(Thalamus)
This isn't quite the listing that we had in last time. This
time it's tor invincibility, so that you can plough
through hoardes of alien thingies. Whoar! Cor! Yay ! and
other expressions of enthrallment. Who sent it in? Oh, it
was George Allan and George Paterson. Type it in, SAVE
it for future use, then RUN it. The program should then
load with incy-vincy-bility.
TURBO BOAT
SIMULATOR
(Silverbird)
Warren Pilkington must like
budget games, as he sent in
these POKES. Load up the game
and reset the 64. Now type the
following to affect the game . . .
POKE 27937,173 (RETURN) for
infinite lives
POKE 29955,173 (RETURN) for
infinite power
POKE 27730,1 (RETURN)
POKE 27983,1 (RETURN) to get
just one Object to finish level
Press RESTORE or type SYS 27650
(RETURN) to restart.
ZZAP! MAY
f c odeS°f RO SIMULATOR
N°t that bad a
i°. n
reset POXf. te^Pniththi!
singoneofthem'i,^ mach 'ne
tertndge thinai21 ,L. nst °PPable<
* rnen type the
following
POKE S6S7fi 6 ,n 0 / lnf 'f'te time
restart 6S76 ' ,W -SVS 28416 .
?v ‘ : : y
to
MASTERBLASTER (Zeppelin)
This is an absolutely awful game! Fancy doing that to such a good
song title (by Front 242, 1 must add You don't have to, Maff- Ed).
Warren Pilkington from Manchester thinks it's rubbish as well; I know
'cos he told me in his letter. Still here's a little bit of interesting stuff:
if you reset the machine at the loading screen, then type SYS 20480
(RETURN) you can hear the loading tune to your heart's content.
Aaaaand . . .
If you load the game and reset the computer, then type SYS 5200
(RETURN) you can see a 'good end sequence' as Warren puts it. Er, if
you say so Waz!
W"
By The Crrniuh.
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PACMANIA (Grandslam)
Waaay! Yahaaahooo! This is it! The first listing of the
month! Hooray! Oh, alright then, maybe not. Well it is a
listing and it’s for Pacmania and it's from Gareth
Edmondson from West Glamorgan. It makes the
game . . . ooooh, just a bit easier. Try it for yourself. Just
type it in, SAVE and RUN it . . . with your Pacmania tape
in the player ready to load, of course.
1 REM PACMANIA CHEAT
2FORX=320TO357 RFAnv ^
NEXT ’ EADY c=c +Y:POKEX,Y:
lifsssr™
6 DATA^"** 1 6 ®' 8 1 ' ^ 4 1 .202,2, 1 69, 1 ( 141 ,203,2
96 , 72 , 77,80 169 94 1/11 i ->„
SAMURAI WARRIOR (Firebird)
Remember waaaay back in Issue 39, there was a couple of reset pokes
to give more energy on this ace fumpin' game? But it didn't give
infinite energy, did it? Well R Motler has sent in this cheat to make
sure that your energy level doesn't go below four bars. Just type
HHDSFHHH on the score table: the border should flash and a figure 8
should appear. This signifies that the cheat is operational. If you want
to turn the cheat off, just type HHDSFHHH on the score table again.
Be warned, however. This cheat doesn't affect Karma.
DRAGON NINJA (Ocean)
The amount of people who sent
this in is more than . . . six.
Probably 'cos it's quite obvious
really. When you die on the
fourth level and it says 'Rewind
tape', DON'T! Just leave the tape
going and the next set of levels
giving you access to
the later bit with
will load,
five lives and
full time. Makes things a bit
easier. Thanks to those who
bravely struggled to find that
out but never got their name
mentioned.
THUNDERBLADE (US Gol
If you 64 Thunderblade fans
keep getting a missile up your
tailpipe, then try this little reset
poke from Roy, Stu, and Tel-Son.
Load the game, reset the
machine and enter the following
POKE 4159, numoer of lives (3-
255) RETURN
and type SYS 4096 to restart with
more helicopter backup.
6 O
ZZAP! MAY 1989
SPITTING IMAGE (Domark)
It's the man with the glasses
again! You know, Joe 90. What
do you mean you don't
remember? Swivelly chair and
that round cage thina! You
know! Oh, suit yourself then.
Here's the 64 tips anyway . . .
Load up and reset the game
and enter POKE 3314,173
(RETURN) for player one infinite
lives and POKE 3348,173
(RETURN) for infinite lives for
player two. Aaaand the magic
number for all the restartin' stuff
is SYS 2816 (RETURN). Cheers,
four-eyes (only joking!).
ELITE (Firebird)
A little bit to follow up on
Andrew McGarrigle's Amiga
stuff. If you don't remember, it's
type SARA instead of the
password at the beginning, then
type the real password. This
starts up the cheat. Now to enter
the cheat screen press the
asterisk in the numeric keypad.
Simon Liu has sent in this useful
tip. Changing the value of byte
LAS VEGAS
CASINO
(Zeppelin)
No longer much of a gamble on
ul(
97 (in hex) changes your rating,
' ‘ ?!
from 00 (harmless) to 08 (Elite
Wow! Well 'ard!
the roulette any more, thanks to
G Towers in Warrington. Just bet
the lot on black seven, then the
lot on black nine. You should
now win £50,000 and see a
picture of a car. How exciting!
CARRIER COMMAND (Rainbird)
Well this took while to appear didn't it? Or maybe I'm just behind.
This was sent in by an anonymous tipster who says do this . . .
Pause the game from the main viewing screen and type THE BEST
IS YET TO BE complete with all the spaces. The game should start
automatically. Now pause the game and press + or - to toggle manta
invincibility. Then it gets a bit vague, as he (or she, as I don't know
who it is) says 'Try other numbers on the keypad when paused. You
might get refuelled or something.' Very precise. Still, it seems to
work!
SWORD OF SODAN
(Discovery Software)
(moan, moan, grumble).
Anyhow, I've got this tip from D
Jones in Welwyn Garden City.
Play the game once so that you
get on the score table and enter
any name you want. Start the
game again so that your player
is on the screen and type
DISCOVERYSOFTWARE (no
space). Now if you press return
you will go onto the next level
with inf inite lives. If you want to
get onto even higher levels then
simply press return and BINGO!
There you are!
ARKANOID II -
REVENGE OF DOH
(Imagine)
Well yeah, so what if we've had a listinq in for this
before? That one was for the lives and stuff. This one's
better, oh yes sirreeee! It gives you infinite lives and
allows you to advance levels by pressing the RESTORE
key'. Whoar! This was sent in by . . . er . . . oh. They
haven't put their name on the letter. Anyway whoever
it is they come from Wrexham, which isn't that far from
where I used to live. Now, it's a bit long, so make sure
your fingers are well oiled . . . )
1 PRINT CHR$(147)
2 FOR 1=2816 TO 2920-RFan v a „
4 NEXT ‘ EADX a ~ a +X:POKE l,X
5 IF Aoi 19 67 then p
9DS?6 9 8 ^ 4 4 f^ 5 9 '^ 6 ^ 2A 0,3
1 1 data r 69 ' 32 ' 141 ' 8 ' 4 -' 3 ' 1&M2 1 4 1
DATA 85,3,169,1,141,86 3 76
BULLDOG
(Gremlin)
This little one was sent in by
Lawson Davies form Pencoed,
South Wales. He says that if you
type Y on the score table
(including apostrophes,
otherwise it just won't work)
you will be blessed with infinite
ships. Thanks Laws, me auld
mate (no, I've never met him).
OH LOO*. '.
AetM iovtfi r
R-TYPE
iResetty-setty pokeys for
[thissy ... no, it's no good. I can't
keep this up any longer. Just!
' load R-Type, reset the game on
the title screen and type these
pokes . . .
(POKE 12865,173 (RETURN)
POKE 12957,173 (RETURN) for
infinite lives
POKE 12700,96 (RETURN) to
disable collision
SYS 32768 (RETURN) to restart.
By the way, if you haven't got a
reset switch, watch out for some
non-reset POKES coming your
way real soon!
MENACE
(Psydapse)
Joe 90 has been getting his
glasses in fettle and produced
these POKES. Load up the game,
reset it on the title page and
enter the following.
POKE 8980,234 (RETURN)
POKE 8981,234 (RETURN) for
infinite energy
POKE 8228,0 (RETURN)
infinite cannon
POKE 8243,0 (RETURN)
POKE 8261,0 (RETURN)
infinite lasers
SYS 2080 (RETURN) restarts.
for
for'
RAMBO III
(Ocean)
A small tippette for the Amiga
version of this 'hard man' game.
Just type RENEGADE on the
score table then press 1 ,2 or 3 on
the title screen to access any of
the three levels. Thanks to ABC
in Bridgend for that one.
ZZAP! MAY 1 989
6 1
JieWf
FIREBIRD SAMPLE
PLAYER
Pure self indulgence, this one. I like it so l f ve put it in. It's
from the man with the budget POKES himself, Jon Barry
and it enables you to play samples in any sequence you
want from DATA statements - useful for demo designers
everywhere. Now it's a bit complex, so listen care-
fully . . .
First load up the game you want (Slimey's Mine, I, Ball
or Arcade Cassics) type in and SAVE the following listing,
then RUN it.
1 REM FIREBIRD sample REPLAY
2 REM BY JON BARRY
5 F O RT=4096TO 4 145 '.READ A'.POKE T.AlNEKT
6 POKE 56.16NEW 0 , 177.251
,° DA TA ’f;J 6 ,^ 3 i 3 2 T2 166.254.202
20 DATA 41.1 5,141. 24 f z , 7 ^ 74
70 DATA 133,1 ,88,96
Done that? Now, type in the next listing and SAVE it.
Now the last DATA statement isn't the one to use. This
is where you put the data for the samples you want to
play and this is the structure . . .
L,H (from the following sample tables),speed of sample
(1 fastest, 255 slowest, 20 normal)
If you want the sequence to carry on ad infinitum,
then put the -1,0,0 at the end of the data.
Well, now that you've go the listings, I suppose that
you want some data to put into them. Well, here are a
few table fingies for just that purpose.
SLIMEY'S MINE
SAMPLE
L H
SAMPLE
L H
f Get ready!'
128 134
'Transfer!'
178 186
'You are here'
134 141
'Bertie!'
186 191
Gulp
141 144
Snore
191 196
Drum
151 156
Whistle
196 200
'Got'im!'
156 161
'Game over'
224 233
'Ow!'
161 166
'Aaargh!'
233 245
'Ur!'
166 170
Rude message
245 250
'Screen cleared'
170 178
l f BALL
ARCADE CLASSICS
SAMPLE
L H
SAMPLE
L H
'1, Ball!'
160 172
Guitar
176 185
'Oh, no!'
172 183
'Game over'
183 192
We also have tables for the sounds in Microrhythm + , so
if you want to have them just drop me a line. If there are
enough requests I'll stick 'em in the mag. On the other
hand, if you're not too much of a whizz with data stuff,
here's a little demo that Jon sent in for Slimey's Mine.
Just add these statements to the end of the Beatbox
program -
wm BACK TO REALITY ■
(Mastertronic)
Not simply another batch of infinite lives POKES these. Oh, no. Some-
thing far more interesting has made its way into the office from Grant 1
Robson in Renfrewshire. Load up the. game, reset the machine and
enter some of the following for some diverse effects.
POKE 53271,3 (RETURN) POKE 53277,3 (RETURN) to make your charac-
ter larger than everything else
POKE 53271,252 (RETURN) POKE 53277,252 (RETURN) to make all the
other sprites larger and leave your character the same size
POKE 53271,255 (RETURN) POKE 53277,255 (RETURN) to increase the
size of everything (if you know what I mean - nudge, nudge)
POKE 53271,0 (RETURN) POKE 53277,255 (RETURN) to play BACK TO
HOUGHTON (Ha ha, how mildly amusing Grant)
POKE 53271,255 (RETURN) POKE 53277,0 (RETURN) to play ADVEN-
TURES OF A DRAINPIPE (Hoohoo! No Grant, please or I'll crack a rib!)
POKE 24752,x (RETURN) to change the colour of your character's top,
where x is replaced by 0-15
POKE 24753, x (REYURN) to change the colour of your character's
trousers
POKE 30916,234 (RETURN) POKE 30917,169 (RETURN) POKE 30918,0
(RETURN) to rn the music off.
And after all that, type SYS 1 6384 to restart.
ATTACK OF THE MUTANT
CAMELS (Llamasoft)
Well, well, well. What have we here. Some more shape changing
POKES from the amorphous one himself, Grant Robson. This time for
the hairy Minter's classic (pah) game. To expand stuff, look up the
numbers of the bits you want to increase and add them together,
then put them in POKE following the list.
1 - Your ship
2- Your laser fire
4 -Camel's laser fire
8 -Top left of camel
16 -Top right of camel
32 - Bottom left of camel
64 - Bottom right of camel
and the POKE is POKE 5148, x (RETURN)
So if you wanted to expand bits 1, 8, and 32, you would add them to
get 41 and enter POKE 5148,41 (RETURN), dead easy, eh?
I 30 reiNT -UNUMITED UVES^UVEr !^ osus
60PRINT "UNLIMITED LIVES PLAYER 2 R
SZ&XX?"”"
(8)?” ' NT STAftT " JG UVEL C-7) OR FINAL SCREEN
M0IFi TA , : o A=0THEN 100
;» ,F a <8 ?H*r T0 140
140 POKE SSt : !SSJS° :SVS 40832 i
^ODATA 169,54,133,1,76.209 170 I
gosub
VINDICATOR (Ocean)
POKE 34644, number of lives (3-
128) (RETURN)
SYS 34480 (RETURN) plonks you
back into the game. That's it.
Painless enough eh?
Time for another couple of
POKES! (I do apologise) from
Roy, Stu and Tel-Son. This time
it's for the first part of Ocean's
Vindicator. Load it ud. reset it
Vindicator. Load it up, reset it
and enter these . . .
ARMALYTE (Thalamus)
Now this listing isn't for the casual POKES typist. It's a
seeerious listing, knowworramean! As well as giving
infinite lives for both players it allows you to select any
level - including the end sequence! The amazing techno-
boffin responsible for this is Anton Von Deurzen, also
known as the Angel of Death (yeah. I'm sure). Off yer
go . . .
SLIMEY'S MINE (Silverbird)
'Bertie!' 'Gaayyyme Over!' 'You are here!' Come on, you know the
stuff! Well, Jon Barry certainly does. He's sent in these reset fings.
Load the game, reset on the title screen and enter THIS . . .
POKE 2282,173 (RETURN) to remove firing after the screen is cleared
POKE 30305, speed of game (0-255)
POKE 2249,173 for a reeeaally fast game
POKE 2255,173:POKE 2327,169:POKE 2328,0:POKE 2329,141 :POKE
2330,207: POKE 2331,74 (RETURN) for infinite energy
POKE 23474,32 reveals hidden part of scrolling message
POKE 29958,169: POKE 29959, x: PpKE 29960,234: POKE 29965,23
where x is replaced by - 1 for big Slimeys, 254 for big Enemy or 255
for big Enemy and big Slimeys
Type SYS 23052 to start.
LAND OF NEVERWHERE
(Power House)
No, I've never heard of it either.
Still, Stuart King from Blackpool
has and he sent in this POKE.
Load up the game, reset the 64
and type POKE 35587,234 (RE-
TURN) to disable sprite to sprite
collision detection. When you're
ready to rock, type SYS 30000
(RETURN) to restart, or SYS 30250
(RETURN) if you want to just lis-
ten to the music When you're
ready, press RESTORE to start the
game.
ZZAP! MAY 1 989
>.;:Yw' 2 a;
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Trumpet
Knife
Video Tape
Games Disk
Bat disk
Lift Key
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Mia
Magnet
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Lock Pick
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NOTE: All objects except the BOMB and the KNIFE must be used for maximum score
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Joker Card
tv£v- - T
■ I.,
OBJECTS
A Batarang
Torch M
Bulb
Ears
Food
Toilet Boll
T on al
Tr*
Shades
Wire Cutters
, '
’ ' -
Clogs
Money
Camera
— 1>-
Bill
.
Chris Pratt (sounds a bit like bat. OK,
so it doesn't) from Morpeth, North-
umberland has sent in the solution
to the Joker adventure. So masks on,
heads down and yer off!
First of all, find the LIGHTBULB in
the Batcave and use it in the dark
room. This will illuminate the GAS
MASK and the FLASH LIGHT. Go out
of the batcave and use the GAS
MASK before going into the sewers
as this will stop your energy level
hurtling down. Use the FLASH LIGHT
in the dark sections of the sewers to
see where you're going. Next find
the FALSE TEETH, which enable you
to eat food. Find the SHADES and
keep them for future use. Pick up
and use the EARS for a few extra
points.
When you reach the fairground,
search the tents for the money and
use it in the fruit machine room.
Keep trying to win until a JOKER
CAPD appears. Collect it then go to
the hall of mirrors where you will
Map from DARREN GOODIN, drawn by MEL FISHER
find the CAMERA. Pick it up and use
it for extra percentage, then find the
impassable door in the hall of mir-
rors and use the JOKER CARD. This
allows access to the Joker Joint, Go
all the way down the ladder back
into the sewers.
Use the WIRE CUTTERS to defuse
the explosives on the way. When all
ten have been taken care of, go back
to the fairgound where the Joker
will be walking around. Back him
into a wall and keep high-kicking
him in the face. He will then drop a
ROPE. Pick it up then make for the
rollercoaster. One of the poles of the
rollercoaster is actually a diguised
ladder. Climb up and get the HAM-
MER AND NAILS: Climb up another
ladder and get the DAGGER. On the
next screen you will find Robin, so
use the ROPE to free him. Oh, and if
you use the HAMMER AND NAILS to
stop the doors from moving, you
will get extra percentage.
BACK TO THE BATCAVE, ROBIN!
Well that's your lot for this month. My batsuit is getting a bit
uncomfortable, so I want to get back to me jeans and trainers.
Tipster of the month this month is Jon Barry for his brilliant sample
hack - and remember to tell me if you'd like to see those
Microrhythm + data tables. Cartographer of the month is . . . So
that's about it from me really, apart from reminding you to send
all thing cheat, hint, POKE or tip related to ME TIPS, ZZAP!
TOWERS, PO BOX 10, LUDLOW, SHROPSHIRE, SY8 1DB and
you might just win some goodies ... or then again you might
not! See ya!
1 ' f
.
s
I.C. 60 Boston Road, London, W7
Other branches at 309 Goldhawk Road, London W12 8E
18 Ma rket Square, Leighton Buzzard, B eds.
■^7hDIPS~\ I PRICE PROMISE I /
l lif %,r»..vA»ich tnm irrha«;panvnroduct from our list and find that you can buy I I
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I
l
i
!
i
i
i
1
64
▲ The first level: you don’t notice the jerky scrolling when you’re
getting tubbed by the nasties
“c* o rbi£«'rV.''
V
Capcom/US Gold, C64 £9.99 cassette, £14.99 disk
O h, dear. Another war. Far
away, in. another galaxy, in
another time, two races are
locked in combat. On the planet
Bacula the Galden tribe, having
overthrown the government and
seized power over the whole
world, want more.
Their chosen target is the small,
peaceful planet of Mu. The Mu-ans
(for it is they), start to get a bit wor-
ried at hearing the news, and
immediately leap into action.
Dusting down their ancient
laboratories, they install their best
effective deterrent to the alien
threat. After many long months
working around the clock, they
finally came up with a solution.
And this is some solution: a veh-
icle of immense firepower, with the
ability to leap into the air to avoid
ground hazards. More amazingly,
it can also transform itself into an
airborne vessel specially designed
to eliminate any kind of enemy in
the sky.
Armed to the teeth with such an
awesome piece of hardware, what
better place to try it out than in the
heat of a bloody good battle? And
scientists to come up with an
▼ Level Two, and the short ’n’ curly meanies have got you by the
goolies
what luck! The Galdens have
decided that today is the day of the
attack!
Off you go then, blasting your
way through progressively more
difficult levels, alternating betw-
een ground vehicle and fighter
plane every other stage. By the
way - watch out for the holes in the
ground. Fall through one and,
fancy machine or no fancy
machine, you’ve had it, mate.
Just casually scattered about
the place, you’ll find power-up
pods, which you must shoot to
release extra weaponry and
increase your firepower. And boy,
will you need it when you get to the
biggy end of level nasty. Just think
of the horriblest, slimiest, ugliest
monsteryou can possibly imagine
- this one’s even worse (well it
seem like it when you’re face to
face, anyway).
OK, let’s cut the crap! Just get
fuelled up, kiss mom goodbye and
go kick some ass! This could well
be your last duel, you know.
(Clever, eh?).
Is this
earth-:
addition to your
already bulging
collection of
shoot ’em ups? Nope. The
action just plods along, and
there isn’t always all that much
of it. Every now and then there
are huge gaps without any
enemies - which is when you
start to look at the blocky
graphics and notice the unim-
aginative in-game sound. Still,
the title tune’s not bad, the
backdrops are pretty colourful
and as long as you’re not too
fussy about fancy frills or pres-
ation, you could get
ent
a fair
ild g<
bit of fun out of this. Just don’t
expect too much.
If you’re such a
snoot that you
refuse to enjoy a
shoot ’em up that
hasn’t got state of
the art animation and ultra
smooth scrolling, you won’t
enjoy Last Duel - it hasn’t got
any of them. What it has got is
some fairly eyebrow-singeing
gameplay which doesn’t look
too great but has enough
action to keep you hooked.
There isn’t much in-game
sound to speak of either, but
the blasting is fast, tough and
a lot of fun. Maybe I’m just per-
verse, but I really enjoyed it; in
other words, it’s nothing realty
special but definitely worth
trying out.
~ ~ ~
KATi
l V ing about Last
Duel but it is a
pretty fast, tough-
on shoot ’em up that’s a lot
to play for a while. The
and scrolling aren’t
all that hot (you can’t really tell
the difference between the car
and the plane) but the back-
grounds are colourful and the
gameplay’s all there - and
that’s what counts, isn’t it? If
you’re a bit of a shoot ’em up
snob, this might not be quite
up to your standards; as for
everyone else, try it and see
what you think. You never
know, you might forget all
about the graphics and actu-
ally end up enjoying yourself!
PRESENTATION 57%
High score table and swirling
starfield on the title screen.
Spongy controls during play.
GRAPHICS 62%
Bright and colourful backdrops.
Blocky sprites with average ani-
mation.
SOUND 60%
Basic sound effects and a funky
title ditty.
HOOKABILITY 78%
Who’d turn down the chance of
a good blast?
INSTABILITY 68%
Lack of variety might hamper
long-term interest.
OVERALL
An unexceptionally presented,
but still pretty playable, blast.
CJ^
ZZAP! /VI /XV 1
6 9
armoured vets
and a missiii i
^Fairenougl
mons
where
ypu out of the sKy. No p
you and your mate just i
teJfby the exploded mir
as shielding, or shofitinc
mmi
; f -n
ling to be
• Dakkadakka! KER-boom! Nv
Cf^Cow^itis.Afew 4
,B T " beWies in the bar whilst-
H| yoy%e watchtf% ttts news
and a reQt comes on . . .
TERRORIST ACTION ALL OVER
THE CONZMENT IS INCRlPS- *■
ING! THE ARMY NEEDS HARD
sign up - alter all ypu’ve got th
Army Surplus fwiicapter thaij|
tarfedup. It’s only two weeks la
(when you get the call-up papf
|hat you realise whs^<^^^^
Til brinie jeep’. y Y !
"®iis hardly fills you wifh con
fidence, until you s^that his ji
isn’t just a littl^uJfi 4x4, bu
WW
ASSAULT
HELICOPTER
< Used for air-attack on enemy
emplacements
< Fires air to air/air to ground mis-
siles
< Capable of double front-missile
mode and extra manoeuvrability
from collected pods
< Can be shielded by mine emissions
< Best control - joystick
I** so
E
IdlCJL M€
I
mmmmm
Wm
tl'auE
Y65
□□□□□
• "•••' *
S ilkworm is one of those
arcade games where you
see it and think, ‘oh, it’s just a
shooting helicopter game’, but
you soon get gripped by the
frenzied blasting action and
atmospheric graphics. I actu-
ally had no idea that the game
was to be converted until I saw
the demo version, so it came
as a very nice surprise. The
programmers have done a
remarkable job on the home
versions graphics, coaxing the
utmost out of both machines
to portray the action to the
best effect. In fact, I’d say that
some of the graphic effects on
the Amiga are better than the
'coin-op! I haven’t quite man-
aged to finish the game prop-
erly, but I’m determined ... so
if you’ll excuse me, I’m off for
another thrash.
blasts soon destroy It ancU pod
fr< j n us C ta n s n youibr the end of the’
canyon and think that safety is
close at hand, the enemy rain on
explodes.
Next it’s to the plains and other
terrains. Oh, and if you thought
K that t ^'nti| 3 y 9 ou e se C eThe r huge tSJks
rissile launchers, all ofwhich
to be encountered before
ing the metallic enemy cbm-
Whimpge from terrified pilot.
ATTACK JEEP
< Used for ground attack on enemy
installations
< Fires ground to air missiles via
movable turret and has a front-
mounted cannon
< Capable of twin ground to air mis-
siles in 'spread' formation
< Has the ability to jump which can
be increased with pick-up pods
< Can be shielded by mine emissions
but can't collide with mines
< Best control - keyboard
S ilkworm isn’t exactly the world’s greatest coin-op ever but it is
an absolutely brilliant conversion! The 64 backdrops are really
pretty (the sprites aren’t so exciting, though) and the Amiga
graphics are practically as good as the original. But what really
makes this so much fun is the all-action, fast and furious gamep-
lay - especially as it’s just as exciting to play on your own as with
a friend. In fact, even if you’re on your own, you get double the
fun because once you’ve finished playing with the chopper, you
can start all over again with the jeep! Unless you’re into misery
and deprivation, check this out.
90% PRESENTATION 93%
Single player and team modes, double score tables and an
excellently programmed Amiga multiload. The 64 one’s pretty
fast as well!
74% GRAPHICS 92%
Excellently animated backdrops and sprites on the Amiga. 64
backdrops (with parallax) look good but the sprites themselves
aren’t overly impressive.
83% SOUND 80%
Good effects on the Amiga, but the tunes could be more ‘vic-
ious’ sounding. The 64 version has the added advantage of a
Ben Daglish soundtrack.
93% HOOK ABILITY 93%
Gripping blasting fun from the outset.
91% LAST ABILITY 90%
Both versions are a little tough, and with over ten levels and two
ways of playing, you’ll be playing for ages.
* If you think you ban stand the
pace, sign here - but make sure
you’ve got a friend who can drive
a jeep, ’cos otherwise you won’t
: last long . . . (Amiga) tfilj
A fast, frenetic and well presented shoot ’em up well worth a
few shekels.
ZZAP! MAY 1 989
\V**T£ ’
005000
000050
K
pi
O h, no. not another military
takeover bid. Honestly,
there’s more coups (ged-
dit?) round here than at a pigeon-
fancier’s club (mind you, who’s
going to admit to fancying
pigeons? Erm, sorry). Strange
thing is, they’ve decided to attack
by boat this time. Must be getting
a bit boring, running up and down
beaches all the time, and the sand
gets everywhere, in your socks,
down your shirts, in your under-
pants . . .
Quick! Someone get me a sick bag! And no, it’s not
because of the startling realism of being in charge of
a heavily armoured hydrofoil ship, battling against
the might of an entire military waterborne assault
party, intent on cutting short your little cruise on the
high seas. No! It's because The Deep is awful! No corner has been
cut, no stone left unturned, in the quest to produce one of the
tackiest shoot ’em ups ever. The graphics range from mediocre
to defying-definition. From playing the game to writing the
review, I’ve been wondering how - just how can a big, purple
pancake blow up a ship? Well, that’s exactly what one of the
sprites looks like. And while this is going on, all you can hear is a
pathetic explosion. Life on the ocean waves, eh? I’d rather shiver
me timbers.
Mind you, we’re not exactly
overflowing with water-based
defense craft around these parts.
As a matter of fact, we’ve only got
one boat, and that’s only got
depth-charges for weaponry. Still,
I suppose we’ll have to make the
best of a bad situation, eh?
Worried yet? You soon will be.
The Deep has you alone, in the
middle of the ocean, battling
against innumerable odds, with an
old boat for transport and a supply
of depth-charges for protection.
The game takes place over four
stages. The first section has you
- O/
collecting tokens from the sea-
bed, whilst warding off the subma-
rining sea-devils with your depth-
charges, while the next two levels
consist of blowing up large, under-
water vessels. Stage four is a
bonus stage, where you have to
assist in the evacuation of
refugees via a Missile Command
type of game.
Completion of all four levels
moves you back to a more difficult
first level, where you can blow up
more and more baddies. What
more could a butterman want?
(eh?)
Deary me . . . oh, sorry, you want me to say some-
thing more? Well, actually, there’s not much more I
can say. Except perhaps that the graphics are not
very good, the sound is non-existent (apart from a
rubbishy depth-charge explosion effect) and the
game is ridiculously easy except at the times when you can’t see
where you’re going because the screen is too dazzling. I wonder
what made them decide to convert this? I don’t know. But The
Deep still isn’t that good.
I really like that Elliot Ness gadgi, so I was well chuf-
fed when Chicago 30’s dropped through the old let-
terbox. When I loaded it up, however, I wished it
would pop right out again. The gameplay’s a lot like
Robocop but that’s just about where the
resemblance ends. The whole procedure is ridiculously hard
from the word go - primarily because bullets appear from abso-
lutely nowhere to knock you off before you start. Looks as though
I’ll have to wait for the official Untouchables conversion for a good
gangster smash on the 64.
US Gold, C64 £9.99 cassette, £14.99 disk
G uess what? It’s Chicago
and you’re in the 30s. Life’s
just rolling along as usual:
machine guns in violin cases,
speakeasies, prohibition, ragtime
- you know the stuff.
Meanwhile, Al Capone’s been a
naughty boy. The government
slaps a ban on alcohol, and what
happens? He opens a chain of
nightclubs and sells the stuff on
the black market at ridicuious
prices. Of course the punters buy
it, making Capone a rich man.
You play a streetwise under-
cover cop (you know, black hat,
raincoat - the works). On the basis
of information it’s taken you
months to collate, you’ve braved
every possible danger and have
finally managed to infiltrate uncle
Capone’s mob.
You’re in there, so now what?
Obvious really - you just deal out
justice in the only way these thugs
know how. In other words you
depend on your wit, charm, man-
ners - and a loaded machine gun.
m 7 2 wm
▼ ‘OK, woise goiys, listen up - dis game’s great on da Speccy but
not sagood on da 64. Got it?’
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It’s mostly footwork. On the
other hand, being one of the city’s
finest, you also have access to a
smart, unmarked police car, but
only for short periods of time
(smart, unmarked police cars tend
Well I’m not sure
about the setting,
but it feels like the
program is about
50 years old! Flic-
kery sprites with about three
frames of animation, totally
unrealistic sound effects, and
an awful ragtime tune droning
on and on and on is just about
the sum of it. That coupled
with the most basic of shoot-
ing games, makes Chicago
30’s a title that I wouldn’t mind
sending for a swim with con-
crete shoes on. But then I’m
well hard, me.
ZZAP! MAY 1989
We’ve seen the Amiga version and
apart from having slightly enhanced
graphics and sound, it’s pretty much
the same tedious game. Don’t waste
your money on it.
PRESENTATION 54%
Less than in-depth manual and
average front end.
GRAPHICS 23%
Flat cardboard sprites, some
with very strange shapes, on
gaudy, badly drawn backdrops.
SOUND 13%
Nothing, apart from an explosion
effect, and that’s not up to much.
HOOKABILITY 34%
Tacky graphics excite little
interest even from the start.
LASTABILITY 23%
If you’ve played a couple of
games you won’t want to play
any more.
Avery obscure arcade conver-
sion it might have been better
to leave alone.
to attract a lot of unwanted atten-
tion, you know).
There’s a lot of thuggery going
on down here, bud. Can you
restore peace to a city, choked
with lawlessness? Can you make
the streets a safer, cleaner place
for babies to play in? Will you still
be around for old grannies to thank
and kiss at the end of the day?
Sure hope so, ’cos the house
prices round here have really
started to fall!
PRESENTATION 65%
Atmospherically film-like, with
an audience at the bottom, and a
little man playing the piano.
GRAPHICS 42%
Basic sprites with little anima-
tion. Bland, repetitive backdrops
throughout.
SOUND 39%
A droning ragtime tune and sim-
ple shooting effects.
HOOKABILITY 49%
Off-puttingly difficult from the
start.
LASTABILITY 39%
Very shallow gameplay and high
difficulty setting quickly kill off
any lasting interest.
42 %
A bland and overly difficult
gangster jaunt.
A SADfcfc 1 . ~
mm
US Gold, Amiga £14.99
I t gets worse doesn’t it? I mean,
you go down the pub for a few
bevvies and you get psychopath
skinheads accosting you saying
things like ‘I saw you bad mouth-
ing me’ when you weren’t even
talking to them. That’s when you
get a smack in the face. Usually, it
gets you a bit wound up but you
can ignore it. This time, however,
they’ve just gone too far.
You’d only nipped out to the lav
for a second and when you come
back they’ve nabbed your
girlfriend, Madonna! Well, this
calls for immediate action. Off you
run into the street to give chase.
Unfortunately, at this point you
discover that all the town’s
skinheads are in one gang and
they’re all trying to stop you from
reaching Madonna. No sooner do
you step on the pavement than a
string of thugs rush at you. You
On first sight, the arcade version of Vigilante seems
far too difficult - after a few goes, however, you soon
get into the swing of things. The Amiga version on
the other hand starts off incredibly difficult and stays
that way. It’s hardly fair that the enemy characters
move about four times as fast as you so that you can only shuffle
along the pavement a couple of steps before several hard men
clatter into you. This wouldn’t be so bad if the defensive moves
were a little more accessible, but after mashing the joystick
around for ten minutes I still couldn’t get a sensible move out of
the thing. It’s shame really, as it could have been brilliant, but it
isn’t - it’s just all right.
.
SCORE 00000700
HI-SCORE 00050000
____ ; TIME
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▲ Are you man enough to rescue Madonna? Or will you just run away
because you didn’t like her songs in the first place?
Well, I disagree with Maff on this once, since I found
the conversion of Vigilante to be very close to the
coin-op original. The graphics are pretty accurate, if
a bit small and squat, and the sound more or less
mimics the arcade version (ie, not very much of it,
and that limited to yaaa and oufL As for the gameplay, the joystick
handling and the logic on your opponents has been tweaked a lot
since the first version we saw, and the whole thing isn’t as hard
as it was. It’ll still take you a long time to complete the first couple
of levels, but it’s definitely worth persevering; and if you were a
fan of the coin-op, you should take a look at this - particularly at
that brilliant price.
^ . / ■ ,
.
■
CoAAkl* **
swiftly get rid of them by punching
and kicking them over. Oh, sorry
didn’t I mention that you’re a Mar-
tial Arts expert? Well, now I have.
There are quite a lot of
skinheads around, so it’s lucky for
you that other fighting type people
have dropped Nunchukkas on the
pavement for you to use. WHAM!
Ooops! A skinhead punches you
in the face and you lose your
weapon.
Eventually you see the van that
the gang have stashed Madonna
in, but it’s guarded by a big nasty
looking brute that takes some
beating before he’ll lie down like a
good boy, allowing you to follow
the van to the skinheads ’ junkyard
hangout. Here you must wend
your way through wrecked cars,
fighting off the skinheads. At the
end of the yard two mean brothers
somersault all over the place trying
to stamp on your head.
Once these bad sons of . . .
er . . . you know . . . have been
dealt with, the van speeds off
again across the city bridge, along
which the skinheads race their
motorbikes.
Next is the fairground scene
with you battling through a carnival
scene to get to the construction
works, where you must walk along
the girders belting the thugs to
rescue the fair Madonna (hasn’t
she dyed her hair dark now? Sorry,
bad joke)
And after all that, you can return
home and let your hard-man
espadrilles cool down.
conversion
f
r
PRESENTATION 48%
Nice title screen, but no options
and a poor loader.
GRAPHICS 81%
Nicely detailed sprites and back-
drops with adequate animation.
SOUND 74%
A decent enough tune plays
throughout and the effects are
well done - if a little repetitive.
HOOKABILITY 72%
Hard right from the kickoff.
LASTABILITY 65%
You’ll either persevere and really
enjoy it or throw the joystick
down in frustration.
OVERALL
77 %
A good conversion of a
reasonable fighting game - for
the price, check it out.
fi K>Y> V *T **
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ZZAP! MAY 1 989
7 3
-7T
>
IL
▲ Aaargh! Watch out for those falling rocks! (Thud!)Too late .. . (64)
Most of this fantastic journey is just spent staring at
a basic map and when one of the sub-games does
decide to appear, it’s just a case of dodging left or
right to avoid V*e oncoming ‘perils’. At least the
Amiga game looks and sounds nice ... Of course
no one expects the 64 to match up to that, but that’s no excuse
for gaudy colours, blobby sprites and abysmal sound effects.
What hammers the final nail in the 64 coffin is the horrendous
multiload. Brilliant idea that - to load in each message for every
room separately! I realty enjoy spending 50% of my playing time
waiting for the disk. (Irony warning).
don’t get to see anything) and you
can adjust your daily food and
water supplies, use your first aid
kit, set sleeping times and make
use of rock analysing equipment
vital in plotting you course further
into the Earth’s crust.
Success in your journey will lead
to untold fame and riches. Failure
will mean death, thousands of feet
below ground. And we don’t want
that now, do we Eric?
What
gam
The maj
arrows,
round*
To The Centre Of
The Earth abounds with very good digitised stills of
caverns, as well as a generous smattering of effec-
tive sampled sound effects, the C64’s game is a mix-
ture of really weird blobs of colour and basic sound.
' ^ ‘ programs do have in common, though, is the
re just aren’t any long-term lasting qualities here,
of the game is spent pressing one of the direction
some footsteps, and reading about the sur-
Hardly epic material, is it?
- - - —
o
'5
•V •
6i/Ama
JOURNEY TO
CENTRE
OF THE
Aaargh! Help! It’s Around The World In 80 Days come
back to bore me to death. Eeek! Just when you
they’ve come up with another of these interesting-
sounding exploration games. Thing is, that’s all they
do - sound interesting. When you actually get down to it, all there
is to the magical underground journey is a bit of dodging, a bit of
watching a static screen and (on the 64) ages waiting for a really
mind-numbing multiload. If you really want to make it to the
Earth’s core, get a shovel and start digging - it’ll be a lot more fun.
T A balance of strategy and arcade skills is required if you’re going
to meet those dinosaurs at the centre of the earth (Amiga)
ZZAP! MAY 1 989
feCT M<m PipmV
, \ Camjo. r
Pi* {l\
Hainbow Arts/US Gold, C64 £9.99 cassette,
£14.99 disc; Amiga £24.99
T he time is the late 1 9th cen-
tury. After many months of
being feared missing, a
group of explorers, led by the emi-
nent Professor Lidenbrock, return
to civilisation.
In front of hordes of bustling
pressmen, they relay to the world
that they have just returned from a
quest to a completely new coun-
try. What makes their story so
difficult to believe is their claim that
this country does not exist on the
Earth but lies inside its very core.
Of course, being the cynical
bunch that humans are, their story
is dismissed as lies. Well, would
you believe it? Erm . . . well you
would actually. ’Cos this is the bit
where you come in.
You see, a handful of people
have speculated for some time
that such a kingdom actually
exists. You (probably because a
brick fell on your head when you
were six) are one of these people.
Approaching Lidenbrock, you put
to him the proposition of returning
to this underground world with you
in tow. After some hesitation, he
actually agrees, and begins prepa-
ration for the journey.
The date of the expedition
arrives, and you set off for Iceland,
and the volcanic mountain Snef-
fles (Sneffles?), where the quest is
to begin. The game starts here.
Choosing one of four charac-
ters, you descend into the volcano
and, with the aid of a map left by a
previous explorer, enter the
depths of the Earth’s core. There’s
danger everywhere - rockfalls,
stampeding mammoths and vic-
ious pterodactyls (no relation to
our own Herman, of course).
Action sequences which involve
dodging and avoiding these dan-
gers intersperse an analysis
screen. Direction arrows let you
explore the surrounding area (info
comes back in messages - you
64 'as m» i cp s®
30% PRESENTATION 53%
Simple to use icons and basic controls in the sub-games. Both
versions have poor multiloads “the 64’s being easily the worse
of the two.
23% GRAPHICS 49%
While the Amiga has some pleasant digitised pictures, the C64
version is a mass of strange shapes and colours. Arcade sequ-
ences in both games are poorly defined and animated.
28% SOUND 48%
Sampled effects on the Amiga, but disappointingly basic
sounds on the 64.
39% HOOK ABILITY 60%
Both versions are easy enough to get into, although the 64’s
loader will put many off from the beginning.
28% LASTABILITY 39%
Boredom soon creeps in, because there’s practically nothing
to do.
20°/o OVERALL 36%
A poor attempt at transforming an unusual subject into a com-
puter game. It doesn’t come off.
a
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FREE
Commodore
JT 1-1
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FREE! - ART OF CHESS - by SPA
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FREE! - BARBARIAN, ULT WARRIOR - by Palace
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m ... ..... mmm
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FREE! - BUGGY BOY - by Elite
FREE! - THUNDERCATS - by Elite
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frrr
FREE! - WIZBALL - by Ocean
+VAT=
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INCLUDES
FREE UK
DELIVERY
The Amiga 500 is one of a new breed of technologically
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standard for home computing, based around the new Motorola
68000 chip. The A500 has 51 2K RAM and a 1Mbyte double
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Before you decide when to buy your new Commodore Amiga computer,
we suggest you consider very carefully WHERE you buy it. There are
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THE FULL STOCK RANGE: The largest range of Amiga
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A500 Computer £399.99
TV Modulator £24.99
Photon Paint £69.95
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TOTAL RRP: £724.43
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PACK PRICE va?: £399
FREE FROM SILICA
When you buy the Amiga 500 from Silica Shop, you will not only
get a high power, value for money computer, we will also give
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A500 Computer £399.99
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TOTAL RRP: £999.43
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PACK PRICE us: £649
FREE TENSTAR PACK
When you buy your Amiga 500
from Silica Shop, we want to
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deal possible. That is why we
are giving away the TENSTAR
GAMES PACK worth nearly
£230, absolutely FREE with
every A500 purchased from us.
The TenStar Games Pack inc-
ludes ten titles for the A500,
each individually packaged in
its own casing with instructions.
Amegas
Art Of Chess
Barbarian, Ult Warrior
Buggy Boy
Ikari Warriors
Insanity Fight
Mercenary Comp
Terrorpods
Thundercats
Wizball
TOTAL RRP: £229.50
£14.95
£24.95
£19.95
£24.95
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£19.95
£24.95
£24.95
£24.95
£229.50
INC VAT
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3D Pool .14.35
4th and Inches 14.95
Afterburner 17.95
Alien Legion 17.95
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Barbarian II 13.25
Batman 16.45
Battlehawks 1 942 19.95
Black Tiger 17.95
Blasteroids 17.95
Blazing Barrels 13.25
Butcher Hill 14.35
California Games 1 7.95
Captain Fizz 11 .20
Carrier Command 16.45
Colossus Chess X 17.95
Cosmic Pirate 17.95
Crazy Cars II 17.95
Custodian 14.95
Cybernoid II 14.95
D.N.A Warrior 14.35
Denaris 19.95
Double Dragon 16.45
Dragon Ninja 16.45
Dragon Scape 14.95
Dragon Slayer 24.95
Dream Zone 17.95
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Football Director II... 13.25
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Heroes Of The Lance 17.95
Hostages 16.45
Hybris 17.95
Incredible Shrink Sphere 17.95
Interceptor 17.95
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Joan Of Arc 17.95
Kennedy Approach 17.95
Kenny Dagleish Manager 14.95
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FI 6 Combat Pilot 11 .20.... 14.95
Afterburner 7.99.... 11. 99
Arcade Muscle 9.99.. ..11.99
Armalyte 6.99 9.50
Artura 7. 99. ...11. 99
Barbarian II 6.99 9.99
Batman 6. 99.. ..10.50
Black Tiger 7. 99. ...11. 99
Blasteroids 7.25 ...11 .20
Bombuzal 6.99 9.45
Butcher Hill 7.99. ...11. 99
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DNA Warrior 7.25. ...11. 20
Dark Fusion 7. 99. ...11. 99
Deathlord 12.99
Denaris 7. 99. ...12. 99
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Dynamic Duo 7.25 9.99
Emlyn Hughes Int Soccer 7.25. ...11.20
Final Frontier 9. 99.. ..14. 99
Firezone 9.99. ...14. 99
Fish 14.99
Flight Ace 11.20. ...11.20
Flight Simulator II 19. 95. ...28. 95
Football Director 6.55
Football Manager II 6.99. ...10.50
Game Set & Match II 9. 00. ...13. 50
Games Winter Edition 7.99. ...11.99
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Grand Prix Circuit 7. 99.... 11. 99
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History In The Making 19. 99. ...24. 99
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Cheetah 125 Plus 6.99
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Leaderboard Fam Courses II 4.99..
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Menace 9.75..
Micro Soccer 11.20..
Mini Golf 7.25..
Mini Office II 12.75..
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Navcom 6 7.25..
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Night Hunter 7.99.
Night Raider 7.99.
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The Deep 7.99.
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Ultima I or III or IV
Ultima V
Ultimate Golf 7.99.
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REALM
WM/Am ca
Rainbow Arts/US Gold, C64 £9.99 cassette,
£14.99 disk; Amiga £24.99
o-one’s ever satisfied, are
they? There you are, half of
the known civilisation
under your people’s control, and
what do they want? More, that’s
what. Greedy lot.
‘Go and hassle the trolls a bit’,
you’re told. It’s all right them say-
ing that -they’re not the ones who
are going to get badly beaten
about the head and neck, lost,
cold, wet and generally not very
happy, thousands of feet under
the ground, tramping through
unknown, unmapped troll-
infested caverns.
But, they’re the bosses. And
anyway, you’ll have a little bit of
help. Yep. Your scientist friends
have very kindly kitted you out with
a clever little matter atomiser
jobby , to destroy the very fabric of
the earth (only little bits, mind). And
you do have your handy magic
bolts for protection.
So, get yourself into that tele-
pod, set the right co-ordinates (no
beaming yourself to some nice,
sunny beach), and do the business
of sorting those little brown devils
out.
(N.B. There’s a construction set
T Cutesy graphics characterise the Amiga version; but the
platforms ’n’ ladders action is much the same . . . (Amiga)
♦ * *■ » * * _ • _
• '« * *, v * .* *. \ * - *. v ,♦ - *-
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„ * * * * 4
* * * . A
**********************
--
■ *r
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■ . ~-J 11 .
^ *. .'TT a :
< _ . ^ ~ * - -
• e \ 1
* « i. * t
SCORE
oooaee
HALL : COO
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R T G I
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I didn’t think I’d go a bundle for Realm Of The Trolls
before I saw it but though I’m not exactly mad keen
on platform games, I found it quite a good laugh, for
a while. One thing I was rather pleased with was the
general presentation of the game itself. While back-
ground graphics are a tad on the dreary side, there’s some
interesting animation on the main character and the troll bad-
dies, as well as a lot of nicely drawn objects to collect on the way
and add to your score. There’s a meaty, beaty tune on the Amiga
loading screen, which compensates for the dreary game effects
- mostly strange whoops and whizzes (sampled on the big
machine, not so sampled on the little brother). As with the vast
majority of platform games, you are bound to get a bit sick of
playing after some time but there is the built-in construction kit
which lets you rip the game to pieces and put it back together
should you get a bit bored.
A
A Realm of the Trolls is another game which reflects the topsy-turvy
quality of German software (64)
included in the game as well, if
things start getting a bit tricky, and
you just want an easy life! Damn,
that bit doesn’t go with this story
very well.)
Whatever else it
might do for you
(and we’d better
not go too much
further into that)
nobody can say that Realm Of
The Trolls pushes either Com-
modore to its limits. Forget
involved gameplay, exciting
graphics and brilliant sound-
tracks ’cos if you start thinking
too much about that sort of
thing, you’ll make yourself ill.
So if it hasn’t got all of those
things, what exactly has it got?
Bit of climbing, bit of collect-
ing, bit of shooting and that’s
it. Not much to show for your
1 0 or 25 quid. In fact, I just can’t
stop myself thinking of all the
other things you could buy
with that sort of cash . . .
Realm Of The Trolls
is a real ‘love it or
hate it’ game.
Basically, if you
can’t stand levels
and ladders, you won’t like
this. The biggest pull Realm of
the Trolls had for me was the
brillo music at the beginning.
Unfortunately, the C64 version
has nothing in the way of
music - bit disheartening, I
thought. Still - there are some
well-drawn sprites kicking
around the dungeons and
though the backdrops are all
black, they create a sort of
dark, suspense-filled atmos-
phere. The construction set
helps prolong the game’s life,
too. If you’re dead against
platform games, you’d be well
advised to steer clear of Realm
of the Trolls, or at least get a
good look at it beforehand.
Otherwise, buy it, but don’t
expect too much.
64 amiga
90% PRESENTATION 91 %%
Joystick or mouse controlled on Amiga. Loads of options (in-
cluding contest for up to 8 players and save game) plus con-
struction set on both formats.
60% GRAPHICS 61%
Imaginative, well-coloured sprites make up for drab, lifeless
backdrops.
47% SOUND 52%
Impressive loading screen music on Amiga (not so impressive
on the 64) but in-game effects are disappointing.
51% HOOK ABILITY 56%
Take away what frills there are, and it’s just another platform
game.
There’s magic, hitting people, and a construction kit to keep
interest from waning.
60% OVERALL 58%
A fun but fairly average platform game which won’t be
everyone’s cup of tea.
i
*
fer
3*
ZZAP! MAY 1989
7 7
▼ Still on Level One, eh? Yup - it’s THAT tough
ccnvg rsion i>M
**-V - iilft-MCdnM
7 H H
ome on, do I really have to
tell you the plot of the film?
Is there anyone out there
who hasn’t actually seen the film?
Well, I know one ... or maybe
two . . . OK, OK!
Alex Murphy is a cop transferred
from a pretty safe area to the
dangerous Old Detroit precinct.
On his first day out, he is brutally
murdered by a gang of bank rob-
bers an(J left a physical wreck.
Meanwhile, the powerful
A The photofit section - you have a limited amount of time to
correctly match up the face on the left with that on the right
OmniConsumer Products - the
company that runs the police in
Detroit - are due to build a new
complex named Delta city. With
huge robot guards (Enforcement
Droid 209) being used to keep the
peace. However, at a meeting of
OCP officials, the ED-209 pro-
totype malfunctions and kills an
executive.
Bob Morton steps in with his
plan - to use newly-killed cops in
the murder of one Alex J Murphy.
The memories begin to stir . . .
The information leads him to a
warehouse where the gang that
killed him hang out. Here he learns
of the corruption in the OCP com-
pany, one thing leads to another
(like several levels later) and he
ends up at the OCP building for the
final confrontation. Round of
applause, please.
KRTi
robot frames for better efficiency.
Thus the Robocop program is
started, with Murphy being virtu-
ally brought back from the dead
and placed in a robot body.
You play the part of Murphy in
his quest to clean up the streets of
Old Detroit. The action begins with
him walking along the streets
fending off attackers with a well-
aimed punch or two.
Next he comes across armed
criminals and so takes out his leg-
mounted machine-pistol to fight
his way along. The end of the level
pits Robocop against a biker
which has to be punched off his
mount to be destroyed. Somehow
that biker looks familiar . . .
Not that he’s got time to think
about that. There’s a vicious ED-
209 right in front of him and Mur-
phy’s got to get rid of him before
he can go to the photofit screen to
identify the biker (the one he took
out before, remember). When he
finds the ID, the face is linked with
ZZAP! MAY 1 989
A great adaptation of the coin-
op. It’s not the same, but it’s
just as much fun.
T he actual film Robocop is
one of my all-time favour-
ites and the coin-op managed
| to capture a lot of the atmos-
phere of the movie. The Amiga
version does pretty much the
| same thing - starting with the
intro sequence and followed
by the accurate arcade-quality
graphics of the game itself.
Rather than going for an all-
out conversion, Ocean have
gone for a ‘half and half’ for-
mat combining the best bits
from the arcade version and
adding strategy elements. The
game is tough and will take
some completing but rather
than a chore, I’m sure that it
will be an enjoyable experi-
ence. See for yourself - buy
Robop today!
H e’s mean, he’s tough, he’s
made of metal and he
walks just like he does in the
movie - oh yeah and the coin-
op, of course. In fact, it looks,
plays and feels a lot like the
arcade machine, even though
the gameplay itself isn’t
exactly the same. The
graphics are slick, the action
is tough (when I say tough, I
mean really tough) and the
strategy and arcade elements
really work together well. The
heads in the photofit section
are digitised which makes
I fitting them together a realisti-
I cally creepy affair. Fancy
blowing a few namby pamby
criminals away and throwing
together some grisly looking
chins and ears? Right then,
shove loads of baby food into
your mouth, start practising
the robotics and rush out to
your friendly software dealer
NOW.
OVERALL
PRESENTATION 92%
Speedy multiload and a very
cinematic intro sequence.
GRAPHICS 91%
High quality sprites, scenery and
animation perfectly capture the
feel of the coin-op.
LASTABILITY 90%
Extra-tough action is designed
to keep you glued to your ’stick.
SOUND 88%
Good music and appropriate
spot effects enhance the action.
HOOKABILITY 94%
Who doesn’t want to have a go
at being Robocop?
licenced fro#
A**in** PTnn«jtp<;
| shoot ’em up in terms of quantity
FT fl 1 effort isn’t what I’d call a classic, it’:
worst. Graphics are a little on the j<
pitch is a bit bland, but the playc
defined, and run about quite realistically. Tl
options, and ail the moves you’d expect in a fo<
I personally like the way you can kick the ott
shins, and get away with a silly card. Great ft
here, then, is a basic footballing game, and tha
Hi the same league (ho, ho) as Microprise Soccei
Hotshot! if a ioifjjpetent enough kickabout - am
than the real thinf:
PRESENTATION 75%
Loadsaoptions and pleasantly
laid-out in-game display.
GRAPHICS 54%
Slightly jerky scrolling and basic
pitch, but clearly defined and
well-animated players.
SOUND 37%
Basic tune and effects.
HOOK ABI LITY 70%
Great if you like football.
LAST ABILITY 52%
Interest could wane as it’s a bit
too easy to win.
(OVERALL
53% I
A poor man’s Microprose Soc
cer, but not too bad at that.
ZZAP! MAY 1 989
7 9
1 1 fyN'TMe
Vteb lAuv* Pnsit>''
s^ASw^risr
M*vp>
Gremlin, C64 £9.99 cassette, £14.99 disk
P oor old England haven’t
been having the best of
times, lately, have they? One
of the culprits responsible for the
demise of our once great soccer
establishment is a certain Mr
Lineker, so it seems like a spot of
bad timing on Gremlin’s part to put
out a game advertising young
Gazza as ‘England’s top striker’.
Oh well . . . let’s get on with the
review.
Gary Lineker’s Hotshot! is yer
average, honest-to-goodness
footer game. Played from a birds-
eye view, in much the same way as
Microprose Soccer, you must
kick, dribble and hack your team
AVAILABLE
MOVES
KICKING - including flick and overhead kick. Select power of shot
on power bar.
TACKLE - fire and you’ll go straight into a sliding tackle.
DEFLECTION - may rebound off or be controlled by the player.
Applies to post and crossbars as well.
HEADER - in the direction the player is facing.
THROW-INS, CORNERS, GOALKICKS- select direction and kick.
FOULS, FREE KICKS, PUNISHMENTS - if a player fouls repeatedly,
he may be booked and/or sent off.
through the Football League, your
goal (geddit?) being to reach the
top of the First Division.
All the usual footballing features
are here: overhead kicks, throw-
ins, headers and that most
despised species - the referee.
Yep, he’s here as well - ready to
give you a good ticking off when
you foul someone.
On loading, you are greeted with
a comprehensive options menu,
allowing you to alter the make-up
of your game: picking players’ shirt
colours, choosing colour and style
of the pitch (either grass or
astroturf) plus deciding on the
length of the match and the divi-
sion you wish to begin in.
So, pull the boots on, get out
there and - who knows? - you may
be in line for the next England man-
ager’s job. (Well, someone has to
be, don’t they!)
OTHER GAZZA
GAMES
Gary Lineker’s Footballer Of The
Year -the boardgame
Gary Lineker’s Super Soccer - 74 % ,
Issue 34
Gary Lineker’s Super Skills - 59%,
Issue 45
PtflisAM '
OK, OK, I admit it
r*-|was the kill-jof
who didn’t think
o-
I just
all. Saying
gn, it was an outstanding
piece of programming, and
there were bound to be preten-
ders to its throne. Which is
where Gary Lineker’s Hotshot!
comes in. Up until now, I’ve not
thought much of Gremlin’s
Lineker tie-ins, so it came as a
surprise to find myself enjoy-
ing this one. It’s not the best
I’ve seen, and it’s very much in
the Microsoccer mould, but it’s
pretty passable as a football
game, though maybe a tiny bit
slow. There’s a detailed front
end, which is pretty important
in a footy game, though some
of the options are a bit strange.
Who wants a blue pitch any-
way? Not the greatest football
sim ever, but still a lot of fun.
▼ Just some of the phrases heard in ZZAP! Towers this month: ‘Go get ’em Gazza!’; ‘Gazza Linner bites yer legs’
An Amiga version with graphical
enhancements is planned, and
should be available around June for
£ 19.99
‘Paul Rand is RUBBISH at footy’
screenful^ of information, you use
the mouse to scroll from location
to location.
When meetings between
characters or armies occur, the
third playing area is utilised. This
takes the form of an animation
screen which displays the charac-
ters themselves as they interact:
chat, rest, collect objects and
fight. Further icons and menus
(giving you a selection of possible
fighting moves, for example)
appear as your choice of action
makes them necessary.
Much of your strategy will
involve proving yourself to other
forces of good and getting them to
trust you. At the start of the action,
the map is brimming with targe
numbers of potentially helpful
people which you haven’t yet got
the power to control. Until you’ve
taken them objects which prove
your allegiance to the cause, they
won’t be interested in offering any
There are an almost infinite
number of ways to complete War
In Middle Earth. Are you hobbit
enough to try them out?
sent out his ghostly messengers,
the black riders (or Nazgul) to find
and retrieve the ring which is now
in the possession of Bilbo’s
nephew, Frodo.
And it’s as Frodo that you’re
charged with the mission of carry-
ing and ultimately destroying the
dangerous jewel.
Play is divided into three map-
based sections. The main map
shows the whole of Middle Earth,
with units under your control
shown as flashing dots. Using
icons, you have the power to move
the units, be they individual
characters or whole battalions, by
means of the second playing area.
This is a blown-up version of the
first screen, showing the main map
in more detail. As it covers several
ARim
Melbourne House, Amiga £24.99
^Frodo,Pippiii and Merry sort out their tacticsin glorious 16-bit
H hen JRR Tolkien wrote
his chronicles of Middle
Earth, he wasn’t simply
creating a legend, he was generat-
ing a whole new world - a parallel
civilisation, where men exist
amongst elves, dwarves and hob-
bits and where the enemy isn’t a
fellow race, but the force of evil
itself. Where magic works and
decides the fate of the populace.
The beginning of this story isn’t
exactly earth-shattering. A hobbit
burglar, by the name of Bilbo Bag-
gins, tricks a pale-faced creature
called Gollum out of a small,
golden ring.This ring just happens
to be the most powerful magical
artifact on Middle Earth. Sauron,
the ultimate evil force, had attemp-
ted to use it in a bid to take over
Middle Earth but his plan failed
and the ring was lost - until now.
The only way to ensure that its
powers aren’t usedfor evil again is
to throw it into the crack of the vol-
cano, Mount Doom. Unfortu-
nately, Sauron has since got wind
of the ring’s discovery and has
A Looks like there are one or two interesting things going on down
there - 1 think it’s time to investigate!
85®
I m glad the latest adaptation
of Tolkien’s works wasn’t
another adventure because,
fun as they may be, they don’t
have much scope for con-
tinued play once you’ve
finished them. Which can’t be
said for War In Middle Earth: it
might not be impossible to
complete, but there loads of
different ways to approach the
game so you’ll be playing for
ages to come. Every little thing
you do affects the eventual
outcome, and a silly move, like
forgetting to go to Rivendell
for the rest of the Fellowship,
could (and usually does) spell
bitter defeat later on. The
programmers have definitely
made the most of the anima-
tion screen with lots of well-
implemented touches such as
characters limping if they’ve
been wounded in battle! As
long as you’re not a totally
way-out joystick junky, give
this a realty good go.
: V .
••• v 8/
▲ One of the many scenes which has rather a tot of nice trees in it.
From here you can access maps, attain the status of your party or
just watch them walk by
A/IA.Y 1989
... —
‘ -<Vt|
■
pm
'••' r J i 1 y » -}r t {r\y £ -,"aO
.
3; ; '
im
•.\V-V'VX
■Kg?'
an’t say I was mad keen on the 64 version of War In Middle
Earth, but I was impressed by its good points - especially the
'Vi
way it manages to coordinate everything and still stay fast
enough to be playable. Well, the Amiga version’s just as playable
and it’s got loads and loads of good points. The best thing about
it is that it manages to combine different elements of strategy,
adventure and arcade action and still come across as a really
gripping wargame. It really manages to capture the atmosphere
of the book: the struggles, the agony of defeat and the jubilation
of victory. The graphics are of a high standard, especially on the
mm
buy a more traditional sort of strategy game. In other words - it’s
dead good. Go out and buy it.
' v-v". ■
uttigif^ in
. g» a ff ■■ i * m » H, . ww
■ ■
,
• v :
Flick from animation section to orders screen, and from
there to the main map.
lift!
Gain a closer peek at the unit selected
I m not a staunch strategist, but I thoroughly enjoyed War In
Middle Earth. Its sheer depth is just incredible! With the amount
of events happening at the same time, the whole thing must
really eat away at the computer’s processing power. Everything
is presented in a neat and concise way, from the informative and
entertaining manual, to the uncluttered screens, to the limited
icon use needed to carry out orders. Graphics are well above
average (pretty unusual for a game of this type) with some lovely
Alter the rate at which game time passes
landscapes on the animation screens. And as if that’s not
enough, there are a veritable host of smashing tunes and effects
Move the chosen unit to a specified location on the
map.
1 1 '
▼ Here it is, spread out before you
PRESENTATION 92%
Useful and entertaining instruc-
tion manual, with loads of infor-
mation on people, places, strat-
egy, etc. Well laid-out screens
and very simple icon control.
GRAPHICS 79%
Detailed but easy to follow map
screens. Colourful animated
sprites against beautiful back-
drops.
SOUND 73%
Masses of atmospheric tunes
and effects - some of which are
sampled.
HOOKABILITY 92%
Everyone loves the theme of the
game, and it’s just sooo easy to
get into.
LASTABILITY 90%
A large number of possible
strategies should keep you
engrossed for a very long time
A superb game, which fully
captures the spirit of the origi
nal novels. Do not miss it!
Psyclapse, Amiga £19.95
C or! I used to love playing
Crossfire when I were a nip-
per. I had me tacky plastic
gun, me little metal balls, and me
magnetic puck thingy. Bang,
bang, smack the puck off the side
of the board, into the other player’s
goal - eee, t’were grand. And
when that got boring, we used to
Games like this
are made for two
people! Don't get
me wrong - Ballis-
tix is still great fun
as a one-player game, but it
does get repetitive after some
time. Graphics are nice and
detailed, and the balls move
around very smoothly; there
are some great sound effects
and a touch of atmospheric
speech as well, but the title
track is a bit weedy. Still a fab
game, though, which I
definitely recommend to
Crossfire fans.
fire the balls at each other . .
(don’t try this at home, kids)
Playing against the computer or
a friend, your aim is to score three
goals before your opponent does.
That’s avoiding such hazards as
pinball bumpers, speed up arrows,
tunnels and ball splitters (ouch!), of
course. Pity you can’t fire the balls
at other people afterwards,
though. (Shuddup, Randy- Ed).
A 64 version is planned, though it’s
still under development and won’t be
released for a few months. Prices will
be £9.99 and £12.99
▲ Shades of Speedball in everything but addictiveness
JjK
CORPO
When you see this for the very first time you thi
‘ah, Speedball*. Actually, it’s nothing like it. It's
tically the same as that old Crossfire board
fact. And while it's enjoyable for a while, f
bouncing balls off a puck, into a goal) begins to
samey after a bit. It's nicely presented - with a big list of opti
- and sports some pretty graphics and clever sound effects;
title tune is very reminiscent of denio music, though! Pub for
while, but gets boring as a single-player game.
PRESENTATION 82%
Lots of useful options, two-
player game, tidy screen display
and small but useful game man-
ual.
GRAPHICS 84%
Atmospheric backgrounds and
well-defined sprites which move
around cleanly.
SOUND 65%
Great effects and speech but
slightly iffy title track.
HOOKABILITY 81%
Easy to learn, and quick to get
into.
INSTABILITY 67%
Not much long-term fun for one
person alone.
OVERALL
77 %
A fun, accurate computer ver-
sion of the old but popular
boardgame, best suited to two
players.
Microdeal, Amiga £19.95
L ife’s been canny quiet since
your grandfather, the original
Gold Runner, defeated the
evil pirate empire 50 years ago.
Feet up, watch the telly, and let
My, there’s been a
lot of vertically
scrolling shoot
’em ups knocking
around lately,
hasn’t there? Some are really
good and some are ace: Gol-
dRunner II lies somewhere in
the middle. Although there's
no real advancement over the
prequel, it is fun for a while
(everyone likes a good blast).
Some of the graphics are a bit
small, though the backdrops
are nice, with interesting pic-
tures of the Mona Lisa ’n’ stuff.
Slightly aggravating music
and run-of-the-mill speech
and effects keep up the aural
side of things and add some
atmosphere to what is basic-
ally an average blast.
robots worry about keeping bad-
dies at bay. Luvly.
One night, though (cue scary
wooeeeooo sounds), those
naughty pirates sneak in and pinch
the robots, while they’re turned off
T GOLDRUNNER!
(crackle crackle ) doo-bee-doo
GOLDRUNNER!.
Oh no - that was the OTHER
game, wasn’t it?
. iel. Ac
tunner II i
lessor:
the same, the
ime, the
the sam
ised the same
\e box! I did
enjoyable for a
(as with most
cdrops
scroliii _
i as little
same
most
ilar to it
:es too
loo
tnd eff
they’ve ev
aceship
id the ga
ile, but ther
’em ups)
„ samey
started to get
ike hai_
were really hung up on Go!
dRunner, then check this o
out. Otherwise, grab a glimp
first.
getting recharged, carting them off
to bases up in space.
So off you blast to sort those
blokes out, and get the robots
back to safety. Failing that, just
blow them up.
Easy, eh? Glad you think so!
SOUND 63%
can be switched off. Some
HOOKABILITY 65%
Great fun, if you like fast-actio
shooters.
LAST ABILITY 64%
but you soon
OVERALL
64 %
8 2
ZZAP! MAY 1 ******
PovL TU VC .'
Activision, C64, £14.99 disk only
W anna do a Tom Cruise?
Yes? Well, jump in your
F-1 4 Tomcat fighter jet,
and shoot off to the Top Gun Naval
Fighter Weapons School, ’cos F-
14 Tomcat is the latest in the long
line of jet combat flight simulators
to hit the streets.
Designed with the arcade buff in
mind, as well as hard core sim
freaks (stay cool, man), the game
gives you the chance to defend
America against hostile forces
across the globe in any of 80 sepa-
rate scenarios. Just you and the
Navy’s F-1 4 out there, saving the
skies. Hard or what?
Controlling the world’s most
powerful carrier-based jet combat
fighter is no easy task. Thankfully,
F-1 4 Tomcat doesn’t hurl you right
in at the deep end. Your first two
tours of duty are carried out in the
Navy’s jet fighter simulator, giving
you the chance to show the Admi-
ral exactly what you’re made of
(jelly), before earning your wings
and playing the game for real.
Nobody lets you near a plane
though, till you’ve embarrassed
yourself trying to pass a rigorous
identification test designed to
determine your knowledge of the
hardware under your control. Fail
and you’re out on your ear. Suc-
ceed and you’re on your way to the
aircraft carrier USS Nimitz - one of
the privileged few to become an F-
14 fighter pilot.
There’s a whole array of differ-
ent controls: as well as the more
usual speed up/slow down, rud-
ders etc, there’s a choice of four
different types of armoury, includ-
ing the Phoenix AA missile, exclu-
sive to the US Navy, and the more
common Sidewinder. More
unusual are the keys to authorise
i
getting a bit bored by all the different regulations
and controls. Not in F-1 4 though. It didn’t take me
that long to get the hang of the controls and after half
an hour or so I actually started to enjoy the game. And that’s what
this is, really - a game, not a simulator. The graphics are compe-
tent and the sound’s pretty adequate, but when you get down to
the actual flying, there just isn’t that much simulator there. Great
if you’re a bit of an ignoramus as far as flight sims go but no®
you’re the kind of experienced well-hard simulations ace likely to
want a product like this. Oh well . . .
T Looks like somebody took a wrong turning somewhere, doesn’t
it?
7
■ one look at the technical aimu-
tg to see that this hasn’t been
verage arcadester in mind. Pity,
e arcade player is likely to get a
>ut of this than a simulations
ifty, with lots of little inbetween
let down to the gameplay there
>lve an experienced hard core
▲ You’re into fast cars and fast food - now grab hold of a fast plane
and blast dem enemies
firing and send a warning message
to hostile aircraft.
After each sortie, you are trans-
ferred to the USS Nimitz, where
the Admiral will advise you on your
performance and future pros-
pects, as well as whether you’re
going to receive a medal or get
promoted. Make a right mess of
everything by crashing or ejecting
though, and you’ll find yourself
bobbing in the sea, up against a
court martial or even rotting in a
Middle Eastern prison. And you
won’t need your after shave in
there, me old son.
Decorations and promotion (you
start out as an enthusiastic but
‘wet behind the ears’ Ensign), as
well as less favourable reports,
can be saved to a log for ongoing
play and so affect your position in
the ranks.
Eat you heart out, Tom.
oriental
^e|n<^S|hethili
ttrac|Ja wider audi
ard-core flight s
sually receive Id®
What I do know, istha
been hugely succe
achieving a balance
the two genres. Pres<
wise, the game is €
with an easy to un
manual, and loads of
screens to represent
actions. Sound sn’1
fantastic, and enen
si simulator. Controls
ou’d think were stan-
m’t there, so realism is
And when you gel
diminish
down to
in a game like this
PRESENTATION 87%
Concise, uncluttered manual. A
wealth of options, backed up by
animated screens. Pilot save
option.
GRAPHICS 79%
While fill-in screens and cockpit
displays are excellent, poor
enemy animation and lack of
ground objects disappoint.
Movement is speedy and fluent,
though.
SOUND 46%
A couple of tunes and some so-
so jet and explosion noises.
HOOKABILITY 79%
Its simplicity of play will appeal
to most players.
INSTABILITY 58%
Lack of content ensures even-
tual loss of interest from simula-
tion fans.
OVERALL
67 %
An attempt to combine arcade
popularity with simulation
skills which doesn’t quite hit
the mark.
-4-> ~
520ST-FM SUPER PACK
The Atari Super Pack is ideal for you if you want to get off to a flying start
with the best in entertainment software. The Pack includes a 520ST-FM
with V4Mb RAM, a built-in 1Mb disk drive, over £450 of top games and a
joystick. If you buy the Super Pack at Silica Shop, we will add our own ST
Starter Kit (worth over £200), Free Of Charge. Return the coupon for details.
INCLUDING VAT
1Mb DISK DRIVE
£450 OF SOFTWARE
ARCADE GAMES
Arkanoid II Imagine £19.95
Beyond The Ice Palace Elite £19.95
Black Lamp Firebird £19.95
Buggy Boy Elite £19.95
Chopper X Mastertronic £9.99
Ikari Warriors Elite £14.95
Marble Madness Electronic Arts £24.95
Quadralien Logotron £19.95
Ranarama Hewson Consultants £19.95
Return To Genesis Firebird £19.95
Roadwars Melbourne House £19.95
Starquake Mandarin £19.95
Test Drive Electronic Arts £24.95
Thrust Firebird £9.95
Thundercats Elite £19.95
Wizball Ocean £19.95
Xenon Melbourne House £19.95
Zynaps Hewson Consultants £19.99
SPORTS SIMULATIONS
Eddie Edwards Super Ski Elite £19.95
Seconds Out Tynesoft £19.95
Summer Olympiad ’88 Tynesoft £19.95
PRODUCTIVITY SOFTWARE
Organiser Triangle Publishing £49.95
JOYSTICK
Atari CX40 Joystick Atari Corp £4.99
FREE ATARI BUNDLE VALUE:£458.97
With SMI 24 mono monitor: £498 vat With SCI 224 colour monitor: £698 va?
1040ST-FM PROFESSIONAL PACK
NOW WITH TV MODULATOR
For the serious home user and the small business, we are
pleased to announce a new package based around the
1040ST-FM. The 1040ST-FM has 1Mbyte RAM and a
1Mbyte built-in disk drive. In addition, the 1040ST-FM
now comes with a TV modulator built-in. (The previously
available 1040ST-F was designed for use with a monitor
only and did not come with a modulator.) This modulator
allows the 1040ST-F to be plugged directly into any
domestic TV set, and comes complete with a lead to
allow you to do so. The new ‘Professional Pack’ from
Silica includes the new 1040ST-FM with modulator plus
four high quality software packages including a spread-
sheet, database, word processor and programming lang-
uage. This ‘Professional Pack’ software will enable you to
get straight down to business with your new computer. In
addition to this software (worth £384.84), if you buy the
Professional Pack from Silica Shop, you will also receive
the Silica ST Starter Kit (worth over £200), Free Of
Charge. Return the coupon for further information.
a®
?
INCLUDING VAT
With SMI 24 mono monitor: £598vat
With SCI 224 colour monitor: £798 vat
ATARI 1040ST-FM (Computer) £499.99
VIP PROFESSIONAL (Spreadsheet) £149.95
MICROSOFT WRITE (Word Processor) £149.95
SUPERBASE PERSONAL (Database) £59.95
BASIC DISK & MANUAL (Language ) £24.98
NORMAL RRP: £884.82
LESS DISCOUNT: - £385.82
PROFESSIONAL PACK PRICE: £499.00
2Mb & 4Mb MEGA ST
The MEGA ST computers are styled as as lightweight keyboard with a separate CPU,
connected by a coiled telephone style cable. There are two versions of the MEGA ST,
one with 2Mbytes of RAM and the other with 4Mbytes. Each version has a 1Mbyte
double sided disk drive built-in to the CPU unit. The MEGA ST’s do not come with
modulator built-in and must therefore be used with a monitor. With every MEGA ST
purchased, we will add the ‘Professional Pack’ software (worth £384.83) detailed
above, plus the Sil-
ica ST Starter Kit
(worth over £200)
both Free Of Charge.
Return the coupon
for further details.
2Mb MEGA ST
+ mono monitor =£998
+ colour monitor=£1198
4Mb MEGA ST
£ 1199 ^
+ mono monitor =£1298
+ colour monitor=£1498
DTP Pa geStream £149
+VAT
=£171.35
Desktop Publishing (DTP) is one of the fastest growing applications for personal
computers. We are pleased to announce a powerful low cost package for the Atari ST
called PageStream. PageStream costs only £149 (+VAT=£1?1.35) and. because It
works with an Atari 1040ST and a Seikosha SP-180AI printer, you can be up and
running with a complete system for less than £1000. Some of the features of
PageStream are listed to the right, if you would like further information on this
program, complete and return the coupon below, ticking the ‘DTP box in the comer.
TEXT-FLOW AROUND GRAPHICS
ROTATION OF TEXT & GRAPHICS
SLANT OR TWIST ANY OBJECT
POSTSCRIPT COMPATIBLE
TAG FUNCTION
AUTO/MANUAL KERNING & HYPHENATION
GROUPING OF OBJECTS
A
ATARI
The range of Atari ST computers offers something for everyone. From the games enthusiast
who wants the challenge of the very best in arcade action, to the businessman who wants to
make financial forecasts or faultless presentations. The ST offers high quality graphics,
sound and speed for the gamer, whilst providing a fast, user friendly and affordable solution
to business. The ST is now firmly established in the home environment and boasts a wealth
of users in education, local government, television, and a variety of different businesses.
Software for the range stretches to cover applications as diverse as ENTERTAINMENT,
ACCOUNTS, ART, COMMUNICATIONS, COMPUTER AIDED DESIGN, DATABASES,
DESKTOP PUBLISHING, EDUCATION, MUSIC, PROGRAMMING, SPREADSHEETS, WORD
PROCESSING and more. For a full list of the software available, as well as details of the ST
range, complete and return the coupon below. ah prices comet at the time of going to press, esoe
520ST-FM EXPLORER PACK
WITH BUILT-IN 1Mb DISK DRIVE
The value for money offered by the Atari ST range is reflected in the Explorer Pack
featuring the 520ST-FM computer with 51 2K RAM. The 520ST-FM computer now
comes with a built-in 1 Mb double sided disk drive as well as a free mouse controller
and a built-in TV modulator. The new 520ST-FM Explorer Pack includes the 520ST-
FM computer, the arcade game Ranarama, a tutorial program and some useful
desktop accessories. In addition, if you buy the Explorer Pack from Silica, we will
give you the Silica ST Starter Kit worth over £200, FREE OF CHARGE. Return the
coupon for details of our Starter Kit and of the full ST range.
w
£299
+ SM124 mono monitor: £398 vat
+ SC1224 colour monitor: £598
■
WHY SILICA SHOP?
Before you decide when to buy your new Atari ST
computer, we suggest you consider very carefully WHERE
you buy it. There are MANY companies who can offer
you a computer, a few peripherals and the top ten selling
titles. There are FEWER companies who can offer a wide
range of products for your computer and expert advice
and help when you need it. There is ONLY ONE
company who can provide the largest range of Atari ST
related products in the UK, a full time Atari ST specialist
technical helpline and in-depth after sales support, inc-
luding free newsletters and brochures delivered to your
door for as long as you require after you purchase your
computer. That one company is Silica Shop. We have
been established in the home computer field for ten years
with an annual turnover in excess 'of £8 million and can
now claim to meet our customers requirements with an
accuracy and understanding which is second to none.
But don’t just take our word for it. Complete and return
the coupon below for our latest literature and begin to
experience the Silica Shop specialist Atari service.
SILICA STARTER KIT: Worth over £200, FREE
with every Atari ST computer bought from Silica.
PROFESSIONAL PACK: Free business software
with 1040ST-FM and MEGA ST’s bought from Silica.
DEDICATED SERVICING: 7 full-time Atari trained
staff with years of experience on Atari servicing.
THE FULL STOCK RANGE: All of your Atari
requirements from one place.
AFTER SALES SUPPORT: The staff at Silica are
dedicated to help you get the best from your ST.
FREE CATALOGUES: Mailed direct to your home
as soon as we print them, featuring offers as well
as all of the new releases
FREE OVERNIGHT DELIVERY: On all hardware
orders shipped within the UK mainland.
PRICE MATCH PROMISE" We will match comp-
etitors on a ‘same product same price’ basis.
FREE TECHNICAL HELPLINE Full time team of
Atari technical experts always at your service.
FREE SILICA STARTER KIT
WORTH OVER £200
WITH EVERY ST - RETURN COUPON FOR DETAILS
ALL PRICES QUOTED INCLUDE FREE UK DELIVERY.
YOU OWN
ATARI ST?
If you already own an Atari ST computer and would like to be registered on our mailing list as an
ST user, let us know. We will be pleased to send you copies of our price lists and newsletters
FREE OF CHARGE as they become available. Complete the coupon and return it to our Sidcup
branch and begin experiencing a specialist ST service that is second to none.
To: Silica Shop Ltd, Dept ZAP 0589 , 1-4 The Mews, Hatherley Road, Sidcup, Kent, DA14 4DX
PLEASE SEND FREE LITERATURE ON THE ATARI ST
Mr/Mrs/Ms: Initials: Surname:
SILICA SHOP:
SIDCUP (& Mail Order) 01-309 1111
1-4 The Mews, Hatherley Road, Sidcup, Kent, DAI 4 4DX
OPEN: MON-SAT 9am - 5.30pm LATE NIGHT: FRIDAY 9am - 7pm
LONDON 01-580 4000
52 Tottenham Court Road, London, W1P OB A
OPEN: MON-SAT 9.30am - 6.00pm LATE NIGHT: NONE
LONDON 01-629 1234 ext 3914
Set fridges (1st floor), Oxford Street, London, W1A 1AB
OPEN: MON-SAT 9am - 6.00pm LATE NIGHT: THURSDAY 9am - 8pm
I
I
Address:
Postcode:
Do you already own a computer
If so, which one do you own?
I
I
I
DTP dJ
Take a trip in a 'copter
and win vast amounts
of games from
Sales Curve!!!
Hurrah!!
Super Sales Curve shoot 'em up Silkworms\n\es sexily (now try saying that while gargling
with pond water . . . ) this issue with the incredibly dead brill scores of 91% on the 64 and
93% on the Amiga! (Naaayayyah! Guurrhghrl-Kati)
Cor, don't you just wish you could have a copy of your very own - free?! (Oooo, yus
please!- five billion ZZAP! viewers) An ' don't you just wish that someone would take you
and your bestest mate up in a helicopter just like in Silkworm ? And wouldn't it be
mindblowingly thrilling to have a day out with Sales Curve and the programming team
Random Access playing their arcade machines and seeing the four up 'n' coming Sales
Curve titles: Gemini Wings, Ninja Warriors, Continental Circus and Shinobi.
It would, without doubt, be spiffing. So it's quite a coincidence that ZZAP! have teamed
up with Sales Curve to offer these prizes in this, the one and only-ish, Silkworm comp!
The lucky first prize winner, and their friend or parent, will spend a day in London with
Sales Curve. And this is what you'll be gettying up to . . .
• A helicopter trip over London! !!
• Meet programmers Random Access !!
• Play on the arcade machines! !
• See Gemini Wings, Ninja Warriors, Continental Circus and Shinobi being
r ' r ogrammed! ! !
• Get a copy of Silkworm \ ! !
• Win the other four games when released! ! !
What a package! (Gnuk gnuk!) ForTEN not-so-l u cky-but-sti I l-q u ite-l ucky runners up Sales
Curve are offering copies of all five games as they are released through the year from
Virgin.
To win, answer the three questions and bung your answers on a postcard or on the back
of a sealed rotor blade and send it to: I'M SILKY, FLY ME COMPETITION, ZZAP! TOWERS,
PO Box 10, Ludlow, Shropshire SY8 1 DB, to arrive no later than May 1 1 . Have a 'nice' day.
1. Which Renaissence artist/inventor dreamed up a prototype helicopter, but everyone
thought he was bonkers?
a) Clive Sinclair b) Leonardo da Vinci c) Maff
2. Which helicopter specialises in sea rescue?
a) Sea King b) Wasp c) Thunderbladder
3. The C64 Silkworm soundtrack was written by:
a) Ben Daglish b) Bros c) Rob Galway
ZZAP! MAY 1989
8 5
little computer people
Ricochet, El .99 (Rerelease)
” ' Vna 6n£ V'
M3/
Reviewer: Paul
II the things that go wrong with
_ C64s were explained a few
years ago when a lone programmer
by the name of David Crane disco-
vered a little person living inside his
computer. Intrigued by the little
chap he decided to encourage him
to come out of hiding by building him
a house, furnished with all mod
cons, such as his own micro, a
record player, TV and a piano. As it
turned out, these LCPs (as they are
known) are very friendly, enjoying
the odd conversation or a dance.
But remember - you’ve got
them fed well or they could turn i
All the initial reviews of the
Computer People Discovery
were of the disk version, which
a lot more depth than the tape
sion. Not that it was a bad thing
releasing it on tape, as tape users
shouldn’t really be excluded. If y
haven’t seen it before and you like
pets then it is worth checking out,
but the lasting appeal may be a little
limited.
OVERALL 82%
BOMBFUSION
Mastertronic, £1 -99
Reviewer: Maff
ACTION FORCE
M.A.D, £2.99 (Rerelease)
Reviewer: Kati
he forces of Cobra have
A* very dangerous situation has
ly\ arisen: a terrorist group has
planted bombs throughout a nuc-
lear processing plant, which could
cause it to explode, taking most of
the Northern Hemisphere with it.
Only you can save the day: you must
enter the plant and return the fusion
cells to their protective container by
catching them and making them fol-
low you. This must be done whilst
dodging falling rocks that cause the
cells to escape and defusing the ter-
rorist bombs before they push the
radiation level sky high.
And that, basically, is it. That’s
the game consists of - catching t
cells and putting them in a box.
Exciting eh? Well, no: it’s dead b<
ing. All the levels look very similai
with small, bland sprites and plat
forms depicting the repetitive
action. The only way that the leve
get harder is in the increasing
number of cells to collect. Hardly
compelling gameplay in anyone’:
book; a poor release even at two
quid.
OVERALL 32
Island of Botsneda. The clvili|n|
inhabitants of the island have been
evacuated, but the speed of the
operation resulted in vital informa-
tion being left behind in the Eastern
sector. The Cobra force presence
intensifies, making it necessary to
send in an attackforce to retrieve
Action Force. You play the part of
Wild Bill, ace helicopter pilot, and
you must protect the AWE Striker
vehicle on its journey across the
island, blasting obstacles in its path
and defending it from airstrikes.
Once I’d worked out what the hell
was going on in Action Force I
realised that there wasn’t much to
dootherthan blast bits off the scen-
ery and crash into the enemy air-
craft. Yes that is right, crash. Your
ship takes so long to turn that
they’ve hit you before you even face
them. Success is more lucfk than
judgement - not the perfect strategy
for any game; and it’s this factor
above all that makes Action Force
not worth spending too much time
over.
OVERALL 49%
8 6
ZZAP! MAV 1989
— ~
-
PRESENTATION 94%
Excellent layout, superb
‘techno’ appearance, brilliant
introductory instructions, very
neat in-game touches. And don’t
forget the great loading
sequence!
GRAPHICS 89%
Smooth scrolling and decks now
in two shades of metal! The
sprites are more functional than
amazing.
SOUND 82%
Brilliant warbling robots and
effective laser noises.
HOOK ABILITY 87%
A little difficult to get into at first.
LASTABILITY 98%
Once you get the hang of things
the action will keep you hooked
for weeks-and you’ll be playing
it now and then in the years '
ahead.
OVERALL
A game no 64 owner should be
without.
A message has been
received from a fleet of
space freighters in the
depths of space. The droids
aboard eight dreadnought ships
have malfunctioned and trapped
the remaining crew members on
the bridge. The message was
intercepted three days ago and the
trading council don’t hold out
much hope for the survivors . . .
The only thing to do is to beam
in a remote controlled influence
device to look around. This is a
floating helmet-type machine that
can plug into and control other
droids.
Early evidence gleaned from
probe droids has shown that all life
on the ships has been destroyed
so the only thing left to do is to
clear the ship of all robots. This can
be done by shooting, ramming or
taking over a droid. The influence
device is armed with lasers but
other weapons can also be used.
T o take over a droid , a subgame
is entered, which consists of
circuit-like lines joining a central
section, which must be changed
so that the majority of it appears in
your colour.
Just when you think a game can’t get any better, a
company releases another version that improves on
the theme. The original Paradroid was an amazing
game, and when the fast version appeared on the
Uridium+ double pack I thought that it was the
ultimate version. Now we have the Heavy Metal edition, complete
with superbly hard looking walls and title screen - and it only
costs three quid! How can anyone afford to be without a copy of
Paradroid now? I’ll tell you - you can’t. Go and buy it immediately!
Now then, Hewson, how about an Amiga version?
come close to
winning the
‘Greatest 64
Game of All Time’
award. The graphics are hard
and well drawn with ultra-
smooth scrolling, the sound
amazingly atmospheric and
the gameplay incredibly
compulsive. The game hardly
seems to have aged in the
three and a half years since its
release, probably due to the
refinements that have been
added as it has gone along.
The revamped price of £2.99
helps as well, pushing it head
and shoulders above other
games for value alone. Even if
you’ve got the other versions,
it’s worth checking this out, if
only to complete the collection
- and what a classic collection
it is!
TURBO ESPRIT
Encore, £1 .99 (Rerelease)
Reviewer: Gordon
rouble is brewing in the city:
word has it that a gang is plan-
ning to move a huge drugs shipment
into its heart. You (who else?) must
drive your Lotus Esprit Turbo
through the streets tracking down
the gang members, ready for the
exchange. Your onboard computer
can help you by locating the gang’s
vehicles on a street map, but it’s up
to you to dispose of them by shoot-
ing or ramming, always keeping an
eye out for civilians!
This is one of the most boring
games I have ever played. Driving
down a seemingly endless straight
road for about half an hour, waiting
for a drugs exchange that never
happens is not my idea of fun. The
whole thing is depicted using some
abysmal graphics and worthless
sound effects ... in fact, put
plainly, it’s rubbish. Avoid -or you’ll
regret it.
OVERALL 9%
SPEEDZONE
Mastertronic, £1 .99
Reviewer: Maff
^ tories have been around for|
^ many years about the Bermuda
triangle - the area of sea where
things disappear mysteriously with-
out a trace - and now a similar ano-
maly has been found in outer space.
Many ships have vanished without
leaving a clue: no messages have
been intercepted and no wreckage
found. The first ship to be lost was a
freighter of the Sarek-Kholinor line
and the anomaly was named after it.
Scientists have decided that they
want to know what lies within the SK
Anomaly, so YOU are sent into the
Speedzone.
What a terrible shoot ’em up this
is! The graphics are simply awful,
the sound is hardly there at all and
the gameplay . . . ugh! Thrashing a
messy spaceship around, blasting
even messier enemy spaceships
isn’t my idea of fun at all; one game
of this is enough to convince you
how bad it really is. What’s the
phrase? Ah yes, ‘A waste of tape’.
OVERALL 10%
JS wo)0(2£toV
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ZZAP! MAY 1 989
8 7
4
COMPUTERS
COMMODORE 128D inc.
1571 Integral Drive £385.00
COMMODORE HOLLYWOOD PACK
inc. 10 Games, Joystick and
Datarecorder £149.95
COMMODORE C64C
ENTERTAINMENT PACK comprising
Yamaha SHS-10 FM Digital
Keyboard, C2N Datacorder,
Bush Personal Stereo, Headset,
6 Great Games and Pop
TWO VERY SPECIAL OFFERS!
micRHsniP til
Classic Tape. (Worth £399)
...£199.00
DISK DRIVES
1
1541 II SLIMLINE DISKDRIVE
inc. GEOS
..£169.95
1571 DS DRIVE FOR
CBM 128/64
£199.95
1581 3V DRIVE
£199.00
PRINTERS
CBM MPS 1200S
...£224.95
STAR LC10 CBM VERSION,
colour
....£269.95
SEIKOSHA SP180VC
CBM VERSION
... £149.95
CITIZEN 120D plus CBM
Interface
. . . £169.95
STAR LC10 CBM, mono
. . . £219.95
PANASONIC KX-P1081
£175.00
EPSON LX 800
£199.95
■ -
JOYSTICKS
KONIX NAVIGATOR
£11.95
CHEETAH STARPROBE
£12.95
DATEX HANDBLASTER
£7.95
QUICKSHOT II PLUS
£7.95
UTILITIES
TAPE AND DISK ACCESSORIES
★ ALL PRINTER RIBBONS IN STOCK ★
MONITORS
PHILIPS CM8833, high quality
colour £239.95
AKHTER VISION 4200, colour £229.95
CBM 1802, colour £139.95
PHILIPS, mono £75.00
CBM 1901 C, colour (64/128) £199.95
IllTl
TURBOCORDER..: £29.95
CBM “LOAD IT” RECORDER £39.95
64/128 ADAFT0R to convert
any Recorder £19.95
C64/128 DISC DRIVE/PRINTER
CABLE...'. £3.99
DISK NOTCHER £3.99
NASHUA 5V<" DSDD (10) £7.95
NASHUA m" SSDD (10) £6.95
100 b'h" DSDD BULK NASHUA
DISKS... £29.95
LOCKABLE DISK BOX
(holds 100 D'V'j £6.99
DISK BOX PLUS 100
5'/a" DSDD £34.95
CBM 64/128 TAPE ALIGNMENT
KIT £7.95
\ ~
AMIGA A500
AMIGA A500 PUJS TV MODULATOR £24.95) also comprising:
• MOUSE+2 MANUALS • STRIKE FORCE HARRIER £24.95
• BERMUDA PROJECT £24.95 • SKYCHASE £19.95
FERNANDEZ MUST DIE £19.95 • POWER STRUGGLE £14.95
• TETRIS £24.95 • PHOTON PAINT £69.95
• 5 BLANK DISKS £7.50 • MOUSE-MAT £5.95
• £5 OFF SOFTWARE COUPON
KONIX NAVIGATOR JOYSTICK £14.95
£ 17 /
, month
IF BOUGHT SEPARATELY [APR 32 Q0/n
WOR TH OVER £650 ~
o^rmcPilsnrpsV
fcU . * B ° VE plus
Philips 8833
Monitor ^
ART STUDIO
GRAPHIC ADVENTURE
CREATOR
INSTANT MUSIC
MINI OFFICE II
TASW0RD
TROJAN LIGHTPEN....
Tape Disc
£12.95 £15.95
£18.95 £22.95
£11.95
£12.95 £16.95
£16.95 £19.95
£19.95
4-10 YEAR OLD EDUCATIONAL
SOFTWARE FOR CBM641/128
WORDS AND PICTURES £12.36
CAESAR TRAVELS £1380
STARTER WORDSPLITS £10.06
STARTER WORDSPLITS (Disk) £13.51
HERE AND THERE WITH
THE MR, MEN (Disk) £13.80
HERE AND THERE WITH
THE MR. MEN (Cass) £11.50
FIRST STEPS WITH
THE MR. MEN (Cass) £11.50
FIRST STEPS WITH
THE MR. MEN (Disk) £13.80
WORD GAMES WITH
THE MR. MEN (Cass) £11.50
WORD GAMES WITH
THE MR. MEN (Disk) £13.80
LOOK SHARP (Cass)..: £11.50
LOOK SHARP (Disk) £13.80
ANIMATED ARITHMETIC (Cass) £7.45
ANIMATED ARITHMETIC (Disk) £8.63
COUNT WITH OLIVER (Cass) £11.50
COUNT WITH OLIVER (Disk) £13.80
QUICK THINKING (Cass) £11.50
MIDDLE SCHOOL MATHS 1
(9-13 years) £7.99
MIDDLE SCHOOL MATHS 2 £7.99
BUY ANY 3
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Stomp! Thud! Growl! And other monsterish noises! It's
been almost a year since the release of Melbourne House's
nasty creature game which was one of the first to
demonstrate the Amiga's graphics. Now Aaargh! is due
for release on the 64 so that 8-bit users can sample the
delights of burning forts, destroying island villages,
crumbling mountainside towns, smashing ancient
temples and eating lots of people (very pleasant. I'm sure).
All of this is completely justified, you understand, as the
point is to defeat the enemy monster and steal his eggs to
allow access to the heart of the sacred mountain. Does
that justify eating people? We're not sure. Nor are we sure
what the gameplay's like, now that the flashy graphics
have gone (they don't look too promising above, do they?)
Check out the review soon, babeeee.
broi^ht io<pdi bw
masfcmous fXTcttfojttpckriS
LORDS OF THE RISING SUN
(Cinemaware)
Hands up all those people who remember the TV series
Shogun. Ooh! That many eh? Hold on, I can't keep this up.
I'm talking to myself here. Anyway, back to the acting . . .
Cinemaware's new game is based on the same sort of
thing as Shogun, wheeling and dealing and fighting and
something elsing in the far East. You play the lead charac-
ter in a simulation of a Civil war in Twelfth Century Japan.
Your father has been killed by the Taira clan, your bitter
rivals, who have gone on to subvert the Emperor.
The game takes place in realtime with you in command
of Samurai armies, fighting Ninja troops and negotiating
alliances with other clans. Can you succeed in defeating
your enemies and become Shogun or will you be forced to
commit Hari kari? No prices are known as yet, but it should
be available on the Amiga pretty damn soon, with a 64
version to follow.
£19.99, but this could change by the time the game is
pleased. And that, as Orson Welles once said to nis dog,
should be any day now. Rover.
FORGOTTEN WORLDS (Go!/
Capcom)
Right, what do we know about this one? Well the game is
to be converted from the Capcom arcade machine of the
same name and features two hard men who like nothing
better than flying around blasting several shades of
sausage out of things.
The format is similar to Sidearms, with the addition of
weapons purchasing and selection sections and a rather
nicely done large dragon. It's all set on some planets
somewhere, but we can't rememer where . . . HAHA!
From what we've seen the sprites are quite nice, as you
can see from the Amiga screenshot, but you can't see the
smooth player animation and scrolling, so you'll just have
to wait for that. Expected prices for the 64 are £9.99 on
iiissette. £14.99 on disk with the Amiaa disk costing
MILENNIUM 2.2 (Activision)
Set two hundred years in the future, Milennium 2.2 details
the story of a small group of human colonists on the moon.
Why did they choose the mogpjfa You can't grow
vegetables there. Oh well . . .
The rest of the human race has been wiped out by a
meteor striking the Earth, destroying the atmosphere and
turning the planet into an uninhabitable rock. The
martians see this as an opportunity to take over the
planet, but the colonists must be wiped out first. The
remaining humans believe that they can reconstruct the
Earth's atmosphere, but they must hold off the Martians
long enough to complete their task.
Actually, we were promised Milennium 2.2 for review
this ish, but Activision changed their minds. After much
persuading, they said we could have it after all . . . then
changed their minds again at the last minute. AAAARGH!
(Sound of heads being bashed against walls). Anyway, it
should be available on the Amiga any day now, at a price
of £24.99. Until then you'll just have to make do with a
screenshot. I'm afraid. Boo!
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BOMBER (Vektor Gratix)
Vektor's latest project is being programmed under license
from Activision. Rather than a conversion, the game is an
original title based on the tried and tested flight simulator
format. Bomber pits you in a head to head contest with
another plane. Zoom! Argh! Dakka-dakka!
Your craft can be selected from a menu which includes
Tornado, F-15 Strike Eagle, F-4 Phantom, F-111, Saab
Viagen and a Mig 27 Flogger. The opponent can also vary,
selected from a menu of 1 4 adversaries. Accordg to Vektor,
the planes will all be different, right down to their
handling characteristics. The basic concept came from the
USAF Strategic Air Command demonstrations involving
planes from various forces, but it's now been taken a few
years into the future with planes armed to the teeth ready
to blast each other's gonads out of the skies.
You can't really get an idea of the 3D effect from the
static screenshot above, so you'll just have to grab a look
at the actual game when it appears on the 64 and Amiga.
ZZAP! MAY 1
9 O
if.ro— reffe
b:o: r.tcoiu tit lie
explosive^
EVENTS t
^ATiirri*
6 Central Street - Manchester • M2 5NS
Telephone: 061 832 6633
Telex: 669977 OCEANS G • Fax: 061 834 0650
Also available on DISK
;
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/■«¥ /hen a guyloses his girl - he | I mediaeval knights, and the tor-
i' W loses his mind! Now. in the | mented undead from within tjie
I Final Chapter. Renegade must tombs of Ancient Egypt. Your
■ summon all his strength and light- quest finally takes you BEYOND
ning reactions as fie chases his H r the present - to a time yoO’U never
! girlfriend’s captors through time it- f | forget! ... but remember ... your girl
' self. Fight against neolithic man. \ / wants to see you alive!
SPECTRCIM£8.99 • COMMODORE £9.99 • AMSTRAIlj£9.99. • ATARI ST £19.99 • AMIGA £24.99
IMAGINE SOFTWARE ■ 6 CENTRAL STREET ■ MANCHESTER M2 5NS ■ TEL: 061-832 6633 ■ TELEX: 667799 OCEANS G ■ FAX: 061 834 0650